https://wiki.sugarlabs.org/api.php?action=feedcontributions&user=Kdh7733&feedformat=atomSugar Labs - User contributions [en]2022-12-07T06:12:54ZUser contributionsMediaWiki 1.35.2https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=80939User:Kdh77332012-07-11T14:23:33Z<p>Kdh7733: /* Projects */</p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Graduated with a BS in Computer Science from RIT in 2011.<br><br />
Took the OLPC seminar in Fall 2009.<br><br />
Developer of Fortune Hunter, The Fortune Engine, and [[Produce_Puzzle | Produce Puzzle]].<br />
<br />
===Projects===<br />
<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br>And [http://activities.sugarlabs.org/en-US/sugar/addon/4322/ Produce Puzzle - Fortune Engine Version]<br />
<br>And [https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine Fortune Engine]<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=80618User:Kdh77332012-07-05T18:58:43Z<p>Kdh7733: /* Major */</p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Graduated with a BS in Computer Science from RIT in 2011.<br><br />
Took the OLPC seminar in Fall 2009.<br><br />
Developer of Fortune Hunter, The Fortune Engine, and [[Produce_Puzzle | Produce Puzzle]].<br />
<br />
===Projects===<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br>And [http://activities.sugarlabs.org/en-US/sugar/addon/4322/ Produce Puzzle - Fortune Engine Version]<br />
<br>And [https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine Fortune Engine]<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Fortune_Hunter/Developer%27s_Corner&diff=66267Fortune Hunter/Developer's Corner2011-06-06T22:45:35Z<p>Kdh7733: </p>
<hr />
<div>{{Fortune_Hunter/Navigation}}<br />
<br />
{{TOCright}}<br />
<br />
<br />
== Contacts ==<br />
<br />
<br />
=== Active Members ===<br />
<br />
Please disregard this list - it needs to be updated. Current active members include Jon Meschino and Justin Lewis. Somara Atkinson, and Travis Cole need to be added as inactive.<br />
<br />
<br />
:'''Members listed here are actively working on the project.'''<br />
<br />
<br />
<table><br />
<tr><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:DaveSilver| David Silverman]]</div><br />
email: [mailto:drs5669@g.rit.edu drs5669@g.rit.edu]<br />
<br />
Contribution: ''Environment Artist, Designer''<br />
<br />
</div><br />
</td><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:Kdh7733| Kevin Hockey]]</div><br />
email: [mailto:blitzkev@gmail.com blitzkev@gmail.com]<br />
<br />
Contribution: ''Programmer''<br />
<br />
</div><br />
</td></tr><br />
<tr><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:Jlew| Justin Lewis]]</div><br />
email: [mailto:jtl1728@rit.edu jtl1728@rit.edu]<br />
<br />
IRC: jlew<br />
<br />
Contribution: ''Programmer''<br />
<br />
</div><br />
</td><td><br />
<br />
</td></tr><br />
</table><br />
<br />
<br />
:Interested in helping with Fortune Hunter™? Please contact us. We are always seeking programmers, artists, testers, and anyone else to join our team.<br />
<br />
:Download the current version of the game [http://git.sugarlabs.org/projects/project-xavier here] to play and check out the code!<br />
<br />
:To install as an activity, copy the MAFH.activity folder into your Activities directory, and restart. The MAFH™ activity will then be in the list of activities.<br />
<br />
=== Inactive Members ===<br />
<br />
:'''Members listed here are not actively working on the project, but may be contacted for questioning or consult purposes.'''<br />
<br />
<br />
<table><br />
<tr><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:KnightMearh| Jonathan Meschino]]</div><br />
email: [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]<br />
<br />
IRC: KnightMearh<br />
<br />
Contribution: ''Producer, Designer, General Artist, Programmer''<br />
<br />
</div><br />
</td><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:esk7610| Eric Kenvin]]</div><br />
email: [mailto:eric.kenvin@mail.rit.edu eric.kenvin@mail.rit.edu]<br />
<br />
Contribution: ''Programmer, Designer''<br />
<br />
</div><br />
</td></tr><br />
<tr><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:prestonj| Preston Johnson]] (3rd Year @ RIT)</div><br />
email: [mailto:ppj4700@g.rit.edu ppj4700@g.rit.edu]<br />
<br />
Contribution: ''Programmer, Audio Artist, Designer''<br />
<br />
</div><br />
</td><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[[User:MikeDeVine| Mike DeVine]]</div><br />
email: [mailto:pixelshredder@hotmail.com pixelshredder@hotmail.com]<br />
<br />
Contribution: ''Character Artist''<br />
<br />
</div><br />
</td></tr><br />
</table><br />
<br />
=== Consultants ===<br />
<br />
:'''Consultants are individuals not working on the project who are valuable resources and have helped or express desire to help in many different aspects.'''<br />
<br />
<br />
<table><br />
<tr><br />
<td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black"> [[User:Mchua| Mel Chua]]</div><br />
Association: ''Red Hat, Sugar Labs''<br />
<br />
</div><br />
</td><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black"> [[User:Sdz| Sebastian Dziallas]]</div><br />
Association: ''Sugar on a Stick''<br />
<br />
</div><br />
</td></tr></table><br />
<br />
<br />
:We appreciate all of your help and suggestions. Thank you!<br />
<br />
== Development Meetings ==<br />
<br />
RIT (Rochester Institute of Technology) is located in Rochester, New York, United States.<br />
<br />
:We work Monday through Thursday regularly in RIT's Innovation Center (Building 78).<br />
<br />
== Milestones ==<br />
<br />
* We have moved our milestones to our [https://fedorahosted.org/fortune_hunter/roadmap Trac Roadmap]<br />
<br />
* See [[Fortune_Hunter/Developer's_Corner/Milestone_Archives|Milestone Archives]] for older milestones.<br />
<br />
== Future Development ==<br />
<br />
:In progress... future goals will be listed when project team is disbanned.<br />
<br />
<br />
== Bugs/ Fixes ==<br />
<br />
* Please review and submit bugs to our [https://fedorahosted.org/fortune_hunter/ trac]<br />
<br />
== Game Suggestions ==<br />
<br />
:Have an idea or suggestion for Fortune Hunter™?<br />
<br />
:Send them to our [https://fedorahosted.org/mailman/listinfo/fortunehunter mailing list]<br />
<br />
{{Fortune_Hunter/Navigation}}</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Produce_Puzzle&diff=56548Produce Puzzle2010-09-07T02:58:15Z<p>Kdh7733: /* Links */</p>
<hr />
<div>{{TOCright}}<br />
{{:Produce_Puzzle/status}}<br />
==Description==<br />
Produce Puzzle is a game created by Matthew Michihara, Elizabeth Deng, and Aaron Macris with the python programming language using the pyGTK and pygames libraries. It was created as an educational game during the University of Southern California's "Code for a cause OLPC Hack-a-thon" targeting users in 3rd world countries. The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
During the Summer of 2010 a Fortune Engine version of the game was created. It has different functionality and is intended to show how to solve systems of equations.<br />
<br />
==Standards==<br />
<br />
Possibly fulfills standards:<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations|[1]]] 4.P.3 (Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3)<br />
*[[Lesson_Plan#Determine_how_change_in_one_variable_relates_to_a_change_in_a_second_variable.2C_e.g..2C_input-output_tables | [2]]] 4.P.6 (Determine how change in one variable relates to a change in a second variable, e.g., input-output tables)<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations | [3]]] 4.G.3 (Recognize similar figures)<br />
===[[Lesson Plan]]===<br />
[[:image:OLPC_lesson_plan.doc| OLPC_lesson_plan.doc]]<br />
<br />
==Group Members==<br />
*[[User:Classclownfish|Abbi Honeycutt]]<br />
*[[User:Nikeunltd|Kennedy Kong]]<br />
<br />
Fortune Engine Version:<br />
*[[User:kdh7733|Kevin Hockey]]<br />
<br />
==Compatability Issues==<br />
* Needs a new Sugarized icon<br />
* Bundling needs to be compatible with new Sugar build<br />
* Needs to be added to Git repo<br />
<br />
==Playability Issues==<br />
* More dynamic ending<br />
** No visual notification user wins the game (fireworks, something exciting)<br />
** Should move on to new game automatically<br />
* More scalable<br />
** Ability to change fruit max values on the fly<br />
** Ability to have some fruit values solved for them<br />
* Does not spawn all fruits all the time<br />
<br />
==Wishlist==<br />
* Timer<br />
** See how long they've played<br />
** Race against clock mode<br />
* Fill more of screen<br />
** Scales itself similarly to how the maze game does<br />
* New fruit icons<br />
<br />
==Completed Goals==<br />
* Fixed issues with resuming game after "minimizing" (5/14/09)<br />
* Now correctly identifies itself as ProducePuzzleActivity (5/14/09)<br />
* Sugar toolbar at the top (5/18/09)<br />
<br />
==Links==<br />
* [http://git.fedorahosted.org/git/?p=fossrit.git;a=summary PP Fortune Engine Git Repo]<br />
* [http://git.sugarlabs.org/projects/produce-puzzle Git Repo] (this is where newest code will be available)<br />
* [http://code.google.com/p/redblue-croatia/source/checkout Original source at Google Code] (this is the older code)<br />
* [[olpc:Produce_Puzzle | Produce Puzzle page on OLPC Wiki]]<br />
<br />
==Contact Information==<br />
* Abbi Honeycutt's [[User:Classclownfish|user page]]<br />
* Kennedy Kong's [[User:Nikeunltd|user page]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=56545User:Kdh77332010-09-06T23:37:30Z<p>Kdh7733: </p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fifth year Computer Science major.<br><br />
Took the OLPC seminar in Fall 2009.<br><br />
Developer of Fortune Hunter, The Fortune Engine, and [[Produce_Puzzle | Produce Puzzle]].<br />
<br />
===Projects===<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br>And [http://activities.sugarlabs.org/en-US/sugar/addon/4322/ Produce Puzzle - Fortune Engine Version]<br />
<br>And [https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine Fortune Engine]<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=56544User:Kdh77332010-09-06T23:31:24Z<p>Kdh7733: /* Projects */</p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fifth year Computer Science major.<br><br />
Took the OLPC seminar in Fall 2009.<br><br />
Developer of Fortune Hunter, The Fortune Engine, and Produce Puzzle.<br />
<br />
===Projects===<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br>And [http://activities.sugarlabs.org/en-US/sugar/addon/4322/ Produce Puzzle - Fortune Engine Version]<br />
