Difference between revisions of "Activities/Blocku"

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{{Activities/Blocku/Navigation}}
  
Blocku is a puzzle game consisting of filling a grid with squares by matching the squares sides and following a constraint. Blocku is a game that can be used by teachers to teach a multitude of subjects to students. The teacher will be able to create a constraint such as match the formula to the answer or A + B = C. Then the teacher makes a list with two columns. Each row in the columns is a pair of of matching objects. The first row of column A matches the first row of column B. Using this formula the game will randomly assign the objects of each column to square blocks, one object per side. The student then has to put all the pieces in a grid so that pairs on the sides of the squares follow the constraint. The student will be able to move the pieces as well as rotate them.
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[[Image:blocku.png]]
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{{:Blocku/status}}
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Blocku is a puzzle game consisting of filling a grid with squares by matching the squares sides by following a constraint. Blocku is a game that can be used by teachers to teach a multitude of subjects to students. The teacher will be able to create a constraint such as match the formula to the answer or A + B = C. Then the teacher makes a list with two columns. Each row in the columns is a pair of of matching objects. The first row of column A matches the first row of column B. Using this formula the game will randomly assign the objects of each column to square blocks, one object per side. The student then has to put all the pieces in a grid so that pairs on the sides of the squares follow the constraint. The student will be able to move the pieces as well as rotate them.
  
 
==Description (original)==
 
==Description (original)==
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To complete each puzzle the student has to match the sides of squares together so that the numbers finish the math equation at the top of the screen. The puzzle is completed when all pieces are used and are in the correct positions. Below is an example of how a game may progress.  
 
To complete each puzzle the student has to match the sides of squares together so that the numbers finish the math equation at the top of the screen. The puzzle is completed when all pieces are used and are in the correct positions. Below is an example of how a game may progress.  
  
==Student==
 
*Can choose to use pre-made puzzles
 
*Can choose difficulty
 
*Can choose grid size
 
*Can choose the set of numbers
 
*Can choose operators used
 
*Is given the answer then the puzzle
 
  
==Teacher==
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[[Image:tutorial1.gif]]
*Can set difficulty
 
*Can set grid size
 
*Can set the set of numbers
 
*Can set the operators used
 
  
==Updates==
 
01.14.2010 Updated the Wiki Page with New Links
 
  
01.16.2010 Updated the Wiki Page with new suggestions
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==Special Modes==
  
01.21.2010 Updated the Wiki Page with new description, milestones, and logo
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===Survival===
  
==Contacts==
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This mode is used through the Quick Play menu. This will allow the student to start with a two tile puzzle and progressively build up to the max amount of tiles.
[[user:mdemayo|Mark DeMayo]]
 
  
[[user:Coolestdude1|Ariel Zamparini]]
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===Classroom===
  
[[user:iogburu|Ihudiya Ogburu]]
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This mode is used through the Custom Game menu. This allows students or teachers to setup a custom game and share it with other students. The students go to their neighborhood on their XO and click on the activity to join the game.
  
==Development Meetings==
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==License==
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Blocku license is [[File:lgplv3.png]]
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For more information concerning the licensing information please view: [http://www.gnu.org/copyleft/gpl.html GPLv3]
  
4pm-6pm Wednesday January 20, 2010
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==Contacts==
 
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[mailto:mdemayo24@gmail.com Mark DeMayo]
==Sketch Up==
 
[[Image:example3.jpg]].
 
 
 
[[Image:example1.jpg]].
 
 
 
[[Image:example2.jpg]].
 
 
 
==Milestones==
 
-Decide which program to use as a foundation. (Tetravex, Super Cube, Jigsaw-Puzzle)
 
 
 
-Display a graphical interface.
 
 
 
-Display squares with numbers.
 
  
-Make squares movable and able to be rotated.
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[mailto:arielzamparini@gmail.com Ariel Zamparini]
  
==Bugs/Fixes==
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[mailto:ifogburu@gmail.com  Ihudiya Ogburu]
==Game Suggestions==
 
  
*Benjamin M. Schwartz (via email)
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[mailto:fran@dumetella.net Fran Rogers]
  
I think it's great.  Three points:
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[mailto:lorin.petersen@gmail.com Lorin Petersen]
1)  Users probably don't want to play many games of the same operation
 
    (e.g. x+y=10), and the teacher probably doesn't want to create a new game
 
    for every operation.  You should allow users to select a range of
 
    operations (e.g. numbers up to 12, + - and *) and have the game select a
 
    random operation from the set for each game.
 
2)  There are some interesting possibilities for using network collab
 
    between users and teachers, but work on that last.  To start, users should
 
    just punch in the operation (or range of operations) when the activity
 
    launches.  Teachers can just tell the students what settings to use, and
 
    then look at the screens to verify.
 
3)  The visual structure of the game seems almost identical to Gnome's
 
    Tetravex. In the spirit of Open Source, you should consider reusing the
 
    Tetravex gameboard display code.
 
--Ben
 
  
*Wade Brainerd (via email)
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[mailto:mlc9545@g.rit.edu Matt Critelli]
  
  Looks great Mark!  Feel free to get in touch with me if you need any
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[mailto:kxi8435@rit.edu Kai Ito]
help with implementation.
 
