https://wiki.sugarlabs.org/api.php?action=feedcontributions&user=TS1593&feedformat=atomSugar Labs - User contributions [en]2021-03-03T14:38:15ZUser contributionsMediaWiki 1.35.0https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=40383Math4Team/RIT/Projects/Math Maze2009-11-19T13:50:04Z<p>TS1593: /* Group Members */</p>
<hr />
<div>{{TOCright}}<br />
currently looking for people to take over<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
*Allow teachers to select he number of levels<br />
*Implement the GUI<br />
*Implement different types of math problems<br />
*Allow teachers to chose which types of problems to use<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
http://people.rit.edu/txs1546/1st.jpg<br />
<br />
http://people.rit.edu/txs1546/START.jpg<br />
<br />
http://people.rit.edu/txs1546/rules.jpg<br />
<br />
http://people.rit.edu/txs1546/OPTIONS.jpg<br />
<br />
http://people.rit.edu/txs1546/win.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=40382Math4Team/RIT/Projects/Math Maze2009-11-19T13:48:51Z<p>TS1593: /* Future Plans */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
*Allow teachers to select he number of levels<br />
*Implement the GUI<br />
*Implement different types of math problems<br />
*Allow teachers to chose which types of problems to use<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
http://people.rit.edu/txs1546/1st.jpg<br />
<br />
http://people.rit.edu/txs1546/START.jpg<br />
<br />
http://people.rit.edu/txs1546/rules.jpg<br />
<br />
http://people.rit.edu/txs1546/OPTIONS.jpg<br />
<br />
http://people.rit.edu/txs1546/win.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39847Math4Team/RIT/Projects/Math Maze2009-11-03T17:31:56Z<p>TS1593: /* Concept Art & Design Sketches */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
*Random "correct" and "incorrect" answer functions finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
*Local Multiplayer<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
http://people.rit.edu/txs1546/1st.jpg<br />
<br />
http://people.rit.edu/txs1546/START.jpg<br />
<br />
http://people.rit.edu/txs1546/rules.jpg<br />
<br />
http://people.rit.edu/txs1546/OPTIONS.jpg<br />
<br />
http://people.rit.edu/txs1546/win.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39478Math4Team/RIT/Projects/Math Maze2009-10-22T17:28:12Z<p>TS1593: /* Implemented Domains */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
{| border="5"<br />
|+ <br />
! 4.N.12 <br />
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
|-<br />
! 4.N.4 <br />
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
|-<br />
! 4.N.7 <br />
| Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
|}<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=39450Math4Team/RIT/Projects/Math Maze2009-10-22T16:48:25Z<p>TS1593: /* Concept Art & Design Sketches */</p>
<hr />
<div>{{TOCright}}<br />
==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A maze style game (built upon the pre-existing game [[http://wiki.laptop.org/go/Maze Maze]]) where at each decision moment the player has to answer a question. Some questions include: adding/subtracting numbers, factoring, word and fraction problems<br />
<br />
There will be different difficulties, ramping up as the players beats each level, which are directly related to how complex the maze is. As the player completes a level, they move on to the next level and see how fast they completed the previous one.<br />
<br />
Teachers will be able to decide which domain to be taught at the start of the game, with the difficulty of the mazes increasing as the game goes on. So in later levels the students will be more inclined to use their math skills rather than their maze solving skills.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Project Plans==<br />
<br />
Must implement:<br><br />
*Question Generator for each convention<br><br />
*Achievements and "award box"<br><br />
*Local Scoreboard - saves your best times etc.<br><br />
*Re-implement GB mode differently<br><br />
<br />
Cool If:<br><br />
*Local Multiplayer<br><br />
<br />
==Milestones==<br />
