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	<updated>2026-04-16T10:38:42Z</updated>
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	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82901</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82901"/>
		<updated>2012-09-07T01:57:45Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for &amp;quot;OUI&amp;quot; :- an Obvious User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for &amp;quot;OUI&amp;quot; :- an Obvious User Interface ==&lt;br /&gt;
&lt;br /&gt;
(to avoid repetition, unsigned contributions are either anonymous or by --[[User:David Brown|David Brown]] 22:32, 21 August 2012 (EDT))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar was conceived by  http://new.pentagram.com/2006/12/new-work-one-laptop-per-child/ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We definitely need the ‘tips and tricks’ section for the XO Guide.&amp;quot; - &lt;br /&gt;
http://blog.laptop.org/best-of-olpc-feedback-a-compilation-of-compelling-comments/&lt;br /&gt;
&lt;br /&gt;
A description of a new interface design is here:&lt;br /&gt;
https://sites.google.com/site/djhbrown2/oui.pdf&lt;br /&gt;
&lt;br /&gt;
It is aimed to be more obvious and hence easier to use than sugar, whilst providing seamless access to all functionality.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Sugar_Network/Tutorial&amp;diff=82649</id>
		<title>Talk:Sugar Network/Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Sugar_Network/Tutorial&amp;diff=82649"/>
		<updated>2012-09-01T10:41:44Z</updated>

		<summary type="html">&lt;p&gt;David Brown: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82642</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82642"/>
		<updated>2012-09-01T03:20:16Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for &amp;quot;kidie&amp;quot; :- a kid-oriented intuitive interface to an educational environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for &amp;quot;OUI&amp;quot; :- an Obvious User Interface ==&lt;br /&gt;
&lt;br /&gt;
(to avoid repetition, unsigned contributions are either anonymous or by --[[User:David Brown|David Brown]] 22:32, 21 August 2012 (EDT))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar was conceived by  http://new.pentagram.com/2006/12/new-work-one-laptop-per-child/ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We definitely need the ‘tips and tricks’ section for the XO Guide.&amp;quot; - &lt;br /&gt;
http://blog.laptop.org/best-of-olpc-feedback-a-compilation-of-compelling-comments/&lt;br /&gt;
&lt;br /&gt;
A description of a prototype OUI is in preparation.  Its principal design principle is that it be simpler, more obvious than sugar, and have the flattest possible learning curve whilst providing seamless access to all functionality.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Sugar_Network/Tutorial&amp;diff=82477</id>
		<title>Talk:Sugar Network/Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Sugar_Network/Tutorial&amp;diff=82477"/>
		<updated>2012-08-24T02:35:51Z</updated>

		<summary type="html">&lt;p&gt;David Brown: Created page with &amp;quot;perhaps this might be a good place for dialogue about sugar network ui design?  if so, here are some suggestions:  have 3 completely different interfaces - one for users (kids...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;perhaps this might be a good place for dialogue about sugar network ui design?&lt;br /&gt;
&lt;br /&gt;
if so, here are some suggestions:&lt;br /&gt;
&lt;br /&gt;
have 3 completely different interfaces&lt;br /&gt;
- one for users (kids)&lt;br /&gt;
- one for teachers&lt;br /&gt;
- one for engineers (who set up proxies and etc); where an engineer is unavailable, a teacher will have to learn how to do it, but the last thing you want is to let kids into the sweetshop of the underneath and mess up setup things and break the machine&lt;br /&gt;
&lt;br /&gt;
kid user interface:&lt;br /&gt;
&lt;br /&gt;
the Home Page has icons coming out of its ears... i could only remember where on a circle is the thing i found last time, i wouldnt recognise its symbol until i had used it sucessfully several times... so i think the notion of a kid icon in the middle surrounded by app icons was not such a great idea back in 2006&lt;br /&gt;
&lt;br /&gt;
the neighbourhood page looks like a swarm of bees... compare it to a facebook home page, where photos of friends can be seen&lt;br /&gt;
&lt;br /&gt;
so, recommendations:&lt;br /&gt;
1. have categories of activity; no more than 7 different things on the screen at any one time ... George Miller&#039;s famous &amp;quot;magic number 7&amp;quot; http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two&lt;br /&gt;
2. have photo thumbnails of friends in neighbourhood view instead of abstract oxes&lt;br /&gt;
--[[User:David Brown|David Brown]] 22:35, 23 August 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Design_Team/Contacts&amp;diff=82435</id>
		<title>Design Team/Contacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Design_Team/Contacts&amp;diff=82435"/>
		<updated>2012-08-23T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Team Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TeamHeader|Design Team|roadmap_link=Design Team/Vision|roadmap_label=Vision}}[[Category:Design Team]][[Category:Contact]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coordinators ==&lt;br /&gt;
{{:Design Team/Coordinator}}&lt;br /&gt;
&lt;br /&gt;
== IRC channel ==&lt;br /&gt;
Sugar designers (and developers) hang out in the [irc://irc.freenode.net/sugar #sugar] channel on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
== Team Members ==&lt;br /&gt;
Please add yourself to the list if you&#039;re interested in participating!&lt;br /&gt;
&lt;br /&gt;
*[[User:Walter | Walter Bender]]&lt;br /&gt;
*[[User:MartinDengler | Martin Dengler]]&lt;br /&gt;
*[[User:Eben | Eben Eliason]]&lt;br /&gt;
*[[User:FGrose | Frederick Grose]]&lt;br /&gt;
*[[User:sascha_silbe | Sascha Silbe]]&lt;br /&gt;
*[[User:Walter | Fadi Tash]]&lt;br /&gt;
*[[User:Josh | Josh Williams]]&lt;br /&gt;
--[[User:David Brown|David Brown]] 21:37, 22 August 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82399</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82399"/>
		<updated>2012-08-22T04:46:31Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for &amp;quot;kidie&amp;quot; :- a kid-oriented intuitive interface to an educational environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for &amp;quot;kidie&amp;quot; :- a kid-oriented intuitive interface to an educational environment ==&lt;br /&gt;
&lt;br /&gt;
(to avoid repetition, unsigned contributions are either anonymous or by --[[User:David Brown|David Brown]] 22:32, 21 August 2012 (EDT))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar, conceived by  http://new.pentagram.com/2006/12/new-work-one-laptop-per-child/ provides access to functionality via a myriad of cryptic icons.  Once established in the mind of a user, icons are powerful: the 26 letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
But to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We definitely need the ‘tips and tricks’ section for the XO Guide.&amp;quot; - &lt;br /&gt;
http://blog.laptop.org/best-of-olpc-feedback-a-compilation-of-compelling-comments/&lt;br /&gt;
&lt;br /&gt;
kidie&#039;s principal design requirement is that it be simpler, more obvious than sugar, and have the flattest possible learning curve whilst providing seamless access to all the functionality of sugar and sugar network and dextrose and toast and and and...!&lt;br /&gt;
