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		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=42699</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=42699"/>
		<updated>2010-01-08T03:09:38Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=35769</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=35769"/>
		<updated>2009-08-25T20:13:12Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Current project download (Updated 7/14/2009): http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar&lt;br /&gt;
&lt;br /&gt;
git project page: http://git.sugarlabs.org/projects/mathquest&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=33357</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=33357"/>
		<updated>2009-07-15T05:59:11Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Current project download (Updated 7/14/2009): http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar&lt;br /&gt;
&lt;br /&gt;
git project page: http://git.sugarlabs.org/projects/mathquest&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=33355</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=33355"/>
		<updated>2009-07-15T05:47:35Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Current project download (Updated 7/3/2009): http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar&lt;br /&gt;
&lt;br /&gt;
git project page: http://git.sugarlabs.org/projects/mathquest&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=32787</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=32787"/>
		<updated>2009-07-08T06:08:34Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Math Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Current project download (Updated 7/3/2009): http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar&lt;br /&gt;
&lt;br /&gt;
git project page (still being worked on): http://git.sugarlabs.org/projects/mathquest&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31884</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31884"/>
		<updated>2009-07-04T07:22:26Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Current project download (Updated 7/3/2009): http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar (git project page coming very shortly)&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31883</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31883"/>
		<updated>2009-07-04T07:18:25Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Game Download: http://people.rit.edu/~gtb2909/MathQuest/MathQuest.rar (git project page coming very shortly)&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31882</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31882"/>
		<updated>2009-07-04T06:24:57Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Potentially add slight changes to better represent the standard for fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.  Possibly make it so times are only in increments of 5 minutes, to be slightly easier/less confusing&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
Status: Complete.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
Status: Gameplay elements complete, with some slight tweaking needed possibly.  Graphics work in progress.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
Status: Concept in works, not much coding done yet.&lt;br /&gt;
&lt;br /&gt;
=====3D Maze Level=====&lt;br /&gt;
Explore a maze while answering questions, answer properly to go the right way&lt;br /&gt;
&lt;br /&gt;
Status: Concept and some coding completed, needs graphics work.&lt;br /&gt;
&lt;br /&gt;
=====Water Race Level=====&lt;br /&gt;
Race across the water, answering questions correctly increases your speed.&lt;br /&gt;
&lt;br /&gt;
Status: Graphics engine mostly complete, math question aspect needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Git project page coming very shortly, send an email if you are interested in looking at code we have so far now.&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31617</id>
		<title>Math4Team/Projects/MathQuest/References</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31617"/>
		<updated>2009-07-02T21:51:26Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Project References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Project References==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
====Python/Pygame====&lt;br /&gt;
*http://docs.python.org/tutorial/&lt;br /&gt;
*http://rene.f0o.com/mywiki/PythonGameProgramming&lt;br /&gt;
*http://www.pygame.org/docs/tut/newbieguide.html&lt;br /&gt;
*http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html&lt;br /&gt;
*http://www.utgddc.com/wp-content/uploads/2007/10/pygame-tutorial1.pdf&lt;br /&gt;
*http://books.google.com/books?id=_ztrTBEDK28C&amp;amp;pg=PA113&amp;amp;lpg=PA113&amp;amp;dq=pygames+limitations&amp;amp;source=bl&amp;amp;ots=r55b74MQtV&amp;amp;sig=an6zB1Xo0VC4tlgWDb_1Aexxfw4&amp;amp;hl=en&amp;amp;ei=PKkkSqDmCMy7twfg0qHmBg&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=7#PPA86,M1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XO Development====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Quickstart&lt;br /&gt;
*http://wiki.laptop.org/go/Porting_pygame_games_to_the_XO&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Manual/Setup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Game Development====&lt;br /&gt;
*http://wiki.laptop.org/go/Game_Development_Newbies&lt;br /&gt;
*http://wiki.laptop.org/go/Game_development_HOWTO&lt;br /&gt;
*http://lists.laptop.org/pipermail/games/  OLPC games mailing list archive &lt;br /&gt;
*http://www.internet4classrooms.com/skills-4th-mathbuilders.htm  4th grade math games&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Git Setup====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Activity_Team/Git_FAQ&lt;br /&gt;
*http://code.google.com/p/msysgit/ git on windows&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31281</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31281"/>
		<updated>2009-06-28T06:59:49Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Git project page coming very shortly, send an email if you are interested in looking at code we have so far now.&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31280</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31280"/>
		<updated>2009-06-28T06:44:30Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Resources/References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
Git project page coming soon&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31245</id>
		<title>Math4Team/Projects/MathQuest/References</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31245"/>
		<updated>2009-06-27T05:16:29Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Project References==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