*GB mode re-implemented for one player, and only the arrow keys.<br />
*Most concept art finished.<br />
<br />
==Future Plans==<br />
*Online play and leaderboards<br />
<br />
==Concept Art & Design Sketches==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/5th.jpg<br />
<br />
http://people.rit.edu/txs1546/4th.jpg<br />
<br />
http://people.rit.edu/txs1546/3rd.jpg<br />
<br />
http://people.rit.edu/txs1546/2nd.jpg<br />
<br />
==How To Play==<br />
Important: This game is designed to be played by one player on an XO gameboy style.<br><br />
Players start at the beginning of the maze and work their way towards the finish (Green Square.) There will be a question at the top of the maze which is for the entire level. Example: Numbers that are divisible by 4. Every time they approach a "decision moment," where they get to choose to go up or down, left and right, each direction will have a possible answer. <br><br />
This way students can either be good at mazes and learn the correct answer that way, or they can get to the end by using their math skills. Positive reinforcement will be implemented with sound effects for going the right way. Students will know they've gone the right way because the number on the maze will disappear.<br />
<br />
==Lesson Plan==<br />
1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br><br />
2. Preparation/Materials:<br><br />
*Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad.<br />
*The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills.<br />
*Each student should have their own XO.<br />
3. Goals:<br><br />
*This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment.<br />
*Have the students review multiplication, fractions and factorization.<br />
*Have the students build puzzle solving skills.<br />
<br />
==Project Files==<br />
For now you can download and test the source at [[http://wiki.laptop.org/go/Maze Maze]]<br />
<br />
==Contacts==<br />
<br />
[[user:TS1593|Tom Sekovski]]: txs1546@rit.edu<br />
<br><br />
[[user:kdh7733|Kevin Hockey]]: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38646Math4Team/RIT/Projects/Math Maze2009-10-01T02:35:30Z<p>TS1593: /* Art */</p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
==Art==<br />
<br />
http://people.rit.edu/txs1546/maze.jpg<br />
<br />
http://people.rit.edu/txs1546/mouse.jpg<br />
<br />
http://people.rit.edu/txs1546/question.jpg<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38645Math4Team/RIT/Projects/Math Maze2009-10-01T02:32:29Z<p>TS1593: </p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
==Art==<br />
<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&diff=38644Math4Team/RIT/Projects2009-10-01T02:31:25Z<p>TS1593: /* Math Munchers */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== [[Colour_The_Part|Colour The Part]] ==<br />
Incorporating math and color theory onto a platformer, create a fun and educational activity targeted at 4th grade Math students. The activity uses elements of platform games with obstacles and puzzle solving to teach addition and multiplication of fractions while keeping the player entertained. <br />
<br />
== [[TEXTadventure|T.E.X.T Adventure]] ==<br />
T.E.X.T Adventure is an RIT Math4Team game. This is a Dungeons and Dragons adventure style game where players will have to solve various math puzzles to defeat enemies and proceed through the dungeons.<br />
<br />
==[[Math4Team/RIT/Projects/Math_Munchers|Math Maze]]==<br />
[[User:kdh7733|Kevin Hockey]] and Tom Sekovski are planning to put a new spin on the age old classic. Slightly different than the original, our Math Munchers will features six levels of puzzle type gameplay centered around a different curricular item for each level.<br />
<br />
==[[School Server/RIT|schoolserver.rit.edu]]==<br />
<br />
==[[Teacher's Tools]]==<br />
[[User:acj3840|Alex Jones]] is planning on creating a tool for teachers to help evaluate how well their students have learned certain material. It will be similar to Assimilate but help the teachers learn the weak points of their students' knowledge.<br />
<br />
==[[Flash Card Game - Assimilate]]==<br />