&lt;br /&gt;
kidie is a conceptual design; whether it will ever translate into an implementation will depend on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language (from a list) (with the help of a literate friend if necessary).  thereafter, kidie will write/speak in that language.&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
imagine you are a kid.... what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- either, continue an activity from where you left off.  the startpage would contain a journal button to pull up a list of all the activities in progress (as a scrollable circular list of thumbnails), plus activity category buttons to start new activities.  herein, an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
- or, begin a new activity&lt;br /&gt;
&lt;br /&gt;
new activity category doors: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- roam around the virtual environment&lt;br /&gt;
- add your suggestion here &lt;br /&gt;
&lt;br /&gt;
doors would be semiotic thumbnails; pointing at a door triggers an audible one-word message (in language of choice) as to what is behind that door.  sound-effect can be optionally turned off.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.  these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; circular list (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
if a kid could see what other people in her neighbourhood are doing it would be interesting to her.  eg suppose you want to make a toy sailing boat... unless you were the kind of person that insists on reinventing the wheel, you might like to look around to see who has done that or is doing it too.  you would want to Searchfor &amp;lt;freetext statement of interest&amp;gt; - the search engine would match that against neighbourhood-wide activities and their cloud documents (if there were a cloud)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*comments and **responses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
** Yes, children of all ages, myself included, try to do things that are new to us, and sometimes find ways of doing them, often ways that their designer never imagined.  and we sometimes instead fall down or injure/defeat ourselves with tools when we use them in a way that the designer did not intend. &lt;br /&gt;
&lt;br /&gt;
* doors and wheels seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
**doors don&#039;t conceal functionality, but instead provide obvious paths to categories of activities, instead of trying to show everything all at once on one small screen.   i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82384</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82384"/>
		<updated>2012-08-22T02:12:26Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for &amp;quot;kidie&amp;quot; - a &amp;quot;kid-oriented intuitive user environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;previous content shifted to&lt;br /&gt;
http://wiki.sugarlabs.org/go/Talk:Design_Team/Proposals&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82381</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82381"/>
		<updated>2012-08-21T23:15:28Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternative design of home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for &amp;quot;kidie&amp;quot; - a &amp;quot;kid-oriented intuitive user environment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar, conceived by  http://new.pentagram.com/2006/12/new-work-one-laptop-per-child/ provides access to functionality via a myriad of cryptic icons.  Once established in the mind of a user, icons are powerful: the 26 letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
But to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
kidie&#039;s principal design requirement is that it be simpler, more obvious than sugar, and have the flattest possible learning curve whilst providing seamless access to all the functionality of sugar and sugar network and dextrose and toast and and and...!&lt;br /&gt;
&lt;br /&gt;
kidie is a conceptual design; whether it will ever translate into an implementation will depend on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language (from a list) (with the help of a literate friend if necessary).  thereafter, kidie will write/speak in that language.&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
imagine you are a kid.... what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- either, continue an activity from where you left off.  the startpage would contain a journal button to pull up a list of all the activities in progress (as a scrollable circular list of thumbnails), plus activity category buttons to start new activities.  herein, an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
- or, begin a new activity&lt;br /&gt;
&lt;br /&gt;
new activity category doors: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- roam around the virtual environment&lt;br /&gt;
- add your suggestion here &lt;br /&gt;
&lt;br /&gt;
doors would be semiotic thumbnails; pointing at a door triggers an audible one-word message (in language of choice) as to what is behind that door.  sound-effect can be optionally turned off.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.  these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; circular list (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
a comment: doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
a response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82360</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82360"/>
		<updated>2012-08-21T03:30:01Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternative design of home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternative design of home ui ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.  once established in the mind of a user, icons are powerful.  The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui). precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language on the startup screen&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
imagine you are a kid.... what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- continue an activity already begun.  the startpage would contain a journal button to pull up a list of all the activities in progress (maybe as a wheel-list of thumbnails), plus activity category buttons to start new activities.  (an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
- or begin a new activity&lt;br /&gt;
&lt;br /&gt;
new activity category buttons/doors: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- what else?&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
      a comment: doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
      a response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82357</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82357"/>
		<updated>2012-08-21T01:46:10Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternative design of home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternative design of home ui ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.  once established in the mind of a user, icons are powerful.  The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui). precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language on the startup screen&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- continue an activity already begun.  the startpage would contain a journal button to pull up a list of all the activities in progress (maybe as a wheel-list of thumbnails), plus activity category buttons to start new activities.  (an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