<br>And [https://fedorahosted.org/fortune_hunter/wiki/FortuneEngine Fortune Engine]<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=56540User:Kdh77332010-09-06T23:17:47Z<p>Kdh7733: /* Major */</p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fifth year Computer Science major.<br><br />
Took the OLPC seminar in Fall 2009.<br><br />
Developer of Fortune Hunter, The Fortune Engine, and Produce Puzzle.<br />
<br />
===Projects===<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Produce_Puzzle&diff=56539Produce Puzzle2010-09-06T23:16:33Z<p>Kdh7733: /* Description */</p>
<hr />
<div>{{TOCright}}<br />
{{:Produce_Puzzle/status}}<br />
==Description==<br />
Produce Puzzle is a game created by Matthew Michihara, Elizabeth Deng, and Aaron Macris with the python programming language using the pyGTK and pygames libraries. It was created as an educational game during the University of Southern California's "Code for a cause OLPC Hack-a-thon" targeting users in 3rd world countries. The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
During the Summer of 2010 a Fortune Engine version of the game was created. It has different functionality and is intended to show how to solve systems of equations.<br />
<br />
==Standards==<br />
<br />
Possibly fulfills standards:<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations|[1]]] 4.P.3 (Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3)<br />
*[[Lesson_Plan#Determine_how_change_in_one_variable_relates_to_a_change_in_a_second_variable.2C_e.g..2C_input-output_tables | [2]]] 4.P.6 (Determine how change in one variable relates to a change in a second variable, e.g., input-output tables)<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations | [3]]] 4.G.3 (Recognize similar figures)<br />
===[[Lesson Plan]]===<br />
[[:image:OLPC_lesson_plan.doc| OLPC_lesson_plan.doc]]<br />
<br />
==Group Members==<br />
*[[User:Classclownfish|Abbi Honeycutt]]<br />
*[[User:Nikeunltd|Kennedy Kong]]<br />
<br />
Fortune Engine Version:<br />
*[[User:kdh7733|Kevin Hockey]]<br />
<br />
==Compatability Issues==<br />
* Needs a new Sugarized icon<br />
* Bundling needs to be compatible with new Sugar build<br />
* Needs to be added to Git repo<br />
<br />
==Playability Issues==<br />
* More dynamic ending<br />
** No visual notification user wins the game (fireworks, something exciting)<br />
** Should move on to new game automatically<br />
* More scalable<br />
** Ability to change fruit max values on the fly<br />
** Ability to have some fruit values solved for them<br />
* Does not spawn all fruits all the time<br />
<br />
==Wishlist==<br />
* Timer<br />
** See how long they've played<br />
** Race against clock mode<br />
* Fill more of screen<br />
** Scales itself similarly to how the maze game does<br />
* New fruit icons<br />
<br />
==Completed Goals==<br />
* Fixed issues with resuming game after "minimizing" (5/14/09)<br />
* Now correctly identifies itself as ProducePuzzleActivity (5/14/09)<br />
* Sugar toolbar at the top (5/18/09)<br />
<br />
==Links==<br />
* [http://git.sugarlabs.org/projects/produce-puzzle Git Repo] (this is where newest code will be available)<br />
* [http://code.google.com/p/redblue-croatia/source/checkout Original source at Google Code] (this is the older code)<br />
* [[olpc:Produce_Puzzle | Produce Puzzle page on OLPC Wiki]]<br />
<br />
==Contact Information==<br />
* Abbi Honeycutt's [[User:Classclownfish|user page]]<br />
* Kennedy Kong's [[User:Nikeunltd|user page]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Produce_Puzzle/status&diff=56538Produce Puzzle/status2010-09-06T23:14:31Z<p>Kdh7733: </p>
<hr />
<div>{{Template:RIT_Status_Block<br />
<br />
|color=red<br />
|status=Ported to Fortune Engine, Stalled<br />
|status_text=Ported to Fortune Engine, Stalled<br />
|group_list=[[User:Classclownfish|Abbi Honeycutt]], [[User:Nikeunltd|Kennedy Kong]]<br />
}}</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Produce_Puzzle&diff=56537Produce Puzzle2010-09-06T23:12:33Z<p>Kdh7733: /* Group Members */</p>
<hr />
<div>{{TOCright}}<br />
{{:Produce_Puzzle/status}}<br />
==Description==<br />
Produce Puzzle is a game created by Matthew Michihara, Elizabeth Deng, and Aaron Macris with the python programming language using the pyGTK and pygames libraries. It was created as an educational game during the University of Southern California's "Code for a cause OLPC Hack-a-thon" targeting users in 3rd world countries. The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
==Standards==<br />
<br />
Possibly fulfills standards:<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations|[1]]] 4.P.3 (Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3)<br />
*[[Lesson_Plan#Determine_how_change_in_one_variable_relates_to_a_change_in_a_second_variable.2C_e.g..2C_input-output_tables | [2]]] 4.P.6 (Determine how change in one variable relates to a change in a second variable, e.g., input-output tables)<br />
* [[Lesson_Plan#Determine_values_of_variables_in_simple_equations | [3]]] 4.G.3 (Recognize similar figures)<br />
===[[Lesson Plan]]===<br />
[[:image:OLPC_lesson_plan.doc| OLPC_lesson_plan.doc]]<br />
<br />
==Group Members==<br />
*[[User:Classclownfish|Abbi Honeycutt]]<br />
*[[User:Nikeunltd|Kennedy Kong]]<br />
<br />
Fortune Engine Version:<br />
*[[User:kdh7733|Kevin Hockey]]<br />
<br />
==Compatability Issues==<br />
* Needs a new Sugarized icon<br />
* Bundling needs to be compatible with new Sugar build<br />
* Needs to be added to Git repo<br />
<br />
==Playability Issues==<br />
* More dynamic ending<br />
** No visual notification user wins the game (fireworks, something exciting)<br />
** Should move on to new game automatically<br />
* More scalable<br />
** Ability to change fruit max values on the fly<br />
** Ability to have some fruit values solved for them<br />
* Does not spawn all fruits all the time<br />
<br />
==Wishlist==<br />
* Timer<br />
** See how long they've played<br />
** Race against clock mode<br />
* Fill more of screen<br />
** Scales itself similarly to how the maze game does<br />
* New fruit icons<br />
<br />
==Completed Goals==<br />
* Fixed issues with resuming game after "minimizing" (5/14/09)<br />
* Now correctly identifies itself as ProducePuzzleActivity (5/14/09)<br />
* Sugar toolbar at the top (5/18/09)<br />
<br />
==Links==<br />
* [http://git.sugarlabs.org/projects/produce-puzzle Git Repo] (this is where newest code will be available)<br />
* [http://code.google.com/p/redblue-croatia/source/checkout Original source at Google Code] (this is the older code)<br />
* [[olpc:Produce_Puzzle | Produce Puzzle page on OLPC Wiki]]<br />
<br />
==Contact Information==<br />
* Abbi Honeycutt's [[User:Classclownfish|user page]]<br />
* Kennedy Kong's [[User:Nikeunltd|user page]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Fortune_Hunter&diff=43521Fortune Hunter2010-01-26T15:15:02Z<p>Kdh7733: </p>
<hr />
<div>{{Fortune_Hunter/Navigation}}<br />
<br />
<br />
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''<br />
<br />
''Latest update: {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''<br />
<br />
<br />
{{TOCright}}<br />
<br />
http://people.rit.edu/jam2707/xodev/screens/mafh_splash.gif<br />
<br />
<br />
== Getting Started ==<br />
<br />
:Welcome to the Fortune Hunter<sup>'''TM'''</sup> experience! Please use the '''[http://wiki.sugarlabs.org/go/Fortune_Hunter Navigation Panel]''' located at the top and bottom of each page to move around the wiki. A '''Table of Contents''' is located in the upper-right corner of each page as well.<br />
<br />
:Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker<sup>'''TM'''</sup> is a custom level / story creator. They are both available and work hand in hand.<br />
<br />
:Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:<br />
<br />
<br />
:''Home'' - This is the central hub for Fortune Hunter and Fortune Maker. Come here to check out the latest news, info, releases, and to brush up on your Fortune Hunter vocabulary. <br />
<br />
:''Developer's Corner'' - This is the developer's hub for Fortune Hunter and Fortune Maker. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.<br />
<br />
:''Game Mechanics'' - Learn about the game play. Anything related to the game's functionality is located here.<br />
<br />
:''Game Elements'' - Learn about the characters, enemies, items, weapons, armor, etc. here!<br />
<br />
:''Game Features'' - Here is the place to check out details on some unique Fortune Hunter game features.<br />
<br />
:''Fortune Maker'' - Learn everything there is to know about Fortune Maker, the user custom level creator.<br />
<br />
:''Dungeon Guide'' - Follow the story arc of Fortune Hunter, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.<br />
<br />
:''Education'' - Interested in utilizing Fortune Hunter in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter as reinforcement material outside of the classroom.<br />
<br />
:''Media'' - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter!<br />
<br />
<br />
== News Feed ==<br />
<br />
:This spot is dedicated to larger news announcements regarding the project.<br />
<br />
:&rarr; 01.22.10 - Celebrations are in order! We are planning on a public release of Fortune Hunter<sup>'''TM'''</sup> by this coming Tuesday, 01.26.10! Be sure and check the Download section to visit the link and get your own copy!<br />
<br />
:&rarr; 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.<br />
<br />
:&rarr; 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...<br />
<br />
:&rarr; 01.01.10 - Happy New Year!!<br />
<br />
:&rarr; 12.16.09 - Rearranged the wiki into sections and added [http://wiki.sugarlabs.org/go/Fortune_Hunter navigation] at the top of the page.<br />
<br />
:&rarr; 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]<br />
<br />
:&rarr; 12.04.09 - Watch game demos on [http://www.youtube.com/user/fortunehunter42 our youtube channel]<br />
<br />
:&rarr; 11.12.09 - MPG has become Mathematical Adventure: Fortune Hunter<sup>'''TM'''</sup> (MAFH<sup>'''TM'''</sup>)! This name change is permanent.<br />
<br />
:&rarr; 11.12.09 - Fortune Hunter now has a [http://mathFortuneHunter.blogspot.com blog]!<br />
<br />
:&rarr; 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!<br />
<br />
:&rarr; 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].<br />
<br />
<br />
== Download ==<br />
<br />
Download the newest release of '''Fortune Hunter''' and '''Fortune Maker'''!<br />
<br />
<br />
