This is your basic "Lemonade Stand" style game, where the player manages a lemonade stand (or similar such store) and tries to make as much money as possible.
We're looking to create a workable prototype with the ability to buy materials and sell a product.
Localization is likely to be a big problem in this game. Not simply translating the words, but also translating the idea, ie. finding out what kind of shop would be reasonable to open in a country, what it might stock, etc.
Weather patterns impacting sales
Making change (introduction to currency/fractions/small decimals)
Advanced mode: changing the recipie for your "lemonade"
Potential use of network, competitive or cooperative modes
Code so far
global cups, lemons, ice if cups != 0: cups -= 1 if lemons != 0: lemons -= 1 if ice != 0: ice -= 1
print "some of your supplys was stolen by ants!"
global cups, lemons, ice made = min(cups, lemons, ice ) cups -= made lemons -= made ice -= made
print "You made " + str(made) + " cups of lemonade"
name = 'lemonade stand' cups = 0 lemons = 0 ice = 0 today = 0 daysToPlay = 0
print "Welcome to " + name
daysToPlay = input("How many days would you like to play for: ")
while today <= daysToPlay:
print " " print "You have" print "cups: " + str(cups) print "lemons: " + str(lemons) print "ice: " + str(ice) print " "
cupsToAdd = input("How many cups do you want to buy? ") cups += cupsToAdd lemonsToAdd = input("How many lemons do you want to buy? ") lemons += lemonsToAdd iceToAdd = input("How much ice do you want to buy? ") ice += iceToAdd
except: print "dont break my program"
print " " makeStuff() supplyReduce() today += 1