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  • ...down to favicon), building on familiarity of previous logo yet emphasizing Activities that draw kids in -- chatting, TamTam, art - to give a playful feel. Intent ...everages the brand awareness of the OLPC XO and also suggests the physical nature of the substance sugar. - [[User:Docdtv|Docdtv]]
    10 KB (1,565 words) - 21:15, 12 January 2010
  • ...pe, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the cu # humans by their nature are social beings; and
    4 KB (629 words) - 22:29, 15 May 2016
  • ...ner; (2) humans by their nature are social beings; and (3) humans by their nature are expressive. These are the pillars of a user experience for learning. ...it means you. Click the You-circle, and you will get back to you and your activities.
    15 KB (2,440 words) - 11:16, 7 January 2017
  • ...Software Projects"], as a starting point for a discussion on what sorts of activities Sugar Labs should be funding. In the essay, Mako takes a strong stance agai ...rints can be a clever way to spend money without sacrificing the voluntary nature of development projects, it is worth keeping one important caveat in mind.
    10 KB (1,664 words) - 06:41, 19 August 2009
  • ...u/OcwWeb/Media-Arts-and-Sciences/MAS-962Spring-2003/Readings/index.htm The Nature of Constructionist Learning] MIT Open Courseware ...1_Kaput.pdf An introduction to the profound potential of connected algebra activities: Issues of representation, engagement and pedagogy]. Paper presented at the
    37 KB (4,884 words) - 13:49, 11 June 2011
  • :'''<walter>''' I think the FOSS nature of the Conservancy is not an issue for us... :'''<cjb>''' What sort of activities can Sugar Labs do that aren't based around producing software?
    43 KB (7,925 words) - 08:34, 1 March 2011
  • ...a do whit this Development Guide?... I've seen other deployment guides for activities. :'''<walter>''' I think the grassroots nature of the Colombia experience is important to share
    20 KB (3,741 words) - 19:15, 24 February 2010
  • :'''<dfarning_>''' Yes the non-traditional nature of Sugar Labs will be interesting :'''<walter>''' We need to host activities...
    29 KB (5,188 words) - 08:35, 1 March 2011
  • ...GSoC, which should bias you towards easier projects such as [[#Stand-alone activities]]. But, if we had to rank this list in terms of priorities for Sugar, the [ ...atastores. However, it should work as a proof-of-concept with a variety of activities.
    38 KB (5,778 words) - 19:38, 22 December 2016
  • <caroline> are there sponsors/volunteers we want to solicit around activities? <mchua> caroline: are we making it easy enough for them to develop activities? ;)
    19 KB (3,193 words) - 19:07, 24 February 2010
  • ...y and the multimedia functionality in phones. The always connect/always on nature of a phone is the kind of experience that they are trying to bring to the n ...ugar Camp brainstorming session regarding collaboration features for Sugar Activities. Lots of opportunities to get your start developing in Sugar ([[Marketing T
    18 KB (2,969 words) - 08:32, 19 December 2016
  • ...project unilaterally, thus I think it will work well with the distributed nature of Sugar development. (So fork your favorite project (TurtleArt) in order t 13. There were also lots of updates to Sugar Activities this week:
    9 KB (1,436 words) - 08:32, 19 December 2016
  • {{Translation | lang = ko | source = Human_Interface_Guidelines/Activities/Activity Bundles | version = 32219 | source_display = HIG-Activity Bundles} | p_link=Activities/Activity Basics
    14 KB (1,584 words) - 11:55, 11 July 2009
  • ...ce the laptop will be the first experience of computing for many children, activities do not have to be overly true to legacy behaviors or expectations. This fre ...se them throughout their education. Therefore, it is important to develop activities in ways that scale well across age levels.
    2 KB (366 words) - 07:59, 7 July 2009
  • ...ce the laptop will be the first experience of computing for many children, activities do not have to be overly true to legacy behaviors or expectations. This fre ...se them throughout their education. Therefore, it is important to develop activities in ways that scale well across age levels.
    5 KB (710 words) - 20:28, 31 August 2009
  • ...ce the laptop will be the first experience of computing for many children, activities do not have to be overly true to legacy behaviors or expectations. This fre ...se them throughout their education. Therefore, it is important to develop activities in ways that scale well across age levels.
    5 KB (384 words) - 20:29, 31 August 2009
  • ...ire explicit switching to be minimal, specifically due to their contextual nature as described below. ...relevant to the context they relate to. In order to streamline workflow, activities may initiate a toolbar-switch when the current editing context changes, aut
    14 KB (2,131 words) - 08:24, 7 July 2009
  • ...of the various capabilities of the laptops, including their collaborative nature, and don't want to stifle additional ideation and design. For this reason,
    7 KB (993 words) - 20:16, 31 August 2009
  • ...ire explicit switching to be minimal, specifically due to their contextual nature as described below. ...relevant to the context they relate to. In order to streamline workflow, activities may initiate a toolbar-switch when the current editing context changes, aut
    31 KB (4,854 words) - 20:06, 7 July 2009
  • ...of the various capabilities of the laptops, including their collaborative nature, and don't want to stifle additional ideation and design. For this reason,
    4 KB (577 words) - 15:43, 22 October 2009

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