[http://wiki.sugarlabs.org/go/Fortune_Hunter Download Fortune Hunter (coming soon)]<br />
<br />
[http://wiki.sugarlabs.org/go/Fortune_Hunter Download Fortune Maker (coming soon)]<br />
<br />
<br />
=== Release Notes ===<br />
<br />
<table><br />
<tr><br />
<td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[http://wiki.sugarlabs.org/go/Fortune_Hunter '''''Fortune Hunter''<sup>'''TM'''</sup> - Release Version 1''']</div><br />
&rarr; release coming on or before 01.26.10<br />
</div><br />
</td><td><br />
<div style="border: 1px solid black; width: 250px; padding: 5px;"><br />
<div style="border-bottom: 1px solid black">[http://wiki.sugarlabs.org/go/Fortune_Hunter '''''Fortune Maker''<sup>'''TM'''</sup> - Release Version 1''']</div><br />
&rarr; release coming soon...<br />
</div><br />
</td></tr><br />
</table><br />
<br />
<br />
=== License ===<br />
<br />
<br />
[http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png]<br />
<br />
'''Mathematical Adventure: Fortune Hunter<sup>'''TM'''</sup> by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License].'''<br />
<br />
<br />
== Navigation / Important Links ==<br />
<br />
:* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - "Project XAVIER"]<br />
<br />
:* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]<br />
<br />
:* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]<br />
<br />
:* [http://webchat.freenode.net/?channels=MAFH IRC Channel (#mafh)]<br />
<br />
<br />
== Introduction ==<br />
<br />
:Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.<br />
<br />
:MAFH<sup>'''TM'''</sup> follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.<br />
<br />
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.<br />
<br />
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.<br />
<br />
:Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”<br />
<br />
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…<br />
<br />
<br />
=== Objectives ===<br />
<br />
:The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.<br />
<br />
<br />
== Terminology ==<br />
<br />
:There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.<br />
<br />
<br />
:• '''Accessory''': An item that can be equipped for bonus affects.<br />
<br />
:• '''Akhal''': The in-game currency units.<br />
<br />
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.<br />
<br />
:• '''Armor''': An item that can be equipped for additional defense.<br />
<br />
:• '''Attack''': What the player uses to deal damage to enemies.<br />
<br />
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.<br />
<br />
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.<br />
<br />
:• '''Bonus Power''': Additional affects added to the basic statistics of the player.<br />
<br />
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.<br />
<br />
:• '''Combat''': A sequence in which the player must fight enemies.<br />
<br />
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.<br />
<br />
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.<br />
<br />
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.<br />
<br />
:• '''Damage / dmg''': The amount of health points lost during a successful attack.<br />
<br />
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.<br />
<br />
:• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.<br />
<br />
:• '''Enemy''': A hostile opponent faced in the game.<br />
<br />
:• '''Equipment''': Refers to items that are currently equipped to the player for use.<br />
<br />
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.<br />
<br />
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.<br />
<br />
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input. <br />
<br />
:• '''Health Meter''': This meter shows the current health status.<br />
<br />
:• '''HP''': Health points. The player’s game is over when their health points reach zero.<br />
<br />
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.<br />
<br />
:• '''Inventory''': All of the items and equipment that the player is currently holding.<br />
<br />
:• '''Item''': Usable items that can be used at any time and have various affects.<br />
<br />
:• '''Key Item''': Important items found in the game required for progression.<br />
<br />
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.<br />
<br />
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.<br />
<br />
:• '''Mini Map''': A small on-screen map used for navigational purposes.<br />
<br />
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.<br />
<br />
:• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment.<br />
<br />
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.<br />
<br />
:• '''Weapon''': An item that can be equipped for additional attack power.<br />
<br />
<br />
{{Fortune_Hunter/Navigation}}</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Fortune_Hunter&diff=41195Fortune Hunter2009-12-06T06:00:14Z<p>Kdh7733: /* Contribution */</p>
<hr />
<div>''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''<br />
<br />
http://people.rit.edu/jam2707/media/image/OLPC/mafh_splash.gif<br />
{{TOCright}}<br />
<br />
<br />
= Contacts =<br />
<br />
[[User:KnightMearh| Jonathan Meschino]] (4th Year)<br />
<br />
email: jmeschino@mail.rit.edu<br />
<br />
<br />
[[User:esk7610| Eric Kenvin]] (3rd Year)<br />
<br />
email: eric.kenvin@mail.rit.edu<br />
<br />
<br />
[[User:prestonj| Preston Johnson]] (3rd Year)<br />
<br />
email: ppj4700@g.rit.edu<br />
<br />
<br />
[[User:DaveSilver| David Silverman]] (3rd Year)<br />
<br />
email: drs5669@g.rit.edu<br />
<br />
<br />
[[User:Kdh7733| Kevin Hockey]] (4th Year)<br />
<br />
email: kdh7733@g.rit.edu<br />
<br />
<br />
= Contribution =<br />
<br />
Interested in helping with Fortune Hunter? We are always seeking programmers, testers, and anyone else to join our team. Download the current game version [http://git.sugarlabs.org/projects/project-xavier here] to play and check out the code!<br />
<br />
===Walkthrough for getting the game to run===<br />
* In terminal use this command "git clone git://git.sugarlabs.org/project-xavier/mainline.git" This will download all of our files to the current directory.<br />
* Use the command "cp -r images /home/olpc/" to copy the images over to where they need to be.<br />
* Copy the main.py file over to a usb drive. (Found at /media/NameOfDrive/)<br />
* In journal open the file in pippy and run it. <br />
<br />
Forward any questions to a group member or post on our google group.<br />
<br />
= News Feed =<br />
<br />
This spot is dedicated to larger news announcements.<br />
<br />
&rarr; 12.04.09 - Watch game demos on [http://www.youtube.com/user/fortunehunter42 our youtube channel]<br />
<br />
<br />
&rarr; 11.12.09 - MPG has become Mathematical Adventure: Fortune Hunter (MAFH)! This name change is permanent.<br />
<br />
<br />
&rarr; 11.12.09 - Fortune Hunter now has a [http://mathFortuneHunter.blogspot.com blog]!<br />
<br />
<br />
&rarr; 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!<br />
<br />
<br />
&rarr; 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].<br />
<br />
= Navigation / Important Links =<br />
<br />
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]<br />
<br />
* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]<br />
<br />
* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]<br />
<br />
<br />
= Introduction =<br />
<br />
Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.<br />
<br />
MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. <br />
<br />
Three months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night. <br />
<br />
Upon bringing this find to back to their living quarters, Arith tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. Only this time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar symbol was an image of a human mind and mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of math. The first leg of this treasure hunt was underway.<br />
<br />
The next day, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”<br />
<br />
Arith entered the dark and dank structure alone, not knowing what lays in wait…<br />
<br />
<br />
== Objectives ==<br />
<br />
The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.<br />
<br />
<br />
= Terminology =<br />
<br />
There are many vocabulary terms used in this wiki and the game. They are listed here for clarification and understanding.<br />
<br />
* '''Dungeon''': The game world that the player is exploring which covers the lesson the student is currently on. <br />
* '''PC Mode''': PC Mode is when you are using the laptop with the keyboard. <br />
* '''GB Mode''': GB Mode is when you are using the laptop with the buttons on the monitor piece and not using the keyboard. <br />
* '''HP''': This represents the player's health within the game world. When it reaches 0 the player loses and their character dies.<br />
* '''Power''': this is a bar that starts out full for each attack and slowly diminishes until the attack is completed. When the attack is completed the amount of damage it does is based on how much was left in the power bar. Each attack does some minimum amount of damage that is increased if the power bar is not at 0.<br />
* '''Damage/Dmg.''': this is how much HP a character or the character's opponent loses when an attack is successful.<br />
* '''Hit''': This is a successful attack.<br />
* '''Critical Hit''': An especially effective attack that gives the student the chance to do more damage to their opponent if they solve a simple multiplication problem.<br />
* '''Miss''': This occurs when an attack is not successful and means the attack does 0 damage.<br />
* '''Attack''': This is how the player does damage, and defeats an opponent.<br />
* '''Basic Attack''': A move that the student can make when in battle that has a chance of either hitting the opponent, missing the opponent or producing a critical hit. It requires no math unless the student gets a critical hit.<br />
* '''Fraction Attack''': This is an attack which requires the player to solve a problem using fractions to perform a successful attack.<br />
* '''Geometry Attack''': This is an attack which requires the player to solve a problem using geometry and/or graphing ideas to perform a successful attack.<br />
* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.<br />
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.<br />
*As we get farther into development we will name different pieces of the GUI and such and define those.<br />
<br />
<br />
= Game Mechanics =<br />
<br />
<br />
