Difference between revisions of "Google Code In 2017"
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Revision as of 14:20, 10 October 2017
This is the project page for the Sugar Labs application to Google Code In 2017. Sugar Labs community members: please feel free to add tasks below. We'll do an edit before final applications are due the fourth week of October 2017.
Message to potential participants
It is important that you obtain permission of your parents.
Es importante que obtengas el permiso de tus padres para participar.
Please see the Contest Rules for Eligibility and Registration process.
Details regarding the required forms and paperwork are here: Google Code In 2017/Participate#Students.
Also, you will likely need to set up the Sugar development environment. See http://developer.sugarlabs.org/dev-environment.md.html for details. Further information about contributing to the project can be found here: http://developer.sugarlabs.org/
Please don't hesitate to ask questions on our irc channel (#sugar on irc.freenode.net) or on the sugar-devel list: sugar-devel AT lists.sugarlabs DOT org
Why we are participating
Sugar is written and maintained by volunteers, who range from seasoned professionals to children as young as 12-years of age. Children who have grown up with Sugar have transitioned from Sugar users to Sugar App developers to Sugar maintainers. They hang out on IRC with the global Sugar developer community and are full-fledged members of the Sugar development team. It is this latter group of children we hope will participate in and benefit from Google Code-in. Specifically we want to re-enforce the message that Sugar belongs to its users and that they have both ownership and the responsibility that ownership implies. Just as learning is not something done to you, but something you do, learning with Sugar ultimately means participating in the Sugar development process. At Sugar Labs, we are trying to bring the culture of Free Software into the culture of school. So the Code-in is not just an opportunity for us to get some tasks accomplished, it is quintessential to our overall mission.
Some background from GCI
Open Source Fundamentals
You can contribute without being a coder! You do not have to be a coder to contribute to open source. There are many different skill sets needed to help an open source community thrive:
- If you are a good writer and enjoy attention to detail then you might want to contribute by writing or editing documentation. Documentation is a huge part of a successful open source project. Organizations need documentation to help attract new contributors as it helps them see what the codebase looks like and where things are and what the plan is for the project.
- An organization may need help crunching numbers or sorting through pages of documents to better understand what the users want or need. There are many different types of tasks that students could work on that are very important to the health of the project.
- If you have an outgoing personality and like being around and talking to people, take a look at the outreach tasks. Outreach tasks often include hosting meetups in your local community or creating a plan on how people around the globe can host a meetup about the project in their local communities.
- You could create a YouTube video discussing a new feature of the project or maybe some basics on what the project does so people who haven’t heard about it can understand the project and get involved.
- User Interface
- User interface can include many types of tasks including designing new aspects of a webpage or creating a new logo for the project. It may also include various accessibility opportunities to help make the project easier for people who are blind.
- If you have an idea that may help an organization, reach out to them and let them know! Sometimes the best task is one that the organization hasn’t even considered yet.
Open source is not just about coding but working with other people to find the best solution. Being a part of the community is an essential part of success in Google Code-in. Mentors tell us every year that their best students were the ones who worked hard on their projects but also participated on IRC and helped answer questions other students had. Collaborate with the community and mentors on the #sugar channel in the irc.freenode.net network.
Quality over Quantity
It’s not about being the student who completes the most tasks, that only gets you to the top 10 to be reviewed, it doesn’t mean you will be a grand prize winner. We have had quite a few students who completed the most tasks for their organization yet were not named as Grand Prize Winners because they did everything solo and didn’t get involved in the community or think about the health of the project as a whole, they just kept completing task after task like a machine. If you actively participate in the community then you not only feel the camaraderie that comes with working as a team but you become committed to making the project better for everyone.
Some basics about Sugar Labs and Sugar development
For some basics about the project, see Chapter 4 of Learning to Change the World.
Basics: Attribution and Licensing
Read Attribution and Licensing, as both are important for all submissions.
Setting up a Sugarizer environment
Use your computer. See also #Getting started with Sugarizer.
Setting up a Sugar desktop environment
There are several options for setting up the Sugar desktop environment for development, depending on what equipment you have;
|Your Equipment||Your Operating System||Our Recommendation|
|You have only one computer and don't want to erase it||Linux, Windows, macOS, or iOS||Install virtualisation software, make a new virtual machine and install Sugar Live Build, Sugar on a Stick, Ubuntu, Fedora, or Debian.|
|Linux||Install Sugar packages from your distribution, see Ubuntu, Fedora or Debian. For other distributions, contact your distribution community.|
|You have another computer that can be erased||Doesn't matter||Install Sugar Live Build, Sugar on a Stick, Ubuntu, Fedora, or Debian.|
What's the difference between Live Build, Sugar on a Stick and the various Linux options?
|Live Build (based on Debian)||Sugar on a Stick (based on Fedora)||Ubuntu, Debian or Fedora|
|Sugar desktop user experience on startup||yes, 0.112||yes, 0.110||no, must install packages|
|Good for Sugar activity development||yes||no, must install packages||no, must install packages|
|Good for Sugar desktop module development||yes, source code included||no, must install git and use rpmbuild||no, must install packages|
|Works on a spare computer||yes||yes||yes|
|Works as a Virtual Machine||yes||yes||yes|
See also Setup a development environment.