This project is one of [[Math4Team/RIT/Projects | many small projects]] focused on developing 4th grade math games which will run on the OLPC XO. We are [[Math4Team/RIT/Alumni/Spring-2009| RIT students]] who are working on this with the help of other developers who become interested in our projects.<br />
The focus of this project is to turn an existing game ([[olpc:Assimilate|Assimilate]]) into a math based flash card game which will hopefully be included on future XO's.<br />
<br />
Group members:<br />
[[User:Dbj4366|Dennis Jalbert]], [[User:Jck1089|James Kolb]], [[User:bjr9081|Brendan Reen]]<br />
<br />
==[[Math4Team/RIT/Projects/Fun Towers|Fun Towers]]==<br />
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project.<br />
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.<br />
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.<br />
<br />
Group members are <br />
[[User:EricMallon|Eric Mallon,]] [[User:eldrac|Tyler Bragdon,]] [[User:Cdaniels29|Chris Daniels]]<br />
<br />
==[[Image:Lemon_Icon.svg|24px]][[Lemonade Stand]]==<br />
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. <br />
<br />
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties.<br />
<br />
The RIT students currently working on the project are [[User:Epsilon748|Anthony King]], [[User:Qalthos|Nathaniel Case]], [[User:Jsang1|Jonathan Sanger]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:sss1406|Steven Schoenfeld]], and [[User:Echo35|Anthony Lubriani]].<br />
<br />
==[[Math4Team/RIT/Projects/Muthris|Muthris]]==<br />
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.<br />
<br />
Group Members: [[User:dpk3062|Doug]]<br />
<br />
==[[Produce Puzzle]]==<br />
The object of the game is to solve a system of equations with unknowns represented by fruits. The player is given the column sums and row sums, and from there he must determine the value of each fruit. The game difficulty can be changed, and it ranges from solving 3x3 fruit equations, all the way up to 9x9 fruit grids.<br />
<br />
We, [[User:Classclownfish | Abbi Honeycutt]] and [[User:Nikeunltd| Kennedy Kong]] from Rochester Institute of Technology, has taken over this project. Previous creators were Matthew Michihara, Elizabeth Deng, and Aaron Macris from University of Southern California during their "Code for a cause OLPC Hack-a-thon".<br />
==[[/Question Support API|Question Support API]]==<br />
The purpose of the Question Support API is to provide a unified method for Activities to access standardized format question files. The API currently supports the use of multiple choice questions with a single correct answer and no partial credit. Currently, the API only reports questions in a plain text format from Moodle format question files.<br />
<br />
Group members are <br />
[[User:Enimihil|Greg Stevens]], [[User:Jfinney|Jameson Finney]], [[User:Bbl5660|Brian Long]]<br />
<br />
==[[Teacher Reporting]]==<br />
We, Wesley Dillingham, and Jeremiah Green hope to utilize modified Moodle modules and a customized XS School Server operating system. Our goal is to allow results and / or grades, from student activities to be readily available to teachers. Based on their wants and needs, the teachers can then generate custom reports on a class or student and have the ability to determine what types of problems students are finding most difficult. Additionally we would like to implement logic in the module which analyzes student activity and checks for a strict yes or no interpretation of whether or not each student understands various curriculum standards. In the end we imagine the XS environment running on an XO itself, allowing the teachers the same portability as the students.<br />
<br />
==[[Math4Team/RIT/Tips & Tricks|Tips & Tricks]]==<br />
==[[Math4Team/RIT/Complaints & Problems|Complaints & Problems]]==<br />
<br />
[[Category:Idea]]</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38482Math4Team/RIT/Projects/Math Maze2009-09-29T16:22:20Z<p>TS1593: /* Contacts */</p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38481Math4Team/RIT/Projects/Math Maze2009-09-29T16:21:42Z<p>TS1593: /* Group Members */</p>
<hr />