== Controls / Input (default) ==<br />
<br />
Setup the XO monitor so it is rotated 180* and fold it back down into the XO. Players will then utilize the directional pad and four buttons located on either side of the monitor for game input. This configuration is known as GB mode. The directional pad on the left of the monitor is used for movement and to change the cursor position when player input is necessary. The check mark button to the right of the monitor acts as a select tool. The circle, square, and X buttons will vary depending on the activity / situation at hand and will be defined during.<br />
<br />
<br />
== Controls / Input (optional) ==<br />
<br />
Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touchpad for game input. This configuration is known as PC mode. The touchpad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touchpad or simply move using the abovementioned keys. The keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during.<br />
<br />
<br />
== Menu Systems ==<br />
<br />
This game is primarily menu driven. As such there are many different available options.<br />
<br />
<br />
=== Main Menu ===<br />
<br />
The purpose of the main menu is to allow the player to begin or exit the game as well as change or alter options and game play settings, and view an in-game tutorial. The tutorial consists of material to be covered before playing the game and provides a shortened walkthrough of basic game mechanics.<br />
<br />
The new game option starts a new game from the first level.<br />
<br />
The continue option directs the player to the continue menu (see below). The player will be able to view their class stats from here so they may see how well their classmates are doing in the game, as well as their current game progress.<br />
<br />
The options menu will allow the player to change various game options.<br />
<br />
The close game option will exit the activity on the XO, returning the user to their home screen.<br />
<br />
Finally, the credits option will roll the credits for the game.<br />
<br />
<br />
=== Pause ===<br />
<br />
The purpose of the pause menu is to allow the player to halt game play and save and/or exit the game.<br />
<br />
The save option saves the game’s current progress and continues game play.<br />
<br />
The save and quit option saves the game’s current progress and exits the game.<br />
<br />
The quit without save option exits the game without saving the game’s progress. <br />
<br />
<br />
=== Continue ===<br />
<br />
The purpose of the continue menu is to allow the player to choose whether or not they wish to restart from where they left off last time or begin a previously completed dungeon over again.<br />
<br />
The continue option begins a game from the most recent continue point.<br />
<br />
The level select option begins a game from the beginning of the selected level.<br />
<br />
The quit to title screen option will return the player to the game’s main title menu.<br />
<br />
<br />
=== Game Over ===<br />
<br />
The game over screen will merely inform the player that their game has ended, should they choose to quit after being asked whether or not to continue.<br />
<br />
<br />
=== Stats / Inventory ===<br />
<br />
The purpose of the stats / inventory menu is to view the player’s current game statistics. This includes items such as money, items equipped, inventory, health points, or any other stat tied to the character.<br />
<br />
The player may browse the inventory in order to use or equip items, armor, and weapons.<br />
<br />
<br />
=== Combat Menu ===<br />
<br />
The combat menu gives the player many options when in a battle. It is subdivided further into smaller combat menus.<br />
<br />
<br />
The main battle menu appears when the battle begins. From this menu, the player can choose to perform an attack, use an equipped item, or flee the battle. Choosing the basic attack option will launch a simple attack on the enemy. If the player gets a critical hit, they will be taken to the critical hit screen. The division attack (special attack) option will launch a division based attack against the enemy. The geometry attack (magic attack) will launch a geometry based attack. Choosing the use item option will take the player to the list of available items to choose from and use. Finally, the flee battle option will give the player a chance to flee the battle.<br />
<br />
<br />
The critical hit screen also has some components to it. This screen is where a player is brought when they have a chance to get a critical hit. They are given a basic math problem (add, subtract, divide, multiply) and must solve it to gain additional damage to their attack. From this screen, an on-screen number pad will be available. Using this pad for input, players can input and submit their answer.<br />
The use item screen will have all available items in battle listed so the player can choose which item to use. Afterwards and depending on the type of item, it will be removed from this list or faded out as items may only be used once per battle.<br />
<br />
<br />
The fractions attack screen will have a selectable list of five fractions on screen. The player will then choose one and it will be replaced with another. Adding fractions with the chosen choices will result in the right or wrong answer. There will also be an undo option to backtrack the last few selections. There will also be a goal display. This has the target number or fraction the player is trying to reach and displays the chosen answers chronologically.<br />
<br />
<br />
The geometry attack screen will pose a geometry based problem utilizing geometry transformations with shapes as answer input. There will be a display with a graph for input use and a shapes pad with selectable shapes on it in addition to transformation buttons, such as move right, to transform the shape on the graph. The finish button can be selected once the player is happy with their answer and decides on being done.<br />
<br />
<br />
=== Shop Menu ===<br />
<br />
The shop menu is comprised of a couple smaller menus. This is the menu the player will see while being in the shop. There is a buy menu, sell menu, and an exit option. If buy is chosen, a list of available purchases will be presented and the player can choose an item to add to their inventory in exchange for a fee (in-game currency).<br />
<br />
<br />
If sell is chosen, a list of available sales (the player’s inventory) will be shown and the player can choose items to get rid of in exchange for money. Selecting the exit option will close out the shop and return the player to what they were previously doing.<br />
<br />
<br />
== Player Movement / Traveling ==<br />
<br />
While in a room, players can change the direction they are facing (orientation) and choose the direction in which to travel. Players can move freely from room to room provided there are no locked doors along the way. These will require keys to be obtained first before traveling through them.<br />
<br />
<br />
== Player Perspective ==<br />
<br />
The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen. The player will be able to see the protagonists arm as well as the room and enemies that are currently present.<br />
<br />
<br />
== Environment Interaction ==<br />
<br />
<br />
=== Dialogue Box ===<br />
<br />
In each room, the player can call open a dialogue box that explains the room in detail and any unusual elements. This allows them to further investigate areas of a room or gives them clues about what to do next. A dialogue box will also interrupt game play if something important is about to happen, furthering the story line or pointing the player in a specific direction.<br />
<br />
<br />
=== Enemies ===<br />
<br />
Upon entering a room, there is a chance that enemies reside there. If enemies do exist, the player will be forced into a skirmish in which they will have to answer and solve questions and problems in order to deal damage. Enemies will attack the player and diminish their HP, and when their HP reaches zero, the player’s game is over. There are many types of enemies found within the various dungeons and it is up to the player to figure out how to defeat each one.<br />
<br />
<br />
=== Items ===<br />
<br />
In addition to the shop, items can be collected by being found among the rooms. Players can search an object and potentially find something hidden within. Enemies may also drop items after a battle is won. There are also key (important) items that are required to progress in the story, such as a room key being needed to continue through a locked door.<br />
<br />
<br />
=== Shop ===<br />
<br />
The player can access the shop any time not in battle during the game by pressing the O (circle) button. Once in the shop, the player can select an item by using the directional pad or by clicking on it. They will then be able to select a quantity in the same fashion. However, it is up to the player to input how much they are willing to pay for items and up to the player whether or not to accept deals on the merchant’s end. The idea behind this is to simulate real world scenarios. The merchant will occasionally intend to provide the player a bad deal as well.<br />
<br />
<br />
== Inventory ==<br />
<br />
The player’s inventory is the place where they can store and view all of their collected items, armor pieces, or weapons. From the inventory screen players can equip or use items, weapons, and armors.<br />
<br />
<br />
=== Equipping / Using Items ===<br />
<br />
It’s no secret that a well used item will keep the game going and the player performs all item actions in the inventory. While not engaged in a battle, the player may use as many items as desired. Simply highlight the desired item from the inventory list and select use from the menu. The player does not have full access to the inventory while in battle, however. In order to use an item while in combat, the player must have equipped it prior to the battle. This is done by, again, highlighting the item and selecting equip from the menu. Equipped items are available via the battle menu while in combat. Using an item in either scenario will cause the affects of the item to activate followed by the item being deleted or removed from the list. Certain items may be allowed to be used in combat without being depleted, but may only be utilized once per battle.<br />
<br />
<br />
=== Equipping a Weapon / Armor ===<br />
<br />