====Python/Pygame====&lt;br /&gt;
*http://docs.python.org/tutorial/&lt;br /&gt;
*http://rene.f0o.com/mywiki/PythonGameProgramming&lt;br /&gt;
*http://www.pygame.org/docs/tut/newbieguide.html&lt;br /&gt;
*http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html&lt;br /&gt;
*http://www.utgddc.com/wp-content/uploads/2007/10/pygame-tutorial1.pdf&lt;br /&gt;
*http://books.google.com/books?id=_ztrTBEDK28C&amp;amp;pg=PA113&amp;amp;lpg=PA113&amp;amp;dq=pygames+limitations&amp;amp;source=bl&amp;amp;ots=r55b74MQtV&amp;amp;sig=an6zB1Xo0VC4tlgWDb_1Aexxfw4&amp;amp;hl=en&amp;amp;ei=PKkkSqDmCMy7twfg0qHmBg&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=7#PPA86,M1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XO Development====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Quickstart&lt;br /&gt;
*http://wiki.laptop.org/go/Porting_pygame_games_to_the_XO&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Manual/Setup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Game Development====&lt;br /&gt;
*http://wiki.laptop.org/go/Game_Development_Newbies&lt;br /&gt;
*http://wiki.laptop.org/go/Game_development_HOWTO&lt;br /&gt;
*http://lists.laptop.org/pipermail/games/  OLPC games mailing list archive &lt;br /&gt;
*http://www.internet4classrooms.com/skills-4th-mathbuilders.htm  4th grade math games&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Git Setup====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Activity_Team/Git_FAQ&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31244</id>
		<title>Math4Team/Projects/MathQuest/References</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest/References&amp;diff=31244"/>
		<updated>2009-06-27T05:15:49Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: Created page with &amp;#039;==Project References==  ====Python/Pygame==== *http://docs.python.org/tutorial/ *http://rene.f0o.com/mywiki/PythonGameProgramming *http://www.pygame.org/docs/tut/newbieguide.html…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Project References==&lt;br /&gt;
&lt;br /&gt;
====Python/Pygame====&lt;br /&gt;
*http://docs.python.org/tutorial/&lt;br /&gt;
*http://rene.f0o.com/mywiki/PythonGameProgramming&lt;br /&gt;
*http://www.pygame.org/docs/tut/newbieguide.html&lt;br /&gt;
*http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html&lt;br /&gt;
*http://www.utgddc.com/wp-content/uploads/2007/10/pygame-tutorial1.pdf&lt;br /&gt;
*http://books.google.com/books?id=_ztrTBEDK28C&amp;amp;pg=PA113&amp;amp;lpg=PA113&amp;amp;dq=pygames+limitations&amp;amp;source=bl&amp;amp;ots=r55b74MQtV&amp;amp;sig=an6zB1Xo0VC4tlgWDb_1Aexxfw4&amp;amp;hl=en&amp;amp;ei=PKkkSqDmCMy7twfg0qHmBg&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=7#PPA86,M1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XO Development====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Quickstart&lt;br /&gt;
*http://wiki.laptop.org/go/Porting_pygame_games_to_the_XO&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Development_Team/Manual/Setup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Game Development====&lt;br /&gt;
*http://wiki.laptop.org/go/Game_Development_Newbies&lt;br /&gt;
*http://wiki.laptop.org/go/Game_development_HOWTO&lt;br /&gt;
*http://lists.laptop.org/pipermail/games/  OLPC games mailing list archive &lt;br /&gt;
*http://www.internet4classrooms.com/skills-4th-mathbuilders.htm  4th grade math games&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Git Setup====&lt;br /&gt;
*http://wiki.sugarlabs.org/go/Activity_Team/Git_FAQ&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31243</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31243"/>
		<updated>2009-06-27T05:06:11Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: Spacing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31242</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31242"/>
		<updated>2009-06-27T05:04:29Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest (tentative title) is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31241</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31241"/>
		<updated>2009-06-27T05:02:46Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
The player must find the &amp;quot;password&amp;quot; to the tower by solving math problems which are presented.  The password consists of eight digits, and the questions specify which digits the answer should go in.  Once each of the digits of the password are entered correctly the tower can be entered.&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Boss Level=====&lt;br /&gt;
Fight the evil Count Mathenstein on the top of the tower!&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31240</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31240"/>
		<updated>2009-06-27T04:56:56Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Tower Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
This is a platforming styled level where the main objective is to control the hero to climb up a tower.  The hero is holding a number which is modified by hitting operations falling on the screen (&amp;quot;x2&amp;quot;, &amp;quot;+5&amp;quot;, etc), and each floor of the tower contains one or more &amp;quot;gaps&amp;quot; for the hero to travel through with numbers or mathematical problems on either side.  You can only travel upwards when the number the hero is controlling is between the two values on either side of the gaps.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31239</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31239"/>
		<updated>2009-06-27T04:47:52Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Project Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math for the students who play.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31238</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31238"/>
		<updated>2009-06-27T04:45:01Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math that lasted me several years.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders.&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Resources/References===&lt;br /&gt;
&lt;br /&gt;
For project references please refer to our [[Math4Team/Projects/MathQuest/References |References Page]]&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31237</id>
		<title>Math4Team/Projects/MathQuest</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/Projects/MathQuest&amp;diff=31237"/>
		<updated>2009-06-27T04:36:03Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: Initial addition of most elements of wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Quest==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