<div>==Group Members==<br />
<br />
[[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]]<br />
<br />
==Project Description==<br />
A grid style game where players traverse from start to finish following a certain convention. Some conventions include: adding/subtracting numbers to end up at a pre-determined finishing value, traversing the graph in a way where the player only touches multiples of 3 and following a path where each fraction is larger than the last.<br />
<br />
There will be different difficulties, set by the players themselves, which are directly related to how large the grid is. As the player completes a level, they move on to the next level: each level featuring a different set of problems with each level containing harder to solve puzzles. Players can change difficulty after they finish a level. There will be a boss stage with conventions yet to be determined.<br />
<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
Following a short description of the game, players will appear on the stage. At the top of a grid will be a condition, the user must use the arrow keys and navigate through the grid in order to fulfill that condition.<br />
<br />
==Project Files==<br />
Coming Soon<br />
<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu<br />
<br><br />
Kevin Hockey: kdh7733@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38405Math4Team/RIT/Projects/Math Maze2009-09-28T00:29:08Z<p>TS1593: /* Group Members */</p>
<hr />
<div>==Group Members==<br />
<br />
Tom Sekovski<br />
<br />
==Project Description==<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38404Math4Team/RIT/Projects/Math Maze2009-09-28T00:28:24Z<p>TS1593: /* Implemented Domains */</p>
<hr />
<div>==Group Members==<br />
==Project Description==<br />
==Implemented Domains==<br />
<br />
4.N.12 Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.<br />
<br />
<br />
4.N.4 Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.<br />
<br />
<br />
4.N.7 Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems.<br />
<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38403Math4Team/RIT/Projects/Math Maze2009-09-28T00:16:02Z<p>TS1593: /* Future Plans */</p>
<hr />
<div>==Group Members==<br />
==Project Description==<br />
==Implemented Domains==<br />
==Future Plans==<br />
<br />
Because we just started the project we need to design and develop everything. We will look at other projects to try and get a grip on some of it to lessen our work load as well as develop a proper schedule to keep us on track.<br />
<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Math_Maze&diff=38402Math4Team/RIT/Projects/Math Maze2009-09-28T00:13:09Z<p>TS1593: /* Contacts */</p>
<hr />
<div>==Group Members==<br />
==Project Description==<br />
==Implemented Domains==<br />
==Future Plans==<br />
==How To Play==<br />
==Project Files==<br />
==Contacts==<br />
<br />
Tom Sekovski: <br />
txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=38030User:TS15932009-09-24T16:47:34Z<p>TS1593: /* Major */</p>
<hr />
<div>===Tom Sekovski===<br />
<br />
<br />
===Major===<br />
<br />
New Media Interactive Development, RIT, 3rd year<br />
<br />
===Project===<br />
<br />
A game based off of the old math munchers game. Though with a few differences in gameplay.<br />
<br />
===Contact===<br />
<br />
<br />
Email:txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=38015User:TS15932009-09-24T16:29:11Z<p>TS1593: /* Project */</p>
<hr />
<div>===Tom Sekovski===<br />
<br />
<br />
===Major===<br />
<br />
New Media Interactive Development ,RIT, 3rd year<br />
<br />
===Project===<br />
<br />
A game based off of the old math munchers game. Though with a few differences in gameplay.<br />
<br />
===Contact===<br />
<br />
<br />
Email:txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=38012User:TS15932009-09-24T16:28:56Z<p>TS1593: /* Project */</p>
<hr />
<div>===Tom Sekovski===<br />
<br />
<br />
===Major===<br />
<br />
New Media Interactive Development ,RIT, 3rd year<br />
<br />
===Project===<br />
<br />
A game based off of the old math munchers game Though with a few differences in gameplay<br />