Similarly to equipping items, weapons and armors must also be equipped in order to take advantage of the effects they grant to the player. To equip a weapon or armor, the player must first enter the inventory screen, highlight the weapon or armor of choice, and select equip from the menu. Only one weapon and one armor piece may be equipped at any given time and they differ in effects so it is wise to switch them around as needed. While in combat, the effects of the weapons and armor will be given to the player automatically. They will remain equipped until the player equips a different weapon or armor in its place or highlights the weapon or armor from the equipment screen and selects unequip from the menu, sending the weapon or armor back into the inventory list.<br />
<br />
<br />
== HUD - Heads Up Display ==<br />
<br />
'''''Conceptual First Person Perspective Model'''''<br />
<br />
http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg<br />
<br />
<br />
The heads up display in this game consist of few, simple elements. While in the world travelling from room to room, the player will have a travel indicator. This is a mini map on the lower left screen showing the players current location and orientation as well as rooms that were previously visited. The player also has the ability to view a larger scaled visual of this map so they may see a larger area of play. The player is represented by an arrowhead within the room and the door in which they came from has a light blue rectangular marker. Also, while travelling, the player has a vitality indicator. This shows the player’s current health status as either danger (red), fine (yellow), or good (green). This lets the player know what shape they are in just in case of another enemy encounter. Finally, there is a text feed of the area on the bottom of the screen, telling the player of any abnormalities or hinting them in the right direction for any given room.<br />
<br />
While in a battle the heads up display differs. There is a more detailed vitality bar, showing the exact health of the player as well as the color indicators. There is also a battle indicator, which shows the battle timer while answering / solving a problem. The less this gauge depletes the more damage the player may deal to the enemy. It will begin to diminish as soon as the problem is presented to the player. When it fully empties, the player is out of the allotted time for inputting an answer and will take a hit from the enemy. The same will happen if the player inputs an incorrect solution. There will be text feed for the enemies as well, letting the player know information about them and possibly hints for defeating them.<br />
<br />
<br />
== Solving Puzzles ==<br />
<br />
In addition to the questions that must be completed in order to defeat enemies, there will also be an assortment of puzzles spread throughout a dungeon. These puzzles will be utilized in order to gain access to keys for passing through locked doors or even the solution of the puzzle itself will be the method for unlocking the door. Solving some will be optional while others will be required to progress.<br />
<br />
<br />
== Combat ==<br />
<br />
When the player moves into a room containing enemies a battle will start. The battle will be carried out by means of "clashes." Each clash represents a possible attack or action and will be shown as a math problem that the player will have to solve. The player will enter the answer in PC Mode by clicking on the text field at the bottom of the screen and entering the numerical answer using the number keys on the keyboard. In GB Mode, there will be a number pad on-screen and the player will be able to highlight a number or symbol with the directional pad and select by pressing the check button on the right side of the monitor.<br />
<br />
<br />
= Game Elements =<br />
<br />
<br />
== Main Characters ==<br />
<br />
<br />
=== Arith ===<br />
<br />
Arith is the protagonist of the game. Her name comes from the root of the word arithmetic. She is curious by nature and a natural explorer. Her best friend and colleague, Lytic, also accompanies her on her journey. Together, they seek to find fortune and glory and put Feren out of commission.<br />
<br />
<br />
=== Lytic ===<br />
<br />
Lytic is Arith’s best friend and partner. His name is derived from the word analytic. He is very adventuresome, however more cautious than his female counterpart. Feren causes plenty of trouble for these two during their journey and Lytic will stop at nothing to ensure he and Arith both make it out unscathed and richer.<br />
<br />
<br />
=== Feren ===<br />
<br />
Feren is the antagonist of the game. Little is known about Feren, including age and gender. Feren’s name is derived from the word differential. It is believed that Feren may know Arith or Lytic, as Feren seems to recall personal information regarding their pasts. Feren aims to stop the two from discovering the fabled treasure and hoarding it. Dark natured, Feren is a very dangerous and devious foe. There is lots to learn about this mysterious, shady character.<br />
<br />
<br />
=== Merchant ===<br />
<br />
The merchant has no allegiance to anyone. The only thing he cares about is increasing the weight of his pockets. He enjoys bumping in to weary travelers and jumps and the opportunity to make a beneficial sale. He loves to cheat people who are off their game and will take advantage of many situations. Although he is a sneak, he is very handy for the protagonists, providing them with items, weapons, armor, and advice during their journey… for a substantial fee, of course!<br />
<br />
<br />
== Enemies ==<br />
<br />
'''''Goblin, Orc, and Wizard Concepts'''''<br />
<br />
http://people.rit.edu/jam2707/media/image/OLPC/concept_goblin.png<br />
http://people.rit.edu/jam2707/media/image/OLPC/concept_orc.png<br />
http://people.rit.edu/jam2707/media/image/OLPC/concept_wizard.png<br />
<br />
<br />
Standard enemies are commonly found throughout the game and vary in difficulty.<br />
<br />
<br />
=== Division Enemy ===<br />
<br />
An enemy that requires use of division attacks to defeat. This is a non-specific enemy type.<br />
<br />
<br />
=== Geometry Enemy ===<br />
<br />
An enemy that requires use of geometry attacks to defeat. This is a non-specific enemy type.<br />
<br />
<br />
== Boss Enemies ==<br />
<br />
being updated...<br />
<br />
<br />
== Items ==<br />
<br />
Items are objects found in the game that grant the user a one time effect such as regaining lost health points. They are generally consumed after use.<br />
<br />
<br />
=== Potion ===<br />
<br />
A potion is used to regain lost health points. They are fairly common among your quest.<br />
<br />
<br />
=== Greater Potion ===<br />
<br />
A greater potion is used to regain lost health points. They refill more health points than a Potion and are less common among your quest.<br />
<br />
<br />
== Key Items ==<br />
<br />
Key Items are items that are found in the game that will not be removed from the inventory after use. These items are important and usually involved in the main story line and necessary for game completion.<br />
<br />
<br />
=== Ancient Amulet ===<br />
<br />
This is the very same amulet Arith stumbled across during her initial dig at the start of her journey. It possesses untold energy and makes for a great reading light, as it has the ability to uncover hidden secret texts if shone on the right surface.<br />
<br />
<br />
=== Room Key ===<br />
<br />
A room key is important for passing through locked doors. They are hidden and scattered throughout the dungeons and must be found in order to progress to locked or hidden areas.<br />
<br />
<br />
= LAN Cooperative Play =<br />
<br />
Tired of exploring alone? Share the Fortune Hunter activity running on your XO with a friend and let them take control of your legendary partner, Lytic. Together, players can explore the dungeons and face challenging foes, doubling the odds for survival. Players may also help each other out and work together to solve problems and find the hidden treasures. Two is better than one.<br />
<br />
This feature is coming at some point in the future and as such, details are currently unavailable. More information will be presented when development is further along.<br />
<br />
<br />
= Region Based Graphic Set =<br />
<br />
Looking at the same graphical set can be tedious for the eyes. We have incorporated multiple graphic sets into the game, based on the selected region you choose when starting up. This allows the game to match the look and feel of the player’s current residual area.<br />
<br />
Supported regions will be listed when this feature is further along in development, as well as more details overall.<br />
<br />
<br />
= Explorer's League - Networking Around the World =<br />
<br />
The Explorer’s League is a term referring to the online network database for Fortune Hunter. Players can connect online to see how other classrooms and schools are progressing in Fortune Hunter and may also talk about the game with people from all over the world! The more we share, the more fun we have.<br />
<br />
This is a future development goal and is not currently implemented. More information and details will become available upon progression of this feature.<br />
<br />
<br />
= XOME - Avatar Customization Feature =<br />
<br />
XOME (pronounced as English ‘home’) is an avatar customization feature that lets the player have a customized avatar to represent them in the game. The avatar is comprised of the XO logo symbol, but can be dressed up with various costumes and paraphernalia to add a personal touch to the player’s persona. These avatars will also be shown online in the Explorer’s League as well as be visible to friends when playing together.<br />
<br />
It is planned that there will be a light version of this feature so that it does not expand the game’s physical memory size too drastically. The light version will have fewer choices of customizable parts and the heavier version of this feature is always an option, providing there is enough room on the hard disk drive where the game directory is installed to.<br />
<br />
More information and details will become available when this feature is in production.<br />
<br />
<br />
= Custom User Game Creation Feature =<br />
<br />
This feature will give teachers and students the ability to create and manipulate their own version of the game, choosing such things as level layout, problem enemy types, and game difficulty. There is an easy to use graphical interface creation tool that works hand in hand with the game to inspire creativity in all users up for the task.<br />