&lt;br /&gt;
new activity category buttons/doors: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- what else?&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
      a comment: doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
      a response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82356</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82356"/>
		<updated>2012-08-21T01:44:51Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternative design of home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternative design of home ui ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.  once established in the mind of a user, icons are powerful.  The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui). precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language on the startup screen&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- continue an activity already begun.  the startpage would contain a journal button to pull up a list of all the activities in progress (maybe as a wheel-list of thumbnails), plus activity category buttons to start new activities.  (an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
&lt;br /&gt;
new activity category buttons/doors: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- what else?&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
------ a comment: doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
-------a response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82355</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82355"/>
		<updated>2012-08-21T01:34:33Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternative design of home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternative design of home ui ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.&lt;br /&gt;
&lt;br /&gt;
once established in the mind of a user, icons are powerful.  &lt;br /&gt;
The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
a novice xo user has to learn another alphabet - the alphabet of its icons and what they mean.&lt;br /&gt;
&lt;br /&gt;
the sugar ui was designed by computer enthusiasts, and it bears the hallmark of such enthusiasm for computer wizardry.&lt;br /&gt;
&lt;br /&gt;
but it&#039;s target users are not computer wizards,... &lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui).&lt;br /&gt;
&lt;br /&gt;
precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
here&#039;s a start:&lt;br /&gt;
&lt;br /&gt;
imagine you are a 5yo opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
what would you like it to tell you?  i suggest it could tell you what you can do with it:&lt;br /&gt;
&lt;br /&gt;
just 3 things: &lt;br /&gt;
- play&lt;br /&gt;
- learn&lt;br /&gt;
- meet up with friends (just for a chat or to play or learn together)&lt;br /&gt;
&lt;br /&gt;
imagine a startup screen with just those 3 things on it, perhaps as graphics of labelled doors.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
which brings me to cursors.  &amp;quot;xo&amp;quot; is clearly an identity icon that would seem to be fixed in the minds of xo developers as their trademark.  what does it represent?  it represents &amp;quot;me&amp;quot;, it&#039;s an icon of &amp;quot;me&amp;quot;.  everyone has they own colour - the first thing i was asked to do by SoaS (sugaronastick) was to choose my xo colour.  i had no idea why i was being asked this!   &lt;br /&gt;
&lt;br /&gt;
it turned out that everyone in my group or environment was also an xo and we were distinguished by our different monochrome colours (but it didnt occur to me to hover over them).  the iconography of xo rather reminds me of a game called &amp;quot;pong&amp;quot; - the first video game - which had very low-res images because that&#039;s all the hardware could furnish at that time.  but these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
xos could retain the iconography of xo by making &amp;quot;x with an o on top&amp;quot; the cursor!  the &amp;quot;o&amp;quot; would be the positioner and the x the body that the user drags around with the mouse or fingertip, leaving the o visible so you can see what thing you&#039;re pointing at.  that thing would blink or change colour or expand so you knew you had got it.&lt;br /&gt;
&lt;br /&gt;
in play mode, imagine you could see a wheel of activities (games, group-activities, etc)&lt;br /&gt;
&lt;br /&gt;
in learn mode, imagine a wheel of learning opportunities, each one remembering where you were in that activity last time you explored it so you could pick up where you left off last time)&lt;br /&gt;
&lt;br /&gt;
so, doors and wheels and xo as a cursor.... any comments? --[[User:David Brown|David Brown]]  22:34, 13 August 2012‎&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
another comment received:  doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
my response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
edits need not be signed as it&#039;s not an ego thing....&lt;br /&gt;
&lt;br /&gt;
on opening an xo:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language on the startup screen&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- continue an activity already begun.  the startpage would contain a journal button to pull up a list of all the activities in progress (maybe as a wheel-list of thumbnails), plus activity category buttons to start new activities.  (an &amp;quot;activity&amp;quot; is an app+documents created by the kid (or kidgroup) with that app; chats are activities too.&lt;br /&gt;
&lt;br /&gt;
new activity categories: &lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- what else?&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82343</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82343"/>
		<updated>2012-08-20T04:11:07Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternate home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternative design of home ui ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rationale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.&lt;br /&gt;
&lt;br /&gt;
once established in the mind of a user, icons are powerful.  &lt;br /&gt;
The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
a novice xo user has to learn another alphabet - the alphabet of its icons and what they mean.&lt;br /&gt;
&lt;br /&gt;
the sugar ui was designed by computer enthusiasts, and it bears the hallmark of such enthusiasm for computer wizardry.&lt;br /&gt;
&lt;br /&gt;
but it&#039;s target users are not computer wizards,... &lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui).&lt;br /&gt;
&lt;br /&gt;
precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
here&#039;s a start:&lt;br /&gt;
&lt;br /&gt;
imagine you are a 5yo opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
what would you like it to tell you?  i suggest it could tell you what you can do with it:&lt;br /&gt;
&lt;br /&gt;
just 3 things: &lt;br /&gt;
- play&lt;br /&gt;
- learn&lt;br /&gt;
- meet up with friends (just for a chat or to play or learn together)&lt;br /&gt;
&lt;br /&gt;
imagine a startup screen with just those 3 things on it, perhaps as graphics of labelled doors.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