Math Quest is a Math Blaster inspired game (set in a fantasy environment rather then a space one) being developed for the Math4 Project.  Like Math Blaster, Math Quest aims to be a game that combines conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that is actually fun to play, not just educational.  Even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math that lasted me several years.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5~10 different levels, with varying difficulty and length (some being more complicated then others). Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30780</id>
		<title>User talk:EricMallon</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30780"/>
		<updated>2009-06-20T04:49:12Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Blaster for the XO/Sugar==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
A Math blaster inspired game aimed at the 4th grade level (although preferably with varying difficulty levels), for the XO laptop. Math blaster is a game that combined conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that was actually fun to play, not just educational. I found, when playing Math Blaster when I was younger, that even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math that lasted me several years.&lt;br /&gt;
&lt;br /&gt;
Math Blaster review/description http://mathequity.terc.edu/gw/html/MathBlasterReview.html&lt;br /&gt;
&lt;br /&gt;
Math Blaster Screenshots:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5 different levels, with varying difficulty. Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.P.1 - Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, …. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders. &lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30779</id>
		<title>User talk:EricMallon</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30779"/>
		<updated>2009-06-20T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Blaster for the XO/Sugar==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
A Math blaster inspired game aimed at the 4th grade level (although preferably with varying difficulty levels), for the XO laptop. Math blaster is a game that combined conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that was actually fun to play, not just educational. I found, when playing Math Blaster when I was younger, that even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math that lasted me several years.&lt;br /&gt;
&lt;br /&gt;
Math Blaster review/description http://mathequity.terc.edu/gw/html/MathBlasterReview.html&lt;br /&gt;
&lt;br /&gt;
Math Blaster Screenshots:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5 different levels, with varying difficulty. Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
The player is tasked with building a bridge.  Presented with pieces of wood of various sizes, the user must use the exact amount to complete the bridge.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
A map of the area is shown and the player must identify the coordinates where the tower is located. &lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*4.N.14 - Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits). &lt;br /&gt;
*4.N.1 - Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers. &lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*4.N.2 - Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3. &lt;br /&gt;
*4.N.11 - Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500. &lt;br /&gt;
*4.N.13 - Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*4.M.3 - Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since…) and using a calendar (e.g., days since…).&lt;br /&gt;
The player is presented with two different watches (one being broken and one representing the current time), and they must calculate the amount of time that has elapsed since the watch broke.&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30778</id>
		<title>User talk:EricMallon</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User_talk:EricMallon&amp;diff=30778"/>
		<updated>2009-06-20T03:56:34Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Math Blaster for the XO/Sugar==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
===Project Description===&lt;br /&gt;
A Math blaster inspired game aimed at the 4th grade level (although preferably with varying difficulty levels), for the XO laptop. Math blaster is a game that combined conventional gameplay of several disciplines (platformer, shoot &#039;em up, etc) in very basic settings with math, to make an educational game that was actually fun to play, not just educational. I found, when playing Math Blaster when I was younger, that even if it only delivers 50%-75% of the educational value of a full &#039;educational game&#039;, the increased playability leads to greatly increased playtime which negates that drawback, as well as instilling a general liking for math that lasted me several years.&lt;br /&gt;
&lt;br /&gt;
Math Blaster review/description http://mathequity.terc.edu/gw/html/MathBlasterReview.html&lt;br /&gt;
&lt;br /&gt;
Math Blaster Screenshots:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*At least 5 different levels, with varying difficulty. Each level will utilize a different gameplay genre, such as platformer, puzzle, etc.&lt;br /&gt;
*Picture-based storyline to tie levels together without relying on large amounts of text&lt;br /&gt;
*Ability to save and load progress&lt;br /&gt;
*Balance gameplay based on testing with 8-11 year olds&lt;br /&gt;
*Integrate at least 10 different Mass 4th grade standards into the gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
The game includes a variety of levels of different sizes, each covering different math standards.&lt;br /&gt;
=====Bridge Building Level=====&lt;br /&gt;
*4.N.18 - Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
=====Map Level=====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=====Tower Gate Level=====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=====Tower Level=====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=====Watch Level=====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tentative Milestones===&lt;br /&gt;
====Week 1:====&lt;br /&gt;
#Learn capabilities of XO laptop, Pygame&lt;br /&gt;
#Storyboard basic game design/story&lt;br /&gt;
#Begin planning architecture of game&lt;br /&gt;
====Week 2:==== &lt;br /&gt;
#Prototype and start implementing game architecture&lt;br /&gt;
#Continue design of game&lt;br /&gt;
#Begin selecting 4th grade math standards to fit into levels&lt;br /&gt;
====Week 3: ====&lt;br /&gt;
#Finish general game architecture&lt;br /&gt;
#Finalize first pass on game story/design&lt;br /&gt;
#Begin prototyping first level code&lt;br /&gt;
#Start general UI graphics&lt;br /&gt;
====Week 4:====&lt;br /&gt;
#Tie in basic UI graphics&lt;br /&gt;