<br />
More information and details regarding this feature will become available when it is in production later on this year.<br />
<br />
<br />
= Education =<br />
<br />
<br />
== Classroom Application ==<br />
<br />
This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material.<br />
<br />
Please visit our [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] page to get a lesson plan to use in your classroom.<br />
<br />
<br />
== Curriculum Elements ==<br />
<br />
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart Full Curriculum Framework].<br />
<br />
The following topics are covered in this game activity.<br />
<br />
{| border="5"<br />
|+ Implemented Curriculum Framework<br />
! NUMBER SENSE AND OPERATIONS<br />
|-<br />
! 4.N.3<br />
| Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on the number line.<br />
|-<br />
! 4.N.4<br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
|-<br />
! 4.N.5<br />
| Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).<br />
|-<br />
! 4.N.6<br />
| Exhibit an understanding of the base ten number system by reading, naming, and writing decimals between 0 and 1 up to the hundredths.<br />
|-<br />
! 4.N.9<br />
| Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations, e.g., 37 x 46 = 46 x 37, (5 x 7) x 2 = 5 x (7 x 2).<br />
|-<br />
! 4.N.11<br />
| Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.<br />
|-<br />
! 4.N.12<br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
|-<br />
! 4.N.14<br />
| Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).<br />
|-<br />
! GEOMETRY<br />
|-<br />
! 4.G.1<br />
| Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes.<br />
|-<br />
! 4.G.3<br />
| Recognize similar figures.<br />
|-<br />
! 4.G.4<br />
| Identify angles as acute, right, or obtuse.<br />
|-<br />
! 4.G.7<br />
| Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.<br />
|-<br />
! 4.G.9<br />
| Predict and validate the results of partitioning, folding, and combining two- and three-dimensional shapes.<br />
|-<br />
! MEASUREMENT<br />
|-<br />
! 4.M.2<br />
| Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.<br />
|}<br />
<br />
<br />
= Storyline =<br />
<br />
MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. <br />
<br />
Three months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night. <br />
<br />
Upon bringing this find to back to their living quarters, Arith tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. Only this time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar symbol was an image of a human mind and mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of math. The first leg of this treasure hunt was underway.<br />
<br />
The next day, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”<br />
<br />
Arith entered the dark and dank structure alone, not knowing what lays in wait…<br />
<br />
<br />
= Game Progression =<br />
<br />
Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty. <br />
<br />
At the beginning of each level, the player will face the entrance of the dungeon. In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.<br />
<br />
As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die. When the player dies, they will be faced with the option to quit to the main screen, or to restart the level. Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.<br />
<br />
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts. There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.<br />
<br />
A player's game is completed when they find all of the fortune hidden within the dungeon.<br />
<br />
<br />
== Dungeon 1 ==<br />
<br />
being updated...<br />
<br />
<br />
== Dungeon 2 ==<br />
<br />
being updated...<br />
<br />
<br />
= Critical Path =<br />
<br />
<br />
== Main Menu ==<br />
<br />
Once the title screen appears, scroll down to the 'NEW GAME' option and push the select button to begin your quest.<br />
<br />
<br />
== Dungeon 1 ==<br />
<br />
The first stage is a simpler style dungeon.<br />
<br />
being updated...<br />
<br />
<br />
== Dungeon 2 ==<br />
<br />
being updated...<br />
<br />
<br />
= Developer's Section =<br />
<br />
<br />
== Meet the Team ==<br />
<br />
[[User:KnightMearh| Jonathan Meschino]] (4th Year Student @ RIT)<br />
<br />
[[User:esk7610| Eric Kenvin]] (3rd Year Student @ RIT)<br />
<br />
[[User:prestonj| Preston Johnson]] (3rd Year Student @ RIT)<br />
<br />
[[User:DaveSilver| David Silverman]] (3rd Year Student @ RIT)<br />
<br />
[[User:Kdh7733| Kevin Hockey]] (4th Year Student @ RIT)<br />
<br />
<br />
Interested in joining our development team? [http://wiki.sugarlabs.org/go/Fortune_Hunter#Contacts Contact us] for more information.<br />
<br />
<br />
'''''Consultants'''''<br />
<br />
[[User:Mchua| Mel Chua]] (Red Hat)<br />
<br />
[[User:Sdz| Sebastian Dziallas]] (Sugar on a Stick)<br />
<br />
<br />
We appreciate all of your help and suggestions. Thank you!<br />
<br />
<br />
== Meetings ==<br />
<br />
Developer meetings:<br />
<br />
Where: Game Design Labs - Building/Room No. 70-2500 @ RIT<br />
<br />
When: 5-8pm Thursdays<br />
<br />
6-8pm Saturdays (TBA - only if needed that week)<br />
<br />
Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].<br />
<br />
<br />
== Milestones ==<br />
<br />
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''<br />
<br />
* denotes topic<br />
<br />
&rarr; denotes subtopic of above-listed topic<br />
<br />
<br />
'''Precursor &rarr; Weeks 1 - 2''' (September 6 - September 26, 2009)<br />
<br />
* <s>familiarize with OLPC XOs</s><br />
<br />
* <s>familiarize with open source community</s><br />
<br />
* <s>familiarize with git versioning</s><br />
<br />
* <s>familiarize with python</s><br />
<br />
<br />
'''Week 3''' (September 27 - October 3)<br />
<br />
* <s>mess with GB mode</s><br />
<br />
* <s>set up and familiarize new git repository</s><br />
<br />
* <s>class structure</s><br />
<br />
* <s>review python</s><br />
<br />
* <s>familiarize with pygame</s><br />
<br />
* <s>cannibalize!</s><br />
<br />
<br />
'''Week 4''' (October 4 - October 10)<br />
<br />
* <s>work on prototyping of tougher game elements</s><br />
<br />
* <s>create class structure</s><br />
<br />
* <s>begin coding world (map)</s><br />
<br />
<br />
'''Week 5''' (October 11 - October 17)<br />
<br />
* <s>begin coding travel system</s><br />
<br />
&rarr; <s>ability to move from room to room</s><br />
<br />
* <s>begin coding combat system</s><br />
<br />
&rarr; <s>get the 'combat stage' set up for functionality</s><br />
<br />
* <s>work on placeholder graphics to be loaded into game</s><br />
<br />
<br />
'''Week 6 - 7''' (October 18 - October 31)<br />
<br />
* <s>finish travel system</s><br />
<br />
&rarr; <s>debug any issues or conflicts</s><br />
<br />
&rarr; <s>text notifications of choices</s><br />
<br />
&rarr; <s>polish it off to fully working</s><br />
<br />
* finish combat system<br />
<br />
&rarr; <s>have exchange of turns</s><br />
<br />
&rarr; <s>menu that works for choices</s><br />
<br />
&rarr; <s>text notification for choices</s><br />
<br />
&rarr; basic battle is functional from start to finish<br />
<br />
* <s>switch between travel and combat system from main world</s><br />
<br />
<br />
'''Week 8''' (November 1 - November 7)<br />
<br />
* <s>begin working on GUI and Menu systems</s><br />
<br />
&rarr; <s>set up in game</s><br />
<br />
&rarr; <s>make functional</s><br />
<br />
<br />
'''Week 9''' (November 8 - November 14)<br />
<br />
* <s>game design documentation!</s><br />
<br />
&rarr; <s>extremely detailed account of current project and future goals/ directions.</s><br />
<br />
* <s>additional features:</s><br />
<br />
&rarr; <s>student vs class progress, class vs class progress - data analysis</s> - moved to future<br />
<br />
&rarr; <s>multiple graphic sets (region based)</s> - moved to future<br />
<br />
<br />
'''Week 10+''' (November 14 - November 28)<br />
<br />
* <s>catch up to milestones</s><br />
<br />
* <s>test copy of game thus far</s><br />
<br />
&rarr: <s>improve elements</s><br />
<br />
* <s>KEEP TESTING AND ADDING CONTENT!</s><br />
<br />
* <s>more time granted!</s><br />
<br />
<br />
'''Week 11''' (November 29 - December 5)<br />
<br />
* finish implementing Battle Menus.<br />
<br />
&rarr; add in final graphics for battle menus.<br />
<br />
&rarr; add division and geometry attacks<br />
<br />
* finish alpha version of the Battle Engine<br />
<br />
&rarr; integrate and test the Battle Engine with the Battle Menus and Main game.<br />
<br />
* begin level designing<br />
<br />
<br />
'''Week 12''' (December 6 - December 12)<br />
<br />
* fix bugs in Battle Engine.<br />
<br />
* add equipment, items, and bosses into Battle System<br />
<br />
* improve enemy battle AI.<br />
<br />
* add more special attacks.<br />
<br />
* begin Advanced testing of beta Battle Engine.<br />
<br />
* polish level design<br />
<br />
* make dungeons<br />
<br />
<br />
'''Week 13+''' (December 13 - January 2, 2010)<br />
<br />
* finish fixing bugs in Battle Engine.<br />
<br />
* design door locks/puzzles<br />
<br />
* rapid prototyping of door locks and puzzles<br />
<br />
* design puzzle rooms<br />
<br />
* allow for a play through with multiple dungeons<br />
<br />
* Usability Testing<br />
<br />
* user group meeting @ RIT's Innovation Center, thursday 7-9pm<br />
<br />
<br />
'''Week 14''' (January 3 - January 9)<br />
<br />
* redesign based on user tests<br />
<br />
&rarr; code to reflect design changes<br />
<br />
* add more puzzles and levels<br />
<br />
* test new puzzles and levels.<br />
<br />
* begin work on Shop feature<br />
<br />
<br />
'''Week 15''' (January 10 - January 16)<br />
<br />
* finish shop feature<br />
<br />
* integrate Shop with main game<br />
<br />
* complete Beta version of game<br />
<br />
* user testing<br />
<br />
* start designing/scripting storyline<br />
<br />
* start designing teacher side tools<br />
<br />
<br />
'''Week 16''' (January 17 - January 23)<br />
<br />
* begin coding Teacher Level Creator<br />
<br />
* begin coding student stat system<br />
<br />
* add more art assets (music, sound effects, art)<br />
<br />
<br />
'''Week 17''' (January 24 - January 30)<br />
<br />
* finalize all official level designs, and implement in game<br />
<br />
* continue coding level editor<br />
<br />
* continue coding stats system<br />
<br />
* finalize storyline<br />
<br />