which brings me to cursors.  &amp;quot;xo&amp;quot; is clearly an identity icon that would seem to be fixed in the minds of xo developers as their trademark.  what does it represent?  it represents &amp;quot;me&amp;quot;, it&#039;s an icon of &amp;quot;me&amp;quot;.  everyone has they own colour - the first thing i was asked to do by SoaS (sugaronastick) was to choose my xo colour.  i had no idea why i was being asked this!   &lt;br /&gt;
&lt;br /&gt;
it turned out that everyone in my group or environment was also an xo and we were distinguished by our different monochrome colours (but it didnt occur to me to hover over them).  the iconography of xo rather reminds me of a game called &amp;quot;pong&amp;quot; - the first video game - which had very low-res images because that&#039;s all the hardware could furnish at that time.  but these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
xos could retain the iconography of xo by making &amp;quot;x with an o on top&amp;quot; the cursor!  the &amp;quot;o&amp;quot; would be the positioner and the x the body that the user drags around with the mouse or fingertip, leaving the o visible so you can see what thing you&#039;re pointing at.  that thing would blink or change colour or expand so you knew you had got it.&lt;br /&gt;
&lt;br /&gt;
in play mode, imagine you could see a wheel of activities (games, group-activities, etc)&lt;br /&gt;
&lt;br /&gt;
in learn mode, imagine a wheel of learning opportunities, each one remembering where you were in that activity last time you explored it so you could pick up where you left off last time)&lt;br /&gt;
&lt;br /&gt;
so, doors and wheels and xo as a cursor.... any comments? --[[User:David Brown|David Brown]]  22:34, 13 August 2012‎&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
another comment received:  doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
my response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clean Sheet, Square One, Back to Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
edits need not be signed as it&#039;s not an ego thing....&lt;br /&gt;
&lt;br /&gt;
imagine opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
i would like it to audibly say &amp;quot;Hello&amp;quot; in a language of my choice - i would like to be able to choose that language on the startup screen&lt;br /&gt;
&lt;br /&gt;
- please add your own idea here -&lt;br /&gt;
&lt;br /&gt;
what would you like to do with a little magic box called an xo?:&lt;br /&gt;
&lt;br /&gt;
- play a game&lt;br /&gt;
- learn something&lt;br /&gt;
- make something&lt;br /&gt;
- meet friends &lt;br /&gt;
- find new friends&lt;br /&gt;
- see what other people are doing&lt;br /&gt;
- what else?&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82254</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82254"/>
		<updated>2012-08-16T06:31:16Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternate home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternate home ui ==&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.&lt;br /&gt;
&lt;br /&gt;
once established in the mind of a user, icons are powerful.  &lt;br /&gt;
The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
a novice xo user has to learn another alphabet - the alphabet of its icons and what they mean.&lt;br /&gt;
&lt;br /&gt;
the sugar ui was designed by computer enthusiasts, and it bears the hallmark of such enthusiasm for computer wizardry.&lt;br /&gt;
&lt;br /&gt;
but it&#039;s target users are not computer wizards,... &lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui).&lt;br /&gt;
&lt;br /&gt;
precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
here&#039;s a start:&lt;br /&gt;
&lt;br /&gt;
imagine you are a 5yo opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
what would you like it to tell you?  i suggest it could tell you what you can do with it:&lt;br /&gt;
&lt;br /&gt;
just 3 things: &lt;br /&gt;
- play&lt;br /&gt;
- learn&lt;br /&gt;
- meet up with friends (just for a chat or to play or learn together)&lt;br /&gt;
&lt;br /&gt;
imagine a startup screen with just those 3 things on it, perhaps as graphics of labelled doors.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
which brings me to cursors.  &amp;quot;xo&amp;quot; is clearly an identity icon that would seem to be fixed in the minds of xo developers as their trademark.  what does it represent?  it represents &amp;quot;me&amp;quot;, it&#039;s an icon of &amp;quot;me&amp;quot;.  everyone has they own colour - the first thing i was asked to do by SoaS (sugaronastick) was to choose my xo colour.  i had no idea why i was being asked this!   &lt;br /&gt;
&lt;br /&gt;
it turned out that everyone in my group or environment was also an xo and we were distinguished by our different monochrome colours (but it didnt occur to me to hover over them).  the iconography of xo rather reminds me of a game called &amp;quot;pong&amp;quot; - the first video game - which had very low-res images because that&#039;s all the hardware could furnish at that time.  but these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
xos could retain the iconography of xo by making &amp;quot;x with an o on top&amp;quot; the cursor!  the &amp;quot;o&amp;quot; would be the positioner and the x the body that the user drags around with the mouse or fingertip, leaving the o visible so you can see what thing you&#039;re pointing at.  that thing would blink or change colour or expand so you knew you had got it.&lt;br /&gt;
&lt;br /&gt;
in play mode, imagine you could see a wheel of activities (games, group-activities, etc)&lt;br /&gt;
&lt;br /&gt;
in learn mode, imagine a wheel of learning opportunities, each one remembering where you were in that activity last time you explored it so you could pick up where you left off last time)&lt;br /&gt;
&lt;br /&gt;
so, doors and wheels and xo as a cursor.... any comments? --[[User:David Brown|David Brown]]  22:34, 13 August 2012‎&lt;br /&gt;
* These all seem worthy for further consideration and experimentation.  The mass demand for touch and inertial interfaces is already producing easier computing. Perhaps there are some iPad or Android apps or app development environments that would allow more folks to mock up or create new, user inspired tools. (The XO 1.75 has an accelerometer and newer versions will have touch screens.)&lt;br /&gt;
* Many Sugar Activity instances already resume with the state automatically saved at the time of exit (depending on the developer&#039;s design--try Physics, for example).&lt;br /&gt;
* Children are frequently asked (or try for themselves) to do things that they don&#039;t understand.  This seems a natural way of learning.  --[[User:FGrose|FGrose]] 03:11, 14 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes indeed, children of all ages, myself included, try to do things that are new to us, and find ways of doing them, often ways that their designer never imagined.  and we sometimes fall down or injure/defeat ourselves with some tools when we use them in a way that the designer did not intend.  i feel sure a design could be worked out that would work equally well with mouse and keyboard as well as touch screens and finger-sliding.&lt;br /&gt;
&lt;br /&gt;
another comment received:  doors and wheels and xo as a cursor seems retrogressive, hiding functionality to simplify user choices, and making them harder to discover.&lt;br /&gt;
my response:  not hiding functionality, but aiming to provide obvious paths to activities instead of trying to show everything at once on one screen. i will flesh out my concept idea later on --[[User:David Brown|David Brown]] 02:31, 16 August 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=82205</id>
