Difference between revisions of "Teacher Reporting/4.N.10"

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(How do we know the student understands?)
(Information passed from the activity?)
Line 9: Line 9:
 
===Information passed from the activity?===
 
===Information passed from the activity?===
 
*.student_id
 
*.student_id
*.question_id
+
*.question_id <- [associative element]
*incorrect_submissions
+
*correct_sum
*correct_submissions
+
*submitted_sum
 +
*num_incorrect_submissions
 +
*num_correct_submissions <- could be addressed by "student_[question_id].length()"
  
 
===What information does the reporter need to determine?===
 
===What information does the reporter need to determine?===

Revision as of 14:58, 31 July 2009

Description

Select and use appropriate operations (addition, subtraction, multiplication, and division) to solve problems, including those involving money.

Who is working on this objective?

Gcompris

What sugar activity satisfies this objective?

GCompris Money 11 GCompris Money Cents 11

Information passed from the activity?

  • .student_id
  • .question_id <- [associative element]
  • correct_sum
  • submitted_sum
  • num_incorrect_submissions
  • num_correct_submissions <- could be addressed by "student_[question_id].length()"

What information does the reporter need to determine?

  • question_identification
  • .cache_when_incorrect

Ouput to the teacher

Student Total Questions answered Correct Submissions Incorrect Submissions  % Correct Submissions Yes / No
Billy 100 82 18 82% Yes
... ... ... ... ... ...
Entire Class 1000 800 200 80% Yes

How do we know the student understands?

  • Since this activity only involves money (not raw numbers), and money independent of any actual real-world currency all results here allow us to conclude that the user understands the mathematical operation within the scope of currency.
  • In this activity, the user has the option of presenting the computer with infinite responses, until the correct one is presented, at which point the activity moves on to the next "level." While this is sufficient for not discouraging the student, and allowing them to continue through the activity start to finish. It is NOT sufficient for determining a student's understanding of this particular curriculum requirement.
  • In order to get around this, perfectly reasonable, fail-proof design of the game we need to record information each time the user hits the submit button. We do this because the steps the student takes to correct an incorrect answer is extremely valuable.