Difference between revisions of "Sugar on a Stick/Essence"

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[[Category:Resource]]</noinclude>
 
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==Project essence and core challenges==
 
==Project essence and core challenges==
Sugar on a Stick is is a project to design, distribute, and deploy the Sugar Learning Platform ''software'' on inexpensive USB and SD flash storage devices, which people can easily ''carry from home to school to library to clubhouse to boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations.
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Sugar on a Stick is a project to design, distribute, and deploy the Sugar Learning Platform ''software'' on inexpensive USB and SD flash storage devices, which people can easily ''carry from home to school to library to clubhouse to boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations.
  
 
Simultaneously, the project must
 
Simultaneously, the project must

Revision as of 19:47, 17 July 2011

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Project essence and core challenges

Sugar on a Stick is a project to design, distribute, and deploy the Sugar Learning Platform software on inexpensive USB and SD flash storage devices, which people can easily carry from home to school to library to clubhouse to boot or run on any computing device for seamless continuation of their learning Activities and collaborations.

Simultaneously, the project must

  1. overcome the technical challenges of building and distributing a transportable GNU/Linux operating system—in the sense that each installation must work on multiple and diverse computing platforms to provide learners with continuity in their accessibility to friends and activities, and
  2. develop the social structures to best deploy this new, online, offline, inter-device, resumable, mixed computer, collaborative technical capability within and between the communities where learning occurs.

Thus, distribution no longer just means getting the software onto an end user's computer, where it can be stably configured for a single hardware environment. The installation must be ready to be picked up and moved to another, wholly different environment. This goal presents many technical challenges that are new, or made more significant because portability and resumability are essential to the project.

Developing the social mechanisms to imagine, plan, and deploy this leap in technology is also at the core of the project. We must take existing community resources, often old and institutionalized, and reconstruct them around the movements of the learners and their collaborators. Just as the human brain grows and develops in a social context, the Sugar Learning Platform aims to offer a constantly accessible, electronic, companion set of tools for learning, and ultimately, growing our capabilities in human society.

Having persistence of availability for the learner's Activities and collaborations permits repeated and deep exploration of concepts and phenomena, and recreates that electronic system into an adaptable learning appendage.

Technical challenges

Sugar on a Stick is unique among the Fedora Spins in that it is designed to be the primary and a resumable portable medium for computing on different computing hardware. (The installations are not simply demonstrations or temporary stages for a future home, although thay may be.) This feature exposes the software platform to some difficult shortcomings in system capability:

  • Hardware interoperability
    • For example, we have not yet provided reliable Macintosh support.
  • Software image endurance
    • Specifically, the capacity and capability to perform repeated system updates without exhausting the persistent operating system storage.

Social structures

Technical difficulties quickly overwhelm early adopters, and inhibit advanced experimentation in deployment. See Sugar on a Stick/TODO