		<title>User:Homunq/activity ring filters and sidepanes/shrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=82205"/>
		<updated>2012-08-14T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* default view */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:(note: the mockups below all have the same set of activities in the ring. Imagine that this set is changing appropriately.)&lt;br /&gt;
&lt;br /&gt;
==== default view ====&lt;br /&gt;
&lt;br /&gt;
The home view would always** have a (filtered) set of activities in a ring around the center  The default filter would be &amp;quot;favorite&amp;quot;. The current filter would be indicated in the search box and in the center of the ring. &lt;br /&gt;
&lt;br /&gt;
(I&#039;m not satisfied with the &amp;quot;superimposed over xo icon&amp;quot; idea; it would probably be better to replace the center icon completely. But then the default view would have a star in the center, which is not as good for branding.)&lt;br /&gt;
&lt;br /&gt;
** see http://wiki.sugarlabs.org/go/Talk:Design_Team/Proposals/Home_View for an alternate proposal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:favorite.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== filter shortcuts panel ====&lt;br /&gt;
&lt;br /&gt;
A pane on the left would have iconic shortcuts to some common filters, including favorite, recent, mine, and tags. &lt;br /&gt;
&lt;br /&gt;
[[Image:recentviewmockup.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== tags ====&lt;br /&gt;
&lt;br /&gt;
Tags could be assigned by dragging to this panel. Tags would appear automatically in this pane when they grouped enough activities/instances, and would be ordered by size. An create-new-tag icon would be included.&lt;br /&gt;
&lt;br /&gt;
[[Image:family.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== leftovers panel ====&lt;br /&gt;
&lt;br /&gt;
A pane on the right would show all activities. It could include a horizontal scrollbar (not shown.) Dragging between the ring and that pane would assign/remove the currently filtered tag. The menu for activities on the right would include &amp;quot;start&amp;quot; (tagless, new instance, default) and &amp;quot;start with current tag&amp;quot; (new instance) as well as including existing instances (ideally, draggable from the menu for tag assignment, though this is of course hard).&lt;br /&gt;
&lt;br /&gt;
If the current filter had an excessive number of activities OR 0 activities, the ring would include a ... icon and the right pane would open by default. In the first case, the additional activities that fit in the filter but not in the ring would be on the left side of a divider, all other activities on the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:restpane.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Not shown in mockups ====&lt;br /&gt;
&lt;br /&gt;
* horizontal scrollbar in panels&lt;br /&gt;
&lt;br /&gt;
* Panels could pull down from top instead of in from side. That would connect filter panel to search entry, and leftovers panel to list view, which is logical.&lt;br /&gt;
&lt;br /&gt;
* another possible filter would be &amp;quot;currently running&amp;quot;. The pulldown for a currently running activity/instance would include halt and view source, just as the pulldown from the frame, and there could be a dark grey (frame-shade) rounded rect behind the icon, as a visual cue that it is currently running.&lt;br /&gt;
&lt;br /&gt;
* Instead of superimposing filter icon on xo icon, the former could replace the latter. Or, to keep the central XO icon as a default, the filter icon could replace the XO for a couple-second timeout period.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=82204</id>
		<title>User:Homunq/activity ring filters and sidepanes/shrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=82204"/>
		<updated>2012-08-14T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* default view */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:(note: the mockups below all have the same set of activities in the ring. Imagine that this set is changing appropriately.)&lt;br /&gt;
&lt;br /&gt;
==== default view ====&lt;br /&gt;
&lt;br /&gt;
The home view would always** have a (filtered) set of activities in a ring around the center  The default filter would be &amp;quot;favorite&amp;quot;. The current filter would be indicated in the search box and in the center of the ring. &lt;br /&gt;
&lt;br /&gt;
(I&#039;m not satisfied with the &amp;quot;superimposed over xo icon&amp;quot; idea; it would probably be better to replace the center icon completely. But then the default view would have a star in the center, which is not as good for branding.)&lt;br /&gt;
&lt;br /&gt;
** see discussion page for an alternate proposal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:favorite.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== filter shortcuts panel ====&lt;br /&gt;
&lt;br /&gt;
A pane on the left would have iconic shortcuts to some common filters, including favorite, recent, mine, and tags. &lt;br /&gt;
&lt;br /&gt;
[[Image:recentviewmockup.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== tags ====&lt;br /&gt;
&lt;br /&gt;
Tags could be assigned by dragging to this panel. Tags would appear automatically in this pane when they grouped enough activities/instances, and would be ordered by size. An create-new-tag icon would be included.&lt;br /&gt;
&lt;br /&gt;
[[Image:family.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== leftovers panel ====&lt;br /&gt;
&lt;br /&gt;
A pane on the right would show all activities. It could include a horizontal scrollbar (not shown.) Dragging between the ring and that pane would assign/remove the currently filtered tag. The menu for activities on the right would include &amp;quot;start&amp;quot; (tagless, new instance, default) and &amp;quot;start with current tag&amp;quot; (new instance) as well as including existing instances (ideally, draggable from the menu for tag assignment, though this is of course hard).&lt;br /&gt;
&lt;br /&gt;
If the current filter had an excessive number of activities OR 0 activities, the ring would include a ... icon and the right pane would open by default. In the first case, the additional activities that fit in the filter but not in the ring would be on the left side of a divider, all other activities on the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:restpane.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Not shown in mockups ====&lt;br /&gt;
&lt;br /&gt;
* horizontal scrollbar in panels&lt;br /&gt;
&lt;br /&gt;
* Panels could pull down from top instead of in from side. That would connect filter panel to search entry, and leftovers panel to list view, which is logical.&lt;br /&gt;
&lt;br /&gt;
* another possible filter would be &amp;quot;currently running&amp;quot;. The pulldown for a currently running activity/instance would include halt and view source, just as the pulldown from the frame, and there could be a dark grey (frame-shade) rounded rect behind the icon, as a visual cue that it is currently running.&lt;br /&gt;
&lt;br /&gt;
* Instead of superimposing filter icon on xo icon, the former could replace the latter. Or, to keep the central XO icon as a default, the filter icon could replace the XO for a couple-second timeout period.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82203</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82203"/>