* create and implement story and cut scenes<br />
<br />
* user group meeting @ RIT's Innovation Center, thursday 7-9pm<br />
<br />
* retest levels and add in updated art work as needed<br />
<br />
<br />
'''Week 18''' (January 31 - February 6)<br />
<br />
* add in additional sounds/cut scenes<br />
<br />
* add in stats or re design stages if needed<br />
<br />
* finish Stat System<br />
<br />
* finish Level editor<br />
<br />
* integrate into one teacher GUI<br />
<br />
<br />
'''Week 19''' (February 7 - February 13)<br />
<br />
* user tests of teacher GUI<br />
<br />
* re-design/re-code phase<br />
<br />
* compile game into xo activity<br />
<br />
* compile teacher gui into xo activity<br />
<br />
* make different story/art assets available based on locale<br />
<br />
<br />
'''Week 20+''' (February 14 - March 7)<br />
<br />
* final debugging/design/coding<br />
<br />
* packaging and advertisement<br />
<br />
* run final user test and globailzition checks<br />
<br />
* finalize localization options<br />
<br />
* release activity for XO<br />
<br />
<br />
'''Future+''' (March 8+)<br />
<br />
* pending<br />
<br />
<br />
== Future Development ==<br />
<br />
updating...<br />
<br />
<br />
== Progression ==<br />
<br />
- Input read from handheld mode<br />
<br />
- Preliminary GUI coding: <br />
<br />
Full GUI with placeholder images<br />
Text field with scrolling text<br />
Image swapping for traversal with placeholder images<br />
<br />
- Dungeon<br />
<br />
Reads list of rooms from text file<br />
Forms dungeon using this list<br />
<br />
- Traversal<br />
<br />
Player can traverse a dungeon set up from the text file<br />
Placeholder graphics used<br />
Player's viewpoint changes when they enter a room<br />
<br />
- Battle<br />
<br />
Basic class hierarchy finished<br />
<br />
- Shop<br />
<br />
Conceptual stage<br />
<br />
- Graphics<br />
<br />
Placeholder images for rooms<br />
<br />
- Sound<br />
<br />
'Door opening' SFX.<br />
<br />
<br />
== Bugs/ Fixes ==<br />
<br />
Not yet. Will release a working version upon completion.<br />
<br />
<br />
== Game Suggestions ==<br />
<br />
- Have the players defeat monsters and solve puzzles by solving math questions<br />
<br />
- Have a small on-screen map to help players navigate through the dungeon</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=41043User:Kdh77332009-12-03T23:19:15Z<p>Kdh7733: </p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fourth year Computer Science major currently developing an activity for a co-op at RIT.<br><br />
Took the OLPC seminar in Fall 2009.<br />
<br />
===Projects===<br />
<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br>Developer of [[Fortune_Hunter | Mathematical Adventure: Fortune Hunter]]<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=41040User:Kdh77332009-12-03T23:16:58Z<p>Kdh7733: /* Major */</p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fourth year Computer Science major currently developing an activity for a co-op at RIT.<br><br />
Took the OLPC seminar in Fall 2009.<br />
<br />
===Project===<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=40411Math4Team/RIT/Projects/Math Maze2009-11-20T01:35:41Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
'''STATUS''': Stalled <br><br />
Currently looking for people to continue the project.<br />
<br />
<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
*Allow teachers to select he number of levels<br />
*Implement the GUI<br />
*Implement different types of math problems<br />
*Allow teachers to chose which types of problems to use<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
http://people.rit.edu/txs1546/1st.jpg<br />
<br />
http://people.rit.edu/txs1546/START.jpg<br />
<br />
http://people.rit.edu/txs1546/rules.jpg<br />
<br />
http://people.rit.edu/txs1546/OPTIONS.jpg<br />
<br />
http://people.rit.edu/txs1546/win.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
Latest XO bundle [[http://people.rit.edu/~kdh7733/MathMaze-6.xo MathMaze]]<br />
For source code extract the files from the bundle, same as a .zip<br />
<br />
-If you're interested in continuing the project please contact someone below-<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=40410Math4Team/RIT/Projects/Math Maze2009-11-19T23:06:16Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
currently looking for people to take over<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
*Allow teachers to select he number of levels<br />
*Implement the GUI<br />
*Implement different types of math problems<br />
*Allow teachers to chose which types of problems to use<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
http://people.rit.edu/txs1546/1st.jpg<br />
<br />
http://people.rit.edu/txs1546/START.jpg<br />
<br />
http://people.rit.edu/txs1546/rules.jpg<br />
<br />
http://people.rit.edu/txs1546/OPTIONS.jpg<br />
<br />
http://people.rit.edu/txs1546/win.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
Latest XO bundle [[http://people.rit.edu/~kdh7733/MathMaze-6.xo MathMaze]]<br />
For source code extract the files from the bundle, same as a .zip<br />
<br />
-If you're interested in continuing the project please contact someone below-<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39834Math4Team/RIT/Projects/Math Maze2009-11-03T02:33:43Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39833Math4Team/RIT/Projects/Math Maze2009-11-03T02:32:50Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39439Math4Team/RIT/Projects/Math Maze2009-10-22T16:31:21Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39434Math4Team/RIT/Projects/Math Maze2009-10-22T16:26:23Z<p>Kdh7733: /* Contacts */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=39433User:Kdh77332009-10-22T16:23:59Z<p>Kdh7733: </p>
<hr />
<div>===Kevin Hockey===<br />
<br />
<br />
===Major===<br />
<br />
Fourth year Computer Science major currently enrolled in the OLPC class at RIT.<br />
<br />
===Project===<br />
<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Maze | Math Maze]].<br />
<br />
===Contact===<br />
<br />
<br />
Email: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=39419Math4Team/RIT/Projects2009-10-22T16:15:26Z<p>Kdh7733: /* Math Maze */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== [[Colour_The_Part|Colour The Part]] ==<br />
Incorporating math and color theory onto a platformer, create a fun and educational activity targeted at 4th grade Math students. The activity uses elements of platform games with obstacles and puzzle solving to teach addition and multiplication of fractions while keeping the player entertained. <br />
<br />
== [[MPG|M.P.G.]] ==<br />
M.P.G. is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
<br />
==[[Math4Team/RIT/Projects/Math_Maze|Math Maze]]==<br />
[[User:kdh7733|Kevin Hockey]] and [[User:TS1593|Tom Sekovski]] are making maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
<br />
==[[Teacher's Tools]]==<br />
[[User:acj3840|Alex Jones]] is planning on creating a tool for teachers to help evaluate how well their students have learned certain material. It will be similar to Assimilate but help the teachers learn the weak points of their students' knowledge.<br />
<br />
==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
<br />
Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
<br />
==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
<br />
Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
<br />
==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
<br />
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
<br />
The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
<br />
==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
<br />
Group Members: [[User:dpk3062|Doug]]<br />
<br />
==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
<br />
Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
<br />
==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
<br />
==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
<br />
[[Category:Idea]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=39415Math4Team/RIT/Projects2009-10-22T16:11:18Z<p>Kdh7733: /* Math Maze */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== [[Colour_The_Part|Colour The Part]] ==<br />
Incorporating math and color theory onto a platformer, create a fun and educational activity targeted at 4th grade Math students. The activity uses elements of platform games with obstacles and puzzle solving to teach addition and multiplication of fractions while keeping the player entertained. <br />
<br />
== [[MPG|M.P.G.]] ==<br />
M.P.G. is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
<br />
==[[Math4Team/RIT/Projects/Math_Maze|Math Maze]]==<br />
[[User:kdh7733|Kevin Hockey]] and [[User:ts1593| Tom Sekovski]] are making maze style game (built upon the pre-existing game [Maze]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
<br />
==[[Teacher's Tools]]==<br />
[[User:acj3840|Alex Jones]] is planning on creating a tool for teachers to help evaluate how well their students have learned certain material. It will be similar to Assimilate but help the teachers learn the weak points of their students' knowledge.<br />
<br />
==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
<br />
Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
<br />
==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
<br />
Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
<br />
==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
<br />
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
<br />
The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
<br />
==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
<br />
Group Members: [[User:dpk3062|Doug]]<br />
<br />
==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
<br />
Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
<br />
==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
<br />
==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
<br />
[[Category:Idea]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39118Math4Team/RIT/Projects/Math Maze2009-10-11T20:34:08Z<p>Kdh7733: /* Project Description */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39117Math4Team/RIT/Projects/Math Maze2009-10-11T20:31:41Z<p>Kdh7733: /* How To Play */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39116Math4Team/RIT/Projects/Math Maze2009-10-11T20:27:55Z<p>Kdh7733: /* Concept Art & Design Sketches */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39115Math4Team/RIT/Projects/Math Maze2009-10-11T20:27:29Z<p>Kdh7733: /* Lesson Plan */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39114Math4Team/RIT/Projects/Math Maze2009-10-11T20:04:30Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.<br />
