Karma/Dictionary


 * assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 * bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details). Often refers to a sugar bundle
 * canvas: a drawing element in html5. Supports raster/bitmap graphics
 * commonjs: an effort to create standard library for javascript
 * context/ctx: The Rendering context for a canvas element, can be 2D or 3D
 * Chakra: landing page (formerly known as MenuStage in E-Paath)
 * exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
 * game: a fun way to explore the material introduced in the lesson which helps in the learning objective
 * gettext: A GNU library for localizing text
 * help text: accompanying online help within Karma
 * inkscape: graphical drawing tool for SVG
 * John Resig, aka jresig: the king of JavaScript. When coding js, it is best to first consult his books and blog and otherwise ask yourself WWjD -- What Would jresig Do?
 * karma collection: a collection allows easy reference to individual assets. There are collections for images, sounds, svgs, videos, and canvases. Referencing an individual member of a collection gives you access to the helper methods.
 * knavbar: lesson navigation, a navigation bar that should be at the top of every page in Karma
 * kpage: an individual page within a lesson, tbd how to do these technically. The kpage could be an iframe or properly positioned div
 * lesson: a self-contained unit of Karma content
 * lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
 * lesson text: blue-print for the activity and contains every piece of information the developers need to implement the activity
 * narwhal: a command-line interpreter and standard library for javascript
 * Raphael: a javascript library for manipulating SVG
 * review: a page containing the assessment and scores of past lessons
 * teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
 * tutorial: the first part of the lesson that introduces the concepts of the lesson
 * unobtrusive javascript