		<updated>2012-08-14T02:34:30Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternate home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternate home ui ==&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.&lt;br /&gt;
&lt;br /&gt;
once established in the mind of a user, icons are powerful.  &lt;br /&gt;
The letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
a novice xo user has to learn another alphabet - the alphabet of its icons and what they mean.&lt;br /&gt;
&lt;br /&gt;
the sugar ui was designed by computer enthusiasts, and it bears the hallmark of such enthusiasm for computer wizardry.&lt;br /&gt;
&lt;br /&gt;
but it&#039;s target users are not computer wizards,... &lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui).&lt;br /&gt;
&lt;br /&gt;
precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
here&#039;s a start:&lt;br /&gt;
&lt;br /&gt;
imagine you are a 5yo opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
what would you like it to tell you?  i suggest it could tell you what you can do with it:&lt;br /&gt;
&lt;br /&gt;
just 3 things: &lt;br /&gt;
- play&lt;br /&gt;
- learn&lt;br /&gt;
- meet up with friends (just for a chat or to play or learn together)&lt;br /&gt;
&lt;br /&gt;
imagine a startup screen with just those 3 things on it, perhaps as graphics of labelled doors.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
which brings me to cursors.  &amp;quot;xo&amp;quot; is clearly an identity icon that would seem to be fixed in the minds of xo developers as their trademark.  what does it represent?  it represents &amp;quot;me&amp;quot;, it&#039;s an icon of &amp;quot;me&amp;quot;.  everyone has they own colour - the first thing i was asked to do by sos (sugaronastick) was to choose my xo colour.  i had no idea why i was being asked this!   &lt;br /&gt;
&lt;br /&gt;
it turned out that everyone in my group or environment was also an xo and we were distinguished by our different monochrome colours (but it didnt occur to me to hover over them).  the iconography of xo rather reminds me of a game called &amp;quot;pong&amp;quot; - the first video game - which had very low-res images because that&#039;s all the hardware could furnish at that time.  but these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
xos could retain the iconography of xo by making &amp;quot;x with an o on top&amp;quot; the cursor!  the &amp;quot;o&amp;quot; would be the positioner and the x the body that the user drags around with the mouse or fingertip, leaving the o visible so you can see what thing you&#039;re pointing at.  that thing would blink or change colour or expand so you knew you had got it.&lt;br /&gt;
&lt;br /&gt;
in play mode, imagine you could see a wheel of activities (games, group-activities, etc)&lt;br /&gt;
&lt;br /&gt;
in learn mode, imagine a wheel of learning opportunities, each one remembering where you were in that activity last time you explored it so you could pick up where you left off last time)&lt;br /&gt;
&lt;br /&gt;
so, doors and wheels and xo as a cursor.... any comments?&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82202</id>
		<title>Talk:Design Team/Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Design_Team/Proposals&amp;diff=82202"/>
		<updated>2012-08-14T02:33:28Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* Proposal for an alternate home ui */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal for an alternate home ui ==&lt;br /&gt;
&lt;br /&gt;
sugar is feature-rich and functionality-rich, but access to those features and functions is currently via a myriad of cryptic icons.&lt;br /&gt;
&lt;br /&gt;
once established in the mind of a user, icons are powerful.  the letters of the Roman alphabet, for example, are powerful carriers of information.&lt;br /&gt;
&lt;br /&gt;
but to become a user of that alphabet, you first have to learn it.&lt;br /&gt;
&lt;br /&gt;
a novice xo user has to learn another alphabet - the alphabet of its icons and what they mean.&lt;br /&gt;
&lt;br /&gt;
the sugar ui was designed by computer enthusiasts, and it bears the hallmark of such enthusiasm for computer wizardry.&lt;br /&gt;
&lt;br /&gt;
but it&#039;s target users are not computer wizards,... &lt;br /&gt;
&lt;br /&gt;
so an alternate home ui is proposed here, which would provide access to all the features and apps of xo via a simpler, more obvious, user interface (ui).&lt;br /&gt;
&lt;br /&gt;
precisely what that ui will look like is something to be worked out, by trial and error, by a spiral of prototyping and end-user trials.&lt;br /&gt;
&lt;br /&gt;
here&#039;s a start:&lt;br /&gt;
&lt;br /&gt;
imagine you are a 5yo opening an xo for the very first time:&lt;br /&gt;
&lt;br /&gt;
what would you like it to tell you?  i suggest it could tell you what you can do with it:&lt;br /&gt;
&lt;br /&gt;
just 3 things: &lt;br /&gt;
- play&lt;br /&gt;
- learn&lt;br /&gt;
- meet up with friends (just for a chat or to play or learn together)&lt;br /&gt;
&lt;br /&gt;
imagine a startup screen with just those 3 things on it, perhaps as graphics of labelled doors.&lt;br /&gt;
&lt;br /&gt;
suppose you push open the door called meet.  what would you like to see?  how about an album of photos of all your xo friends who are currently also online/onlan?  pushing your cursor onto one of them, a window on their current activity opens with a chat subwindow underneath.&lt;br /&gt;
&lt;br /&gt;
which brings me to cursors.  &amp;quot;xo&amp;quot; is clearly an identity icon that would seem to be fixed in the minds of xo developers as their trademark.  what does it represent?  it represents &amp;quot;me&amp;quot;, it&#039;s an icon of &amp;quot;me&amp;quot;.  everyone has they own colour - the first thing i was asked to do by sos (sugaronastick) was to choose my xo colour.  i had no idea why i was being asked this!   &lt;br /&gt;
&lt;br /&gt;
it turned out that everyone in my group or environment was also an xo and we were distinguished by our different monochrome colours (but it didnt occur to me to hover over them).  the iconography of xo rather reminds me of a game called &amp;quot;pong&amp;quot; - the first video game - which had very low-res images because that&#039;s all the hardware could furnish at that time.  but these days, we have high-res, high enough that my friends could be indicated to me by thumbnail-sized photos, so i could see over a dozen of them on my screen at the same time.  and if my album were shown to me as an imaginary &amp;quot;rounded square&amp;quot; wheel (viewed edge-on), i could spin it and bring the other photos around the back to the front.  it would help me if the photos were in alphabetic order of first name.&lt;br /&gt;
&lt;br /&gt;
xos could retain the iconography of xo by making &amp;quot;x with an o on top&amp;quot; the cursor!  the &amp;quot;o&amp;quot; would be the positioner and the x the body that the user drags around with the mouse or fingertip, leaving the o visible so you can see what thing you&#039;re pointing at.  that thing would blink or change colour or expand so you knew you had got it.&lt;br /&gt;
&lt;br /&gt;
in play mode, imagine you could see a wheel of activities (games, group-activities, etc)&lt;br /&gt;
&lt;br /&gt;
in learn mode, imagine a wheel of learning opportunities, each one remembering where you were in that activity last time you explored it so you could pick up where you left off last time)&lt;br /&gt;
&lt;br /&gt;
so, doors and wheels and xo as a cursor.... any comments?&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:David_Brown&amp;diff=82145</id>
		<title>User:David Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:David_Brown&amp;diff=82145"/>