#Implement first level code&lt;br /&gt;
#Begin prototyping second level&lt;br /&gt;
====Week 5:====&lt;br /&gt;
#Finalize first level code&lt;br /&gt;
#Code second level&lt;br /&gt;
#Prototype 3rd level&lt;br /&gt;
#Implement graphics for first level&lt;br /&gt;
====Week 6====&lt;br /&gt;
#Implement graphics for second level&lt;br /&gt;
#Code 3rd level&lt;br /&gt;
#Prototype 4th and 5th levels&lt;br /&gt;
====Week 7====&lt;br /&gt;
#Implement graphics for 3rd and 4th levels&lt;br /&gt;
#Code 4th level&lt;br /&gt;
#Balance/testing with 8-11 year olds for initial levels&lt;br /&gt;
====Week 8====&lt;br /&gt;
#Code and graphics for 5th level&lt;br /&gt;
#Second pass on UI design/graphics&lt;br /&gt;
#Bug fixes on first four levels&lt;br /&gt;
====Week 9====&lt;br /&gt;
#Second pass on all level graphics&lt;br /&gt;
#Bug fixes on all levels and UI&lt;br /&gt;
#Balance/testing with 8-11 year olds&lt;br /&gt;
====Week 10====&lt;br /&gt;
#General polish pass on all elements of the game&lt;br /&gt;
#Final bug fixes&lt;br /&gt;
#Final balance/gameplay changes&lt;br /&gt;
#Teacher documentation&lt;br /&gt;
#Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
[[User: EricMallon |Eric Mallon]] (Team Lead):&lt;br /&gt;
&lt;br /&gt;
ericmallon@sugarlabs.org&lt;br /&gt;
&lt;br /&gt;
[[User:Eldrac |Tyler Bragdon]]:&lt;br /&gt;
&lt;br /&gt;
tylerb@sugarlabs.org&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29482</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29482"/>
		<updated>2009-05-19T19:02:24Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FunTowers.JPG|250px|thumb|right|Our modified version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
We have completed the initial proposed modifications to the game to make it applicable to 4th grade math education. At this point we consider the game &#039;done&#039; for all practical purposes, and it is now a viable option to help teach 4th grade math on the XO laptop.&lt;br /&gt;
&lt;br /&gt;
While the code and cards are complete, we cannot get the resources of the cards to correctly load at this time, so it does not load correctly on the XO.  The pr file containing the code to run the game on the XO uses a different mechanism to load image resources.  At this time, we are unable to load these resources. Using the modifications below the game will run in Squeak though.&lt;br /&gt;
&lt;br /&gt;
==Implemented Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
==Completed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game. Fourth grade students will learn better when not rushed by a timer. The timer is still in game, to give a sort of metric for how quickly the student completes it, but there is no penalty for running out of time.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards contains over twenty math related levels.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player can use a simple level selector to switch between all the levels.&lt;br /&gt;
&#039;&#039;&#039;[[Fun Tower Level Select | Fun Tower Level Select Code Description]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Future Plans==&lt;br /&gt;
The original team working on the math4 modification of this game considers it complete. The game is now a viable teaching tool, with several different standards being addressed. Although we are done with our planned work, and will not continue working on the game, there are several potential future modifications that we have thought of that anyone interested is more then welcome to add to the game:&lt;br /&gt;
&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic, each topic contained within a different tower.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore]) to output time it takes for student to finish level&lt;br /&gt;
*Addressing more standards, or standards of a different education system (Current standards are all Massachusetts based)&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the project, email Tyler Bragdon at eldrac@gmail.com&lt;br /&gt;
&lt;br /&gt;
==How To Play==&lt;br /&gt;
* You have one card of your own; your goal is to remove all the cards from the towers &lt;br /&gt;
* You can remove a face-up card from the towers if it is one unit up or down from the card you have. 8 Units of change vary between levels, each level corresponds to a math4 standard. The standard unit is 1, so a card displaying the number 6 allows you to remove a card with a 5 or a 7 from the towers. Another example of a unit is 1/4, so if you have 2 1/2, you can remove 2 1/4 or 2 3/4&#039;s.&lt;br /&gt;
&lt;br /&gt;
* If you click on a card in the tower to remove it, and it is a valid removal (one unit up/down) then that card becomes your new card, displayed to the right of the deck. &lt;br /&gt;
* At any time, the student can click on the deck to receive a new card.&lt;br /&gt;
* The game is won when all cards from all 3 of the towers have been removed&lt;br /&gt;
* To switch levels, click the scroll buttons in the bottom left of the screen until the desired level is displayed. Hit the start button to switch to the new level.&lt;br /&gt;
&lt;br /&gt;
==Project Files==&lt;br /&gt;
* Game Image File (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersImage.zip)&lt;br /&gt;
* Teacher Documentation (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersTeacher.doc)&lt;br /&gt;
* Modified Game Card files (http://www.cs.rit.edu/~gtb2909/FunTowers/Cards.zip)&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers Original XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Original Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
First go to the squeak download page linked above, and download the version of squeak appropriate for your operating system.  Also download Fun Tower&#039;s image file linked in the project files section, and extract both files into the same folder.  Run squeak.exe, and it will ask you to select an image file - chose the one with funtowers in its name.  The game should now be running on your computer.&lt;br /&gt;
&lt;br /&gt;
==Accessing Game Code==&lt;br /&gt;
Follow the steps above to get the game running on your computer, then hold down Alt and click on the game in the screen, options buttons should appear surrounding the game - select the red menu button in the top mid-left.  From that menu go down to debug, and select browse morph class.  The window containing the browser for the games code should now appear.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=File:FunTowers.JPG&amp;diff=29481</id>
		<title>File:FunTowers.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=File:FunTowers.JPG&amp;diff=29481"/>
		<updated>2009-05-19T19:01:15Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29480</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29480"/>