Getting started with coding in Sugar
- web browsers;
- web design; and,
- web deployment.
- For the Python language, you will need knowledge of;
- For both, you will need knowledge of Sugar activity development, see the book Make Your Own Sugar Activities!
Python programmers, you must run pep8 and pyflakes on your code before submitting your patches.
Getting started with GIT
It is required that you follow the steps outlined on the Contributing page when doing coding and documentation tasks in GCI.
GitHub provides a tutorial. There are many other guides to GIT as well.
Our old bug tracker is https://bugs.sugarlabs.org, but these days, we mostly report bugs using the issues feature of GitHub. (See https://guides.github.com/features/issues/ for details on GitHub Issues.)
Getting started with Sugarizer
Getting a wiki account
Some tasks require that you make edits to this wiki for which you'll need an account. Please email walter @ sugarlabs . org to request an account.
Got a problem? Ask your mentors, ask other students, or ask the Sugar Labs community.
The Sugar Labs community is large, and there are people who are not mentors in the contest. Mentors are listed. Everyone else you talk with may be a non-mentor.
As part of Sugar Labs community, non-mentors are to treat students in accord with the Code of Conduct, and as if they are new to Sugar Labs.
Students should keep in mind that some people are non-mentors, and cannot see the contest tasks, contest progress, dates, or information about students. When communicating widely, be sure to;
- introduce yourself, the first time;
- tell us what your task is, without relying on a link to the task (because we probably can't see it);
- talk about the task as if you want to do it yourself, not because of the contest; and,
- defend your technical decisions without using the contest as a defence.
Non-mentors may give good guidance on technical decisions, but bad guidance on how they think a task is judged. Always consult with your mentors as well.
This is a stub for 25+ example tasks new for GCI 2017.
- Investigate Google Fuzzing tool (Research)
- Music Blocks examples (Documentation/Training)
- Bugzilla clean up (QA)
- Add more synths/sound fonts to Music Blocks (Research)
- Refactor Planet server for Turtle Blocks (Code: Python)
- Wiki cleanup (Documentation)
- Write a Pinetrest plugin for the Sugar Journal (Code: Python)
- Investigate CSound/Python version of Music Blocks (Code: Python)
We have several tasks that are targeting people new to Sugar and Sugar development. You are only allowed to complete two beginner tasks.
|Install the Sugar development environment||Following the instruction at , set up the Sugar development environment. Submit a screen-shot of the development environment running to complete this task. You can get help on our irc channel should you run into any difficulties.||48||all||beginner|
|Install Sugar in a virtual machine||If your intention is to focus on documentation and training or outreach, then you may want to install Sugar in a virtual machine. Following the instructions at , set up the Sugar development environment. Submit a screen-shot of the development environment running to complete this task. You can get help on our irc channel should you run into any difficulties.||48||all||beginner|
|Create an example program in Music Blocks||We distribute examples with the Music Blocks programming environment. Create your example -- some music (and art) -- to be included with the package. Deliverable is a Music Blocks project file to be reviewed by Sugar Labs designers and educators.||48||all||beginner|
|Create a simple machine in Physics||We distribute examples with the Physics Activity. Create a simple machine we can include in the examples collection -- some interesting mechanical device. Deliverable is a Physics activity project file to be reviewed by Sugar Labs designers and educators.||48||all||beginner|
Tasks related to creating/editing documents and helping others learn more
|Update the Sugar Labs entry in Wikipedia||The Sugar Labs entry in Wikipedia could use some TLC. Please bring it up to date.||48||Walter||Documentation|
|Update the Sugar Labs wiki page on git||The Activity Team/Git Tutorial is out of date: we have migrated to GitHub. Please update the page to reflect the GitHub workflow. See http://developer.sugarlabs.org/contributing.md.html for more details||48||Walter||Documentation|
|Turtle Blocks Programming Guide 1||Add live examples missing from the Guide to Programming with Turtle Blocks.||48||Walter||Documentation|
|Turtle Blocks Programming Guide 2||Extend the Guide to Programming with Turtle Blocks to include more examples.||48||Walter||Documentation|
|Music Blocks Programming Guide||Extend the Guide to Programming with Music Blocks to include more examples.||48||Walter||Documentation|
|Turtle Blocks Classroom Guide||Write a guide on how to use Turtle Blocks in the classroom -- a manual for teachers who might want to engage in programming. Please consult with a classroom teacher when creating the guide.||96||Walter||Documentation|
|Music Blocks Classroom Guide||Write a guide on how to use Music Blocks in the classroom -- a manual for teachers who might want to engage in programming with Music. Please consult with a music teacher when creating the guide.||96||Walter||Documentation|
|Sugarizer Server API Documentation||Write a documentation for the REST API for Sugarizer Server. Include some GET/POST/DELETE sample inside||48||Lionel||Documentation|
|Sugarizer Server Collaboration Tutorial||Write a tutorial on how to connect a Sugarizer Client to a Sugarizer Server and how to use it to do Journal sharing and collaboration||24||Lionel||Documentation|
|Sugarizer wiki page||Write a Sugarizer page in the SugarLabs wiki||24||Lionel||Documentation|