<br />
==Lesson Plan==<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38651Math4Team/RIT/Projects/Math Maze2009-10-01T03:16:21Z<p>Kdh7733: /* How To Play */</p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
For someone else:<br><br />
*Online play and leaderboards<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) Every time they approach a "decision moment," where they get to choose to go up or down, they'll have to answer a multiple choice math question with the check mark, X, circle and square. Wrong answers will cause them to lose some time and be prompted with another question.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38650Math4Team/RIT/Projects/Math Maze2009-10-01T03:13:10Z<p>Kdh7733: /* Project Files */</p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
For someone else:<br><br />
*Online play and leaderboards<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38649Math4Team/RIT/Projects/Math Maze2009-10-01T03:12:28Z<p>Kdh7733: </p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
For someone else:<br><br />
*Online play and leaderboards<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38648Math4Team/RIT/Projects/Math Maze2009-10-01T03:11:04Z<p>Kdh7733: </p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[Maze]]) where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
For someone else:<br><br />
*Online play and leaderboards<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38647Math4Team/RIT/Projects/Math Maze2009-10-01T03:10:04Z<p>Kdh7733: </p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game where at each decision moment the player has to answer a question or face a time penatly. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one. <br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
For someone else:<br><br />
*Online play and leaderboards<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=38416User:Kdh77332009-09-28T01:21:53Z<p>Kdh7733: </p>
<hr />
<div>Fourth year Computer Science major currently enrolled in the OLPC class at RIT.<br />
Co-creator of [[Math4Team/RIT/Projects/Math_Munchers | Math Munchers]].</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=38415Math4Team/RIT/Projects2009-09-28T01:21:27Z<p>Kdh7733: </p>
<hr />
<div>{{TOCright}}<br />
== [[TEXTadventure|T.E.X.T Adventure]] ==<br />
T.E.X.T Adventure is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
<br />
==[[Math4Team/RIT/Projects/Math_Munchers|Math Munchers]]==<br />
[[User:kdh7733|Kevin Hockey]] and Tom Sekovski are planning to put a new spin on the age old classic. Slightly different than the original, our Math Munchers will features six levels of puzzle type gameplay centered around a different curricular item for each level.<br />
<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
<br />
==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
<br />
Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
<br />
==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
<br />
Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
<br />
==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
<br />
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
<br />
The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
<br />
==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
<br />
Group Members: [[User:dpk3062|Doug]]<br />
<br />
==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
<br />
Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
<br />
==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
<br />
==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
<br />
[[Category:Idea]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=38414Math4Team/RIT/Projects2009-09-28T01:20:35Z<p>Kdh7733: /* Math Munchers */</p>
<hr />
<div>{{TOCright}}<br />
== [[TEXTadventure|T.E.X.T Adventure]] ==<br />
T.E.X.T Adventure is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
<br />
==[[http://wiki.sugarlabs.org/go/Math4Team/RIT/Projects/Math_Munchers Math Munchers]]==<br />
[[User:kdh7733|Kevin Hockey]] and Tom Sekovski are planning to put a new spin on the age old classic. Slightly different than the original, our Math Munchers will features six levels of puzzle type gameplay centered around a different curricular item for each level.<br />
<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
<br />
==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
<br />
Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
<br />
==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
<br />
Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
<br />
==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
<br />
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
<br />
The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
<br />
==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
<br />
Group Members: [[User:dpk3062|Doug]]<br />
<br />
==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
<br />
Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
<br />
==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
<br />
==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
<br />
[[Category:Idea]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math_Munchers&diff=38413Math Munchers2009-09-28T01:19:05Z<p>Kdh7733: </p>
<hr />
<div>[[http://wiki.sugarlabs.org/go/Math4Team/RIT/Projects/Math_Munchers Math Munchers]]</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=38412User:Kdh77332009-09-28T01:17:29Z<p>Kdh7733: </p>
<hr />
<div>Fourth year Computer Science major currently enrolled in the OLPC class at RIT.<br />
Co-creator of [[http://wiki.sugarlabs.org/go/Math4Team/RIT/Projects/Math_Munchers]].</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38411Math4Team/RIT/Projects/Math Maze2009-09-28T01:15:04Z<p>Kdh7733: /* Project Files */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski, [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38410Math4Team/RIT/Projects/Math Maze2009-09-28T01:14:54Z<p>Kdh7733: /* How To Play */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski, [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38409Math4Team/RIT/Projects/Math Maze2009-09-28T01:12:06Z<p>Kdh7733: /* Contacts */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski, [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38408Math4Team/RIT/Projects/Math Maze2009-09-28T01:07:03Z<p>Kdh7733: /* Group Members */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski, [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38407Math4Team/RIT/Projects/Math Maze2009-09-28T01:06:32Z<p>Kdh7733: /* Project Description */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
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Tom Sekovski: <br />
txs1546@rit.edu</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38158Math4Team/RIT/Projects/Math Maze2009-09-26T20:39:58Z<p>Kdh7733: Created page with '==Group Members== ==Project Description== ==Implemented Domains== ==Future Plans== ==How To Play== ==Project Files== ==Contacts=='</p>
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<div>==Group Members==<br />
==Project Description==<br />
==Implemented Domains==<br />
==Future Plans==<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=38156User:Kdh77332009-09-26T20:30:36Z<p>Kdh7733: </p>
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<div>Fourth year Computer Science major currently enrolled in the OLPC class at RIT.<br />
Co-creator of [[Math Munchers]].</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=User:Kdh7733&diff=38154User:Kdh77332009-09-26T19:55:20Z<p>Kdh7733: Created page with 'Fourth year Computer Science major currently enrolled in the OLPC class at RIT. Co-creator of Math Munchers.'</p>
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<div>Fourth year Computer Science major currently enrolled in the OLPC class at RIT.<br />
Co-creator of Math Munchers.</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math_Munchers&diff=38153Math Munchers2009-09-26T19:52:50Z<p>Kdh7733: Created page with 'Coming Soon.'</p>
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<div>Coming Soon.</div>Kdh7733https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=38152Math4Team/RIT/Projects2009-09-26T19:51:45Z<p>Kdh7733: </p>
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<div>{{TOCright}}<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
== [[TEXTadventure|T.E.X.T Adventure]] ==<br />
T.E.X.T Adventure is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
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==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
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Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
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==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
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Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
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==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
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The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
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The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
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==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
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Group Members: [[User:dpk3062|Doug]]<br />
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==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
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We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
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Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
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==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
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==[[Math Munchers]]==<br />
[[User:kdh7733|Kevin Hockey]] and Tom Sekovski are planning to put a new spin on the age old classic. Slightly different than the original, our Math Munchers will features six levels of puzzle type gameplay centered around a different curricular item for each level.<br />
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==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
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[[Category:Idea]]</div>Kdh7733