		<updated>2009-05-19T18:57:35Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Accessing Game Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
We have completed the initial proposed modifications to the game to make it applicable to 4th grade math education. At this point we consider the game &#039;done&#039; for all practical purposes, and it is now a viable option to help teach 4th grade math on the XO laptop.&lt;br /&gt;
&lt;br /&gt;
While the code and cards are complete, we cannot get the resources of the cards to correctly load at this time, so it does not load correctly on the XO.  The pr file containing the code to run the game on the XO uses a different mechanism to load image resources.  At this time, we are unable to load these resources. Using the modifications below the game will run in Squeak though.&lt;br /&gt;
&lt;br /&gt;
==Implemented Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
==Completed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game. Fourth grade students will learn better when not rushed by a timer. The timer is still in game, to give a sort of metric for how quickly the student completes it, but there is no penalty for running out of time.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards contains over twenty math related levels.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player can use a simple level selector to switch between all the levels.&lt;br /&gt;
&#039;&#039;&#039;[[Fun Tower Level Select | Fun Tower Level Select Code Description]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Future Plans==&lt;br /&gt;
The original team working on the math4 modification of this game considers it complete. The game is now a viable teaching tool, with several different standards being addressed. Although we are done with our planned work, and will not continue working on the game, there are several potential future modifications that we have thought of that anyone interested is more then welcome to add to the game:&lt;br /&gt;
&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic, each topic contained within a different tower.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore]) to output time it takes for student to finish level&lt;br /&gt;
*Addressing more standards, or standards of a different education system (Current standards are all Massachusetts based)&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the project, email Tyler Bragdon at eldrac@gmail.com&lt;br /&gt;
&lt;br /&gt;
==How To Play==&lt;br /&gt;
* You have one card of your own; your goal is to remove all the cards from the towers &lt;br /&gt;
* You can remove a face-up card from the towers if it is one unit up or down from the card you have. 8 Units of change vary between levels, each level corresponds to a math4 standard. The standard unit is 1, so a card displaying the number 6 allows you to remove a card with a 5 or a 7 from the towers. Another example of a unit is 1/4, so if you have 2 1/2, you can remove 2 1/4 or 2 3/4&#039;s.&lt;br /&gt;
&lt;br /&gt;
* If you click on a card in the tower to remove it, and it is a valid removal (one unit up/down) then that card becomes your new card, displayed to the right of the deck. &lt;br /&gt;
* At any time, the student can click on the deck to receive a new card.&lt;br /&gt;
* The game is won when all cards from all 3 of the towers have been removed&lt;br /&gt;
* To switch levels, click the scroll buttons in the bottom left of the screen until the desired level is displayed. Hit the start button to switch to the new level.&lt;br /&gt;
&lt;br /&gt;
==Project Files==&lt;br /&gt;
* Game Image File (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersImage.zip)&lt;br /&gt;
* Teacher Documentation (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersTeacher.doc)&lt;br /&gt;
* Modified Game Card files (http://www.cs.rit.edu/~gtb2909/FunTowers/Cards.zip)&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers Original XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Original Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
First go to the squeak download page linked above, and download the version of squeak appropriate for your operating system.  Also download Fun Tower&#039;s image file linked in the project files section, and extract both files into the same folder.  Run squeak.exe, and it will ask you to select an image file - chose the one with funtowers in its name.  The game should now be running on your computer.&lt;br /&gt;
&lt;br /&gt;
==Accessing Game Code==&lt;br /&gt;
Follow the steps above to get the game running on your computer, then hold down Alt and click on the game in the screen, options buttons should appear surrounding the game - select the red menu button in the top mid-left.  From that menu go down to debug, and select browse morph class.  The window containing the browser for the games code should now appear.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29479</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29479"/>
		<updated>2009-05-19T18:51:26Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Project Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
We have completed the initial proposed modifications to the game to make it applicable to 4th grade math education. At this point we consider the game &#039;done&#039; for all practical purposes, and it is now a viable option to help teach 4th grade math on the XO laptop.&lt;br /&gt;
&lt;br /&gt;
While the code and cards are complete, we cannot get the resources of the cards to correctly load at this time, so it does not load correctly on the XO.  The pr file containing the code to run the game on the XO uses a different mechanism to load image resources.  At this time, we are unable to load these resources. Using the modifications below the game will run in Squeak though.&lt;br /&gt;
&lt;br /&gt;
==Implemented Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
==Completed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game. Fourth grade students will learn better when not rushed by a timer. The timer is still in game, to give a sort of metric for how quickly the student completes it, but there is no penalty for running out of time.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards contains over twenty math related levels.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player can use a simple level selector to switch between all the levels.&lt;br /&gt;
&#039;&#039;&#039;[[Fun Tower Level Select | Fun Tower Level Select Code Description]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Future Plans==&lt;br /&gt;