|Sugarizer wiki page||Create a Sugarizer entry in Wikipedia||48||All||Documentation|
For information about how to create help pages for activities
Tasks related to community management, outreach/marketing, or studying problems and recommending solutions
|Turtle Art Day||Organize a Turtle Art Day in your community. Details at ||96||Walter||Outreach|
|Promo Video||Create a 60 second promotional video on Sugar and its community.||96||Mariah||Outreach|
|Hangout Q&A||Host a Question and Answer (Q&A)/Information session about Sugar on Google Hangouts. Invite friends, family, peers, as well as academic and community leaders.||96||Mariah||Outreach|
|Local Lab Wiki||Create/update a "Local Lab" page for your area/country. Fill in the page with information on the Sugar community in your area. This could include contact information, mailing lists, events and any other information that may be relevant.||96||Mariah||Research|
|How-To Guide||Create a guide for how to host your own DIY Sugar on a Stick party. The guide should include at least two promotional item designs (like a sticker, brochure, flyer). Feel free to change the name to something else.||96||Mariah||Outreach|
|DIY Sugar on a Stick||Organize and host a Sugar on a Stick party where you show people how to make their own Sugar on a Stick. Then, hold a workshop on the basics of using Sugar. Take pictures to document the experience. Post a blog about it.||96||Mariah||Outreach|
|Potential Users||Gather information on who could benefit from using or knowing about Sugar. Look at non-profit organizations, academic institutions, the home-school community. Build a database including contact information, website URLS, social media profiles, and any other relevant information.||96||Mariah||Research|
|Sugar Tools & Resources||Find the resources that people are using throughout the world to learn about or teach Sugar Activities. This can include manuals, teacher guides, YouTube videos, blogs, etc. Document what type of resource it is, the URL for the resource, the target audience of the resource and whether it is up-to-date.||96||Mariah||Research|
|Introduce Yourself||Write a blog post about why you are participating in Google Code-In, what you hope to learn from the GCI and how Sugar Labs can help you. Include a picture. Share blog post through social media.||48||Mariah||Outreach|
|Interview a GCI Peer||Interview another Sugar Labs GCI participant. Ask them questions about how they are selecting/completing tasks, any successes/struggles they are having, etc. Post on participant blog. Share blog post through social media.||48||Mariah||Outreach|
|Interview an Educator||Find an educator who is using open-source educational software to teach. Interview the educator about their experience as an educator and why they are using open-source software to teach. Post about it on the blog, include a picture. Share the blog post through social media and with the educator.||48||Mariah|
|Review an Activity||Write a review about an Activity in Sugar. Explain how you use it, what kind of project you could do with it, any bugs it might have, etc. Post your review. The review can be a video review or a written review with screenshots. Share the blog post through social media.||48||Mariah||Outreach|
|Women in the Sugar Community||Create a 10-minute presentation celebrating at least three women within the Sugar community and/or the open-source community at large. Write a blog post about what you learned when making this presentation and include a link to the presentation.||48||Mariah||Outreach|
|Wrap-Up||Write a blog post about your experience as a GCI participant for Sugar Labs. Share your thoughts on what was successful and what can be improved for next year's participants. Feel free to include pictures, videos, links to work that you are most proud of. Share the post through social media.||48||Mariah||Outreach|
Tasks related to user experience research or user interface design and interaction
|End-user customization||We try to encourage our users to re-imagine Sugar as they'd like it. Users can change the icon layout, the background screen, and the XO avatar. What else should be made easier to customize with minimal programming?||72||Walter||UI|
|Sugarizer marketing web page||Create a marketing web page to explain what is Sugarizer and replace the current one||40||Lionel||UI|
Tasks related to testing and ensuring code is of high quality.
|Test Sugar on a Stick||Help test the latest Sugar on a Stick on Fedora (F25). See https://wiki.sugarlabs.org/go/Fedora_25#fedora_25, https://wiki.sugarlabs.org/go/Sugar_on_a_Stick  #fedora-qa (freenode IRC). Deliverable is a report of the major Sugar features, e.g., desktop, journal, collaboration, and the core activities, e.g., Write, Browse, Turtle, Chat, Speak, etc.||48||Satellit||QA, SoaS|
|Update fedora sugar to latest version||Deliverable is a tarball allowing update of sugar on a stick to latest sugar||72||?||QA, SoaS|
|Interview a teacher||Ultimately the quality of our work is determined by our end users. Interview a classroom teacher who is using Sugar and solicit feedback about what works, what doesn't.||72||Walter||QA|
|Interview a student||Ultimately the quality of our work is determined by our end users. Interview a student who is using Sugar in school and solicit feedback about what works, what doesn't.||72||Walter||QA|
- NOTES TO MENTORS
- Please refer to Google Code In 2017/Participate#Mentors for details regarding enrolling as a mentor.
- Please add yourself to the list below.
- Feel free to add new tasks to the table above.
Depending on the project, we will assign multiple mentors from our various development and support teams.
- Walter Bender - co-administrator
- Ignacio Rodriguez -co-administrator