		<updated>2012-08-10T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;David Brown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;djhbrown@gmail.com&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Design_Team/Designs&amp;diff=82108</id>
		<title>Design Team/Designs</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Design_Team/Designs&amp;diff=82108"/>
		<updated>2012-08-10T05:16:06Z</updated>

		<summary type="html">&lt;p&gt;David Brown: &lt;/p&gt;
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&lt;div&gt;{{Translations}}&amp;lt;noinclude&amp;gt;{{GoogleTrans-en}}{{TeamHeader|Design Team|roadmap_link=Design Team/Vision|roadmap_label=Vision}}&amp;lt;/noinclude&amp;gt;{{TOCright}}&lt;br /&gt;
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This page serves as a showcase for design ideas and discussion around the Sugar UI.  Each topic below contains a &amp;quot;slideshow&amp;quot; illustrating our latest ideas and outlining some of the decisions and tradeoffs that were made in coming to them.  Please feel free to add to the discussion sections to provide useful feedback as we iterate on the designs and move them toward implementation.&lt;br /&gt;
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For more detailed (and more technical) descriptions of some of the topics presented below, please visit the [[Design Team/Specifications | specification]] pages, which will drive the implementation of specific features.&lt;br /&gt;
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=== [[Design Team/Designs/Activity Management | Activity Management]] ===&lt;br /&gt;
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This slideshow focuses on our new approaches to activity launching, switching, and management.  Most importantly, it includes updated design ideas for the Home screen and a brand new Frame organization which enhances activity management, though has additional merits on its own as well.&lt;br /&gt;
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===[[Design Team/Designs/Frame | Frame]]===&lt;br /&gt;
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This slideshow provides a deeper understanding of the reorganized Frame, describing its sections for people, places (and activities), clipboard, and devices.  It also introduces the foundation of the notification system and explains its relationship to the Frame&#039;s layout and purpose as a persistent UI element.&lt;br /&gt;
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===[[Design Team/Designs/Journal | Journal]]===&lt;br /&gt;
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This slideshow presents a brand new vision for the Journal, which is focused around two views: object and action.  The object view will be reminiscent of the current Journal UI, presenting a list of objects stored on the system and providing access to detailed information and (now) their version histories.  The action view, on the other hand, will serve as a friendly &amp;quot;journal-like&amp;quot; log of the child&#039;s interactions with the machine, referencing one or more objects but reading much like a scrapbook, and providing a friendly browsable interface into the content they have created.&lt;br /&gt;
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===[[Design Team/Designs/Toolbars | Toolbars]]===&lt;br /&gt;
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This slideshow illustrates the latest thinking regarding toolbars and the nature of tabs within the interface.&lt;br /&gt;
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&amp;lt;!--==[[Design Team/Vision/Proposals|Proposals]]==--&amp;gt;&lt;br /&gt;
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[[Category:Design]]&lt;br /&gt;
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&#039;&#039;&#039;Rework&#039;&#039;&#039;&lt;br /&gt;
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anyone interested in contributing to a total rework of the look and feel of the home ui, whilst retaining the spirit of focussing on activities rather than apps, please let me know--[[User:David Brown|David Brown]] 01:16, 10 August 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Talk:Human_Interface_Guidelines/The_Sugar_Interface&amp;diff=82106</id>
		<title>Talk:Human Interface Guidelines/The Sugar Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Talk:Human_Interface_Guidelines/The_Sugar_Interface&amp;diff=82106"/>
		<updated>2012-08-10T04:52:14Z</updated>

		<summary type="html">&lt;p&gt;David Brown: rework&lt;/p&gt;
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&lt;div&gt;== rework ==&lt;br /&gt;
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the HIG was created 6 years ago, its discussion pae still empty until now. this suggests that either the design has not been scrutinised since 2006 or no-one has any comment on it or no-one reads this....&lt;br /&gt;
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i feel the home ui needs a total rework.  if you disagree, please say why.&lt;br /&gt;
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if anyone answers i will elaborate here.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=81931</id>
		<title>User:Homunq/activity ring filters and sidepanes/shrunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Homunq/activity_ring_filters_and_sidepanes/shrunk&amp;diff=81931"/>
		<updated>2012-08-05T13:56:28Z</updated>

		<summary type="html">&lt;p&gt;David Brown: /* default view */&lt;/p&gt;
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&lt;div&gt;{{TOCright}}&lt;br /&gt;
:(note: the mockups below all have the same set of activities in the ring. Imagine that this set is changing appropriately.)&lt;br /&gt;
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==== default view ====&lt;br /&gt;
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The home view would always have a (filtered) set of activities in a ring around the center  The default filter would be &amp;quot;favorite&amp;quot;. The current filter would be indicated in the search box and in the center of the ring. &lt;br /&gt;
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(I&#039;m not satisfied with the &amp;quot;superimposed over xo icon&amp;quot; idea; it would probably be better to replace the center icon completely. But then the default view would have a star in the center, which is not as good for branding.)&lt;br /&gt;
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[[Image:favorite.png|right|300px]]&lt;br /&gt;
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suggestion from djhbrown: i&#039;m not sure how to add a suggestion to the wiki so am doing it here - i&#039;m a total newbie to xo/sugar and sorry to say i dont like many things about it.  first off, i hoped it would be an obvious interface, which it isn&#039;t.  it&#039;s not obvious to a 5yo or a 63yo like me, that is.  i get the feeling that what you have is entrenched in developers&#039; minds and maybe even some see it as a branded style which they wont want to be totally changed.&lt;br /&gt;
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here are some of the issues i feel non-geek users are presented with:&lt;br /&gt;
1. the interface is not intuitive.  the icons are non-obvious, the list view is unnecessarily stretched out, the circle view is going to get worse as more apps are added to it, the huge cursor just gets in the way, + 100 other things&lt;br /&gt;
2. of all the interfaces in the world, xo sugar for kids is the one that most needs to require no tuition to use.  but it&#039;s anything but that.&lt;br /&gt;