  I agree with Greg that this would be a good target for PyGame.
 
Regarding the game design, you should consider adding some sense of
 
progress, or else players will get tired quickly. Some ideas:
 
  - Start with two cards, gradually ramp up to 9.
 
  - There needs to be a good "snapping" mechanism when dropping, so
 
    users don't get frustrated by trying to line the cards up.
 
  - Adding the ability to rotate the cards in 90 degree increments would
 
    add to the challenge.
 
  - Your notion of customization seems limited to replacing the square
 
    with a graphic, which might obscure the number.  Is this really a good
 
    way to customize it?
 
  - I agree with Ben that when you start the game you should first
 
    select which types of puzzles (* + - / etc) you want, how many
 
    squares, whether rotation is allowed.  No need for the teacher to be
 
    involved.
 
  - Why limit it to numbers?  E.g. how about comparisons like "X is
 
    heaver than Y" and on the sides of the cards are things like
 
    "elephant", "bacteria", etc.  Or "X is newer than Y", etc.  This is
 
    where customization would be cool.  Let the teacher define a
 
    relationship, and input a series of terms, and define which pairs meet
 
    that relationship.  This would be called a "set", and could be
 
    exported to the Journal.
 
    Good luck with your project!
 
  
*David Farning (via email)
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[mailto:rwv5771@rit.edu Ryan Videlock]
  
Very clever. I just cut made a cut out of the game out of paper.  My
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[mailto:crv8475@rit.edu Colin Videlock]
1st grade niece played with it for over half an hour.  It will be a
 
hit on her XO.
 
david
 
  
*Greg DeKoenigsberg (via email)
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[mailto:crf9284@rit.edu Corey Flickenger]
  
  Mark, this looks like a brilliant little activity.  Simple, fun gameplay, extensible.  Really great.
 
Some thoughts:
 
1. I'd love to see this as primarily a PyGame activity, with just enough "Sugar" to run it on Sugar
 
    easily, but also easily available as a Windows or Mac activity.  If done well, this is precisely
 
    the sort of activity that could cross over.  (Which is, in fact, how I'd like to see most Sugar
 
    games built.)
 
2. Always think a little bit (but not too much) about assessment.  The student knows they're
 
    getting better because they are "leveling up".  The teacher knows the kid is getting better
 
    because... how?  Game data is pushed up to a server... somehow?  Dunno if anyone is paying
 
    attention to this  question, but it would be great if there were a simple way to allow 
 
    teachers to
 
    aggregate "high score" data, which really doubles as assessment data in cases like this.
 
    A great start.  I look forward to seeing what it becomes.
 
--g
 
  
==Comments==
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[[Category:Activities]]

Latest revision as of 00:28, 21 April 2016

Home | Development | Teacher | Student | Lesson Plans | Sketches/Screenshots | Tutorials | Suggestions/Comments

Blocku.png


Status: Inactive Development
Version 1.0 released 2/22/2011
Group Members: Mark DeMayo
A math based sudoku style puzzle game. The player is given an answer and they have to complete the puzzle by matching the sides of the blocks together that, following the correct operator (+, -, *, /) will give them the answer.

Blocku is a puzzle game consisting of filling a grid with squares by matching the squares sides by following a constraint. Blocku is a game that can be used by teachers to teach a multitude of subjects to students. The teacher will be able to create a constraint such as match the formula to the answer or A + B = C. Then the teacher makes a list with two columns. Each row in the columns is a pair of of matching objects. The first row of column A matches the first row of column B. Using this formula the game will randomly assign the objects of each column to square blocks, one object per side. The student then has to put all the pieces in a grid so that pairs on the sides of the squares follow the constraint. The student will be able to move the pieces as well as rotate them.

Description (original)

Blocku is a math based jigsaw puzzle. Blocku will come with a few pre-made puzzles. It will have a teacher edit tool where teachers can make their own puzzles. Puzzles can be as complicated as a castle or as simple as a square. The teacher will be given a grid where he/she can specify how the puzzle is supposed to look. Then the teacher chooses what type of operator he/she wants (+, -, x, /). Then the teacher inputs the answer. The activity randomly chooses what number will appear on the sides of each square.

To complete each puzzle the student has to match the sides of squares together so that the numbers finish the math equation at the top of the screen. The puzzle is completed when all pieces are used and are in the correct positions. Below is an example of how a game may progress.


Tutorial1.gif


Special Modes

Survival

This mode is used through the Quick Play menu. This will allow the student to start with a two tile puzzle and progressively build up to the max amount of tiles.

Classroom

This mode is used through the Custom Game menu. This allows students or teachers to setup a custom game and share it with other students. The students go to their neighborhood on their XO and click on the activity to join the game.

License

Blocku license is Lgplv3.png For more information concerning the licensing information please view: GPLv3

Contacts

Mark DeMayo

Ariel Zamparini

Ihudiya Ogburu

Fran Rogers

Lorin Petersen

Matt Critelli

Kai Ito

Ryan Videlock

Colin Videlock

Corey Flickenger