The original team working on the math4 modification of this game considers it complete. The game is now a viable teaching tool, with several different standards being addressed. Although we are done with our planned work, and will not continue working on the game, there are several potential future modifications that we have thought of that anyone interested is more then welcome to add to the game:&lt;br /&gt;
&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic, each topic contained within a different tower.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore]) to output time it takes for student to finish level&lt;br /&gt;
*Addressing more standards, or standards of a different education system (Current standards are all Massachusetts based)&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the project, email Tyler Bragdon at eldrac@gmail.com&lt;br /&gt;
&lt;br /&gt;
==How To Play==&lt;br /&gt;
* You have one card of your own; your goal is to remove all the cards from the towers &lt;br /&gt;
* You can remove a face-up card from the towers if it is one unit up or down from the card you have. 8 Units of change vary between levels, each level corresponds to a math4 standard. The standard unit is 1, so a card displaying the number 6 allows you to remove a card with a 5 or a 7 from the towers. Another example of a unit is 1/4, so if you have 2 1/2, you can remove 2 1/4 or 2 3/4&#039;s.&lt;br /&gt;
&lt;br /&gt;
* If you click on a card in the tower to remove it, and it is a valid removal (one unit up/down) then that card becomes your new card, displayed to the right of the deck. &lt;br /&gt;
* At any time, the student can click on the deck to receive a new card.&lt;br /&gt;
* The game is won when all cards from all 3 of the towers have been removed&lt;br /&gt;
* To switch levels, click the scroll buttons in the bottom left of the screen until the desired level is displayed. Hit the start button to switch to the new level.&lt;br /&gt;
&lt;br /&gt;
==Project Files==&lt;br /&gt;
* Game Image File (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersImage.zip)&lt;br /&gt;
* Teacher Documentation (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersTeacher.doc)&lt;br /&gt;
* Modified Game Card files (http://www.cs.rit.edu/~gtb2909/FunTowers/Cards.zip)&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers Original XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Original Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
First go to the squeak download page linked above, and download the version of squeak appropriate for your operating system.  Also download Fun Tower&#039;s image file linked in the project files section, and extract both files into the same folder.  Run squeak.exe, and it will ask you to select an image file - chose the one with funtowers in its name.  The game should now be running on your computer.&lt;br /&gt;
&lt;br /&gt;
==Accessing Game Code==&lt;br /&gt;
With the game loaded into the etoys environment on either the XO or PC, again hit Alt + , to bring up the main menu.  Select the last option to &amp;quot;edit this menu&amp;quot;.  In the window that pops up, press the small browse button in the middle left to bring up the system browser.  In the left column of the system browser, scroll down and select Funtowers-Game, in the other columns you can now select and browse all the game code.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29478</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29478"/>
		<updated>2009-05-19T18:47:40Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Project Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
We have completed the initial proposed modifications to the game to make it applicable to 4th grade math education. At this point we consider the game &#039;done&#039; for all practical purposes, and it is now a viable option to help teach 4th grade math on the XO laptop.&lt;br /&gt;
&lt;br /&gt;
While the code and cards are complete, we cannot get the resources of the cards to correctly load at this time, so it does not load correctly on the XO.  The pr file containing the code to run the game on the XO uses a different mechanism to load image resources.  At this time, we are unable to load these resources. Using the modifications below the game will run in Squeak though.&lt;br /&gt;
&lt;br /&gt;
==Implemented Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
==Completed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game. Fourth grade students will learn better when not rushed by a timer. The timer is still in game, to give a sort of metric for how quickly the student completes it, but there is no penalty for running out of time.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards contains over twenty math related levels.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player can use a simple level selector to switch between all the levels.&lt;br /&gt;
&#039;&#039;&#039;[[Fun Tower Level Select | Fun Tower Level Select Code Description]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Future Plans==&lt;br /&gt;
The original team working on the math4 modification of this game considers it complete. The game is now a viable teaching tool, with several different standards being addressed. Although we are done with our planned work, and will not continue working on the game, there are several potential future modifications that we have thought of that anyone interested is more then welcome to add to the game:&lt;br /&gt;
&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic, each topic contained within a different tower.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore]) to output time it takes for student to finish level&lt;br /&gt;
*Addressing more standards, or standards of a different education system (Current standards are all Massachusetts based)&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the project, email Tyler Bragdon at eldrac@gmail.com&lt;br /&gt;
&lt;br /&gt;
==How To Play==&lt;br /&gt;
* You have one card of your own; your goal is to remove all the cards from the towers &lt;br /&gt;
* You can remove a face-up card from the towers if it is one unit up or down from the card you have. 8 Units of change vary between levels, each level corresponds to a math4 standard. The standard unit is 1, so a card displaying the number 6 allows you to remove a card with a 5 or a 7 from the towers. Another example of a unit is 1/4, so if you have 2 1/2, you can remove 2 1/4 or 2 3/4&#039;s.&lt;br /&gt;
&lt;br /&gt;
* If you click on a card in the tower to remove it, and it is a valid removal (one unit up/down) then that card becomes your new card, displayed to the right of the deck. &lt;br /&gt;
* At any time, the student can click on the deck to receive a new card.&lt;br /&gt;
* The game is won when all cards from all 3 of the towers have been removed&lt;br /&gt;
* To switch levels, click the scroll buttons in the bottom left of the screen until the desired level is displayed. Hit the start button to switch to the new level.&lt;br /&gt;
&lt;br /&gt;
==Project Files==&lt;br /&gt;
* Game Image File (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersImage.zip)&lt;br /&gt;
* Teacher Documentation (http://www.cs.rit.edu/~gtb2909/FunTowers/FunTowersTeacher.doc)&lt;br /&gt;
* Modified Game Card files (http://www.cs.rit.edu/~gtb2909/FunTowers/Cards.zip)&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers Original XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Original Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
PC:&lt;br /&gt;
&lt;br /&gt;
First download and extract the Etoys image zip file, next download the squeak executable from the squeak download page and place squeak.exe in the folder with the Etoys image file.  Next download the game source file (.sar) - run squeak.exe, and drag and drop the .sar file into the Etoys window, selecting the &amp;quot;Install SAR&amp;quot; option.  Click the &amp;quot;Make a Project&amp;quot; button to get to a blank screen, then press Alt+, to bring up the main menu and click &#039;new morph&#039;, go to from alphabetical list, D-F, and click on FtGame. The game is now loaded in the Etoys environment.&lt;br /&gt;
&lt;br /&gt;
XO:&lt;br /&gt;
&lt;br /&gt;
Using the browse program on the XO, simply download the XO game download from the link above and it automatically installs.&lt;br /&gt;
&lt;br /&gt;
==Accessing Game Code==&lt;br /&gt;
With the game loaded into the etoys environment on either the XO or PC, again hit Alt + , to bring up the main menu.  Select the last option to &amp;quot;edit this menu&amp;quot;.  In the window that pops up, press the small browse button in the middle left to bring up the system browser.  In the left column of the system browser, scroll down and select Funtowers-Game, in the other columns you can now select and browse all the game code.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29373</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29373"/>
		<updated>2009-05-18T16:53:49Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.1: Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.16: Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.1: Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*4.M.2: Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore])&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
PC:&lt;br /&gt;
&lt;br /&gt;
First download and extract the Etoys image zip file, next download the squeak executable from the squeak download page and place squeak.exe in the folder with the Etoys image file.  Next download the game source file (.sar) - run squeak.exe, and drag and drop the .sar file into the Etoys window, selecting the &amp;quot;Install SAR&amp;quot; option.  Click the &amp;quot;Make a Project&amp;quot; button to get to a blank screen, then press Alt+, to bring up the main menu and click &#039;new morph&#039;, go to from alphabetical list, D-F, and click on FtGame. The game is now loaded in the Etoys environment.&lt;br /&gt;
&lt;br /&gt;
XO:&lt;br /&gt;
Using the browse program on the XO, simply download the XO game download from the link above and it automatically installs.&lt;br /&gt;
&lt;br /&gt;
==Accessing Game Code==&lt;br /&gt;
With the game loaded into the etoys environment on either the XO or PC, again hit Alt+, to bring up the main menu.  Select the last option to &amp;quot;edit this menu&amp;quot;.  In the window that pops up, press the small browse button in the middle left to bring up the system browser.  In the left column of the system browser, scroll down and select Funtowers-Game, in the other columns you can now select and browse all the game code.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select. Initial prototypes for 4th grade math topic cards produced&lt;br /&gt;
&lt;br /&gt;
5/01 - Further worked on coding.  Work done on removing timer, switching out files, and level selecting.&lt;br /&gt;
&lt;br /&gt;
5/07 - Additional cards produced, for representing multiples of numbers.  Continued working on level select code.&lt;br /&gt;
&lt;br /&gt;
5/14 - Level selector implemented.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels - Prototypes Complete&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29289</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=29289"/>
		<updated>2009-05-18T05:29:54Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.1: Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.16: Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.1: Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*4.M.2: Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore])&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* An Introduction to Morphic: The Squeak User Interface Framework (http://stephane.ducasse.free.fr/FreeBooks/CollectiveNBlueBook/morphic.final.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* EToys image download (http://etoys.laptop.org/src/etoys-image-and-pr.zip)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
PC:&lt;br /&gt;
&lt;br /&gt;
First download and extract the Etoys image zip file, next download the squeak executable from the squeak download page and place squeak.exe in the folder with the Etoys image file.  Next download the game source file (.sar) - run squeak.exe, and drag and drop the .sar file into the Etoys window, selecting the &amp;quot;Install SAR&amp;quot; option.  Click the &amp;quot;Make a Project&amp;quot; button to get to a blank screen, then press Alt+, to bring up the main menu and click &#039;new morph&#039;, go to from alphabetical list, D-F, and click on FtGame. The game is now loaded in the Etoys environment.&lt;br /&gt;
&lt;br /&gt;
XO:&lt;br /&gt;
Using the browse program on the XO, simply download the XO game download from the link above and it automatically installs.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select. Initial prototypes for 4th grade math topic cards produced&lt;br /&gt;
&lt;br /&gt;
5/01 - Further worked on coding.  Work done on removing timer, switching out files, and level selecting.&lt;br /&gt;
&lt;br /&gt;
5/07 - Additional cards produced, for representing multiples of numbers.  Continued working on level select code.&lt;br /&gt;
&lt;br /&gt;
5/14 - Level selector implemented.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels - Prototypes Complete&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28852</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28852"/>
		<updated>2009-05-08T14:05:04Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.1: Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.16: Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.1: Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*4.M.2: Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore])&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