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where is the discussion forum for design principles?  where is the forum for user (ie kids and their teachers) feedback?  why doesnt sugar have 2 separate environments; one for kids and one for teachers - they have different needs.  teachers need guidelines, kids need suggestions on what they can do.&lt;br /&gt;
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is sugar unable to run any of the other wonderful K12 stuff produced outside oplc?  why isnt that included?&lt;br /&gt;
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==== filter shortcuts panel ====&lt;br /&gt;
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A pane on the left would have iconic shortcuts to some common filters, including favorite, recent, mine, and tags. &lt;br /&gt;
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[[Image:recentviewmockup.png|right|300px]]&lt;br /&gt;
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==== tags ====&lt;br /&gt;
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Tags could be assigned by dragging to this panel. Tags would appear automatically in this pane when they grouped enough activities/instances, and would be ordered by size. An create-new-tag icon would be included.&lt;br /&gt;
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[[Image:family.png|right|300px]]&lt;br /&gt;
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==== leftovers panel ====&lt;br /&gt;
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A pane on the right would show all activities. It could include a horizontal scrollbar (not shown.) Dragging between the ring and that pane would assign/remove the currently filtered tag. The menu for activities on the right would include &amp;quot;start&amp;quot; (tagless, new instance, default) and &amp;quot;start with current tag&amp;quot; (new instance) as well as including existing instances (ideally, draggable from the menu for tag assignment, though this is of course hard).&lt;br /&gt;
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If the current filter had an excessive number of activities OR 0 activities, the ring would include a ... icon and the right pane would open by default. In the first case, the additional activities that fit in the filter but not in the ring would be on the left side of a divider, all other activities on the right.&lt;br /&gt;
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[[Image:restpane.png|right|300px]]&lt;br /&gt;
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==== Not shown in mockups ====&lt;br /&gt;
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* horizontal scrollbar in panels&lt;br /&gt;
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* Panels could pull down from top instead of in from side. That would connect filter panel to search entry, and leftovers panel to list view, which is logical.&lt;br /&gt;
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* another possible filter would be &amp;quot;currently running&amp;quot;. The pulldown for a currently running activity/instance would include halt and view source, just as the pulldown from the frame, and there could be a dark grey (frame-shade) rounded rect behind the icon, as a visual cue that it is currently running.&lt;br /&gt;
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* Instead of superimposing filter icon on xo icon, the former could replace the latter. Or, to keep the central XO icon as a default, the filter icon could replace the XO for a couple-second timeout period.&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:David_Brown/common.css&amp;diff=81866</id>
		<title>User:David Brown/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:David_Brown/common.css&amp;diff=81866"/>
		<updated>2012-08-01T21:14:03Z</updated>

		<summary type="html">&lt;p&gt;David Brown: Created page with &amp;quot;abbr, acronym, .explain {   border-bottom: 1px dashed Grey;         cursor: help;       } div.weblink a, span.weblink a, span.weblink a:hover, #footer a.external:hover, #foote...&amp;quot;&lt;/p&gt;
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&lt;div&gt;abbr, acronym, .explain {&lt;br /&gt;
  border-bottom: 1px dashed Grey;      &lt;br /&gt;
  cursor: help;      &lt;br /&gt;
}&lt;br /&gt;
div.weblink a,&lt;br /&gt;
span.weblink a,&lt;br /&gt;
span.weblink a:hover,&lt;br /&gt;
#footer a.external:hover,&lt;br /&gt;
#footer-icons li a:hover,&lt;br /&gt;
#content a.external:hover,&lt;br /&gt;
#content a.extiw:hover,&lt;br /&gt;
div#f-poweredbyico a:hover,&lt;br /&gt;
div#f-copyrightico a:hover  {&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
html, select, option, input[type=&amp;quot;submit&amp;quot;], input[type=&amp;quot;radio&amp;quot;], input[type=&amp;quot;checkbox&amp;quot;] {&lt;br /&gt;
  cursor: default;      &lt;br /&gt;
}&lt;br /&gt;
/* Chrome Windows fails to read this cursor&#039;s hotspot&lt;br /&gt;
p, #content li, pre, textarea, input[type=&amp;quot;password&amp;quot;], input[type=&amp;quot;search&amp;quot;] {&lt;br /&gt;
  cursor: text;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
a:hover,&lt;br /&gt;
#p-personal a:hover,&lt;br /&gt;
#toc a:hover, .toc a:hover,&lt;br /&gt;
#mw-panel a:hover,&lt;br /&gt;
div.linkgroup a:hover,&lt;br /&gt;
.catlinks a:hover,&lt;br /&gt;
#footer a:hover,&lt;br /&gt;
.editsection a:hover,&lt;br /&gt;
#contentSub a:hover, #contentSub2 a:hover {&lt;br /&gt;
  border-bottom: 3px solid #333333;&lt;br /&gt;
  cursor: pointer; &lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs li a,&lt;br /&gt;
div.vectorTabs li a span,&lt;br /&gt;
div.vectorMenu li a,&lt;br /&gt;
.wikiEditor-ui-toolbar .group,&lt;br /&gt;
.wikiEditor-ui-toolbar .group img.tool {&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
}&lt;br /&gt;
div.vectorMenu li a:hover,&lt;br /&gt;
div.vectorMenu li a:focus,&lt;br /&gt;
div.vectorTabs li a:hover,&lt;br /&gt;
div.vectorTabs li a span:hover,&lt;br /&gt;
#preftoc a:hover,&lt;br /&gt;
h1 .editsection,&lt;br /&gt;
h2 .editsection,&lt;br /&gt;
h3 .editsection,&lt;br /&gt;
h4 .editsection,&lt;br /&gt;
h5 .editsection,&lt;br /&gt;
h6 .editsection,&lt;br /&gt;
#mw-panel.collapsible-nav div h5:hover,&lt;br /&gt;
.wikiEditor-ui-tabs div a:hover,&lt;br /&gt;
.wikiEditor-ui-toolbar .tabs span.tab a:hover,&lt;br /&gt;
#p-logo a:active,&lt;br /&gt;
#p-logo a:focus,&lt;br /&gt;
div.portal.expanded a:focus {&lt;br /&gt;
  color: Grey;&lt;br /&gt;
  outline: none;       &lt;br /&gt;
  cursor: pointer;         &lt;br /&gt;
}&lt;br /&gt;
#preftoc li.selected a,&lt;br /&gt;
div.vectorMenu h5 a,&lt;br /&gt;
div.vectorTabs li.selected a,&lt;br /&gt;
div.vectorTabs li.selected a span,&lt;br /&gt;
div.vectorTabs li.selected a:hover,&lt;br /&gt;
.wikiEditor-ui-tabs div.current a,&lt;br /&gt;
.wikiEditor-ui-tabs div.current a:hover {&lt;br /&gt;
  color: #333333;       &lt;br /&gt;
  cursor: default;       &lt;br /&gt;
}&lt;br /&gt;
.wikieditor-toolbar-table-preview-content *,&lt;br /&gt;
#mw-panel div.portal h5 {&lt;br /&gt;
  cursor: default;       &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:David_Brown&amp;diff=81865</id>
		<title>User:David Brown</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:David_Brown&amp;diff=81865"/>
		<updated>2012-08-01T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;David Brown: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>David Brown</name></author>
	</entry>
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