<br />
===Contact===<br />
<br />
<br />
Email:txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=38008User:TS15932009-09-24T16:28:23Z<p>TS1593: </p>
<hr />
<div>===Tom Sekovski===<br />
<br />
<br />
===Major===<br />
<br />
New Media Interactive Development ,RIT, 3rd year<br />
<br />
===Project===<br />
<br />
A game based off of the old math munchers game<br />
<br />
===Contact===<br />
<br />
<br />
Email:txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=38005User:TS15932009-09-24T16:27:23Z<p>TS1593: </p>
<hr />
<div>===Tom Sekovski===<br />
<br />
<br />
===Major===<br />
<br />
New Media Interactive Development ,RIT, 3rd year<br />
<br />
===Project===<br />
<br />
<br />
===Contact===<br />
<br />
<br />
Email:txs1546@rit.edu</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=37997User:TS15932009-09-24T16:25:13Z<p>TS1593: </p>
<hr />
<div>===Tom Sekovski===<br />
<br />
New Media Interactive Development<br />
<br />
3rd year</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=37995User:TS15932009-09-24T16:24:27Z<p>TS1593: </p>
<hr />
<div>Tom Sekovski<br />
<br />
New Media Interactive Development<br />
<br />
3rd year</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Students&diff=37993Math4Team/RIT/Students2009-09-24T16:23:56Z<p>TS1593: /* New Media: Interactive Development */</p>
<hr />
<div>{{TOCright}}<br />
<big><big><big>Fall 2009</big></big></big><br />
<br />
==Game Development and Design==<br />
<br />
[[User:prestonj| Preston Johnson]] (3rd Year)<br />
<br />
Eric Kenvin (3rd Year)<br />
<br />
David Silverman(3rd Year)<br />
<br />
Spence Thompson (4th Year)<br />
<br />
[[User:Acj3840| Alex Jones]] (3rd Year)<br />
<br />
==Computer Science==<br />
[[User:Jlew|Justin Lewis]] (4th Year)<br />
<br />
==Information Technology==<br />
<br />
Rohn Huntone(4th year)<br />
<br />
==New Media: Interactive Development==<br />
Forrest Marvez<br />
<br />
[[User:TS1593| Tom Sekovski]] (3rd year)<br />
<br />
==Networking==<br />
<br />
[[User:Fapryce| Fatima Pryce]] (2nd year)<br />
<br />
[[User:rnolette| Ryan Nolette]] (4th year Information Security and Forensics)<br />
<br />
==Software Engineering==</div>TS1593https://wiki.sugarlabs.org/index.php?title=User:TS1593&diff=37987User:TS15932009-09-24T16:21:51Z<p>TS1593: Created page with 'Tom Sekovksi New Media Interactive Development 3rd year'</p>
<hr />
<div>Tom Sekovksi<br />
<br />
New Media Interactive Development<br />
<br />
3rd year</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Students&diff=37982Math4Team/RIT/Students2009-09-24T16:20:04Z<p>TS1593: /* New Media: Interactive Development */</p>
<hr />
<div>{{TOCright}}<br />
<big><big><big>Fall 2009</big></big></big><br />
<br />
==Game Development and Design==<br />
<br />
Preston Johnson (3rd Year)<br />
<br />
Eric Kenvin (3rd Year)<br />
<br />
David Silverman(3rd Year)<br />
<br />
Spence Thompson (4th Year)<br />
<br />
==Computer Science==<br />
Justin Lewis (4th Year)<br />
<br />
==Information Technology==<br />
<br />
==New Media: Interactive Development==<br />
Forrest Marvez<br />
<br />
Tom Sekovski (3rd year)<br />
<br />
==Networking==<br />
<br />
[[User:Fapryce| Fatima Pryce]] (2nd year)<br />
<br />
[[User:rnolette| Ryan Nolette]]<br />
<br />
==Software Engineering==</div>TS1593https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Students&diff=37981Math4Team/RIT/Students2009-09-24T16:19:48Z<p>TS1593: /* New Media: Interactive Development */</p>
<hr />
<div>{{TOCright}}<br />
<big><big><big>Fall 2009</big></big></big><br />
<br />
==Game Development and Design==<br />
<br />
Preston Johnson (3rd Year)<br />
<br />
Eric Kenvin (3rd Year)<br />
<br />
David Silverman(3rd Year)<br />
<br />
Spence Thompson (4th Year)<br />
<br />
==Computer Science==<br />
Justin Lewis (4th Year)<br />
<br />
==Information Technology==<br />
<br />
==New Media: Interactive Development==<br />
Forrest Marvez<br />
Tom Sekovski (3rd year)<br />
<br />
==Networking==<br />
<br />
[[User:Fapryce| Fatima Pryce]] (2nd year)<br />
<br />
[[User:rnolette| Ryan Nolette]]<br />
<br />
==Software Engineering==</div>TS1593