Download from the squeak download page both the squeak executable for your operating system as well as the squeak image file. Download the Fun Towers game source. Run the squeak executable with the image in the same directory to open squeak. Drag the fun towers .sar file onto the squeak environment to load the game into squeak. Left click in the squeak environment to bring up the main menu and click &#039;new morph&#039;, go to from alphabetical list, D-F, and click on FtGame. The game is now loaded in the squeak environment.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select. Initial prototypes for 4th grade math topic cards produced&lt;br /&gt;
&lt;br /&gt;
5/01 - Further worked on coding.  Work done on removing timer, switching out files, and level selecting.&lt;br /&gt;
&lt;br /&gt;
5/07 - Additional cards produced, for representing multiples of numbers.  Continued working on level select code.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels - Prototypes Complete&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28851</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28851"/>
		<updated>2009-05-08T14:02:13Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.1: Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.16: Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.1: Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*4.M.2: Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API (potentially using [http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008 SoapCore])&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
* Squeak Download (http://www.squeak.org/Download/)&lt;br /&gt;
* SoapCore Squeak SOAP client (http://map.squeak.org/package/dab9b621-00d2-41c3-966c-458bf62b8008)&lt;br /&gt;
&lt;br /&gt;
==Project Setup==&lt;br /&gt;
Download from the squeak download page both the squeak executable for your operating system as well as the squeak image file. Download the Fun Towers game source. Run the squeak executable with the image in the same directory to open squeak. Drag the fun towers .sar file onto the squeak environment to load the game into squeak. Left click in the squeak environment to bring up the main menu and click &#039;new morph&#039;, go to from alphabetical list, D-F, and click on FtGame. The game is now loaded in the squeak environment.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select. Initial prototypes for 4th grade math topic cards produced&lt;br /&gt;
&lt;br /&gt;
5/07 - Additional cards produced, for representing multiples of numbers.  Continued working on level select code.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels - Prototypes Complete&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28358</id>
		<title>Math4Team/RIT/Alumni/Spring-2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28358"/>
		<updated>2009-05-01T15:52:15Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Eric Mallon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Computer Engineering Technology==&lt;br /&gt;
===[[User:Nikeunltd|Kennedy Kong]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
==Computer Science==&lt;br /&gt;
===[[User:Mdd8919 | Mitchell DeMarco]]===&lt;br /&gt;
xl&lt;br /&gt;
&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Enimihil|Gregory Stevens]]===&lt;br /&gt;
5th Year (Graduating after this class)&lt;br /&gt;
&lt;br /&gt;
Shirt size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jck1089|James Kolb]]===&lt;br /&gt;
4th Year (Double majoring in Math)&lt;br /&gt;
&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Qalthos|Nathaniel Case]]===&lt;br /&gt;
3rd Year&amp;lt;br&amp;gt;&lt;br /&gt;
Large shirt size&lt;br /&gt;
&lt;br /&gt;
===[[User:EricMallon|Eric Mallon]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
===[[User:Eldrac|G. Tyler Bragdon]]===&lt;br /&gt;
3rd Year (Minoring in Math)&lt;br /&gt;
Shirt Size: L&lt;br /&gt;
&lt;br /&gt;
==Information Technology==&lt;br /&gt;
===[[User:bjr9081|Brendan Reen]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
===[[User:bbl5660|Brian Long]]===&lt;br /&gt;
4th Year&lt;br /&gt;
Medium T-Shirt Size&lt;br /&gt;
&lt;br /&gt;
===[[User:Echo35|Anthony Lubrani]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:jrgreen118|Jeremiah Green]]===&lt;br /&gt;
5th year &amp;lt;br&amp;gt;&lt;br /&gt;
Shirt Size: Extra Large&lt;br /&gt;
&lt;br /&gt;
===[[User:wwdillingham|Wesley Dillingham]]===&lt;br /&gt;
5th year&lt;br /&gt;
&lt;br /&gt;
==Photo Journalism==&lt;br /&gt;
===[[User:Jsang1|Jonathan Sanger]]===&lt;br /&gt;
1st year &amp;lt;br&amp;gt;&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
==Networking==&lt;br /&gt;
===[[User:Classclownfish | Abbi Honeycutt]]===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
Small?&lt;br /&gt;
&lt;br /&gt;
===[[User:Epsilon748 | Anthony King -XL]]===&lt;br /&gt;
2nd year&lt;br /&gt;
&lt;br /&gt;
===[[User:Sss1406 | Steven Schoenfeld]]===&lt;br /&gt;
4th Year NSSA Student&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jfinney | Jameson Finney]]===&lt;br /&gt;
3rd year&lt;br /&gt;
===[[User:dbj4366 | Dennis Jalbert]]===&lt;br /&gt;
5th year (Graduating after this quarter)&amp;lt;br /&amp;gt;&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
==Software Engineering==&lt;br /&gt;
===[[User:Cdaniels29 | Chris Daniels]]===&lt;br /&gt;
5th Year&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Dpk3062 | Doug Krofcheck]]===&lt;br /&gt;
5th Year&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28357</id>
		<title>Math4Team/RIT/Alumni/Spring-2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28357"/>
		<updated>2009-05-01T15:52:01Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Eric Mallon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Computer Engineering Technology==&lt;br /&gt;
===[[User:Nikeunltd|Kennedy Kong]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
==Computer Science==&lt;br /&gt;
===[[User:Mdd8919 | Mitchell DeMarco]]===&lt;br /&gt;
xl&lt;br /&gt;
&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Enimihil|Gregory Stevens]]===&lt;br /&gt;
5th Year (Graduating after this class)&lt;br /&gt;
&lt;br /&gt;
Shirt size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jck1089|James Kolb]]===&lt;br /&gt;
4th Year (Double majoring in Math)&lt;br /&gt;
&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Qalthos|Nathaniel Case]]===&lt;br /&gt;
3rd Year&amp;lt;br&amp;gt;&lt;br /&gt;
Large shirt size&lt;br /&gt;
&lt;br /&gt;
===[[User:EricMallon|Eric Mallon]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
M&lt;br /&gt;
&lt;br /&gt;
===[[User:Eldrac|G. Tyler Bragdon]]===&lt;br /&gt;
3rd Year (Minoring in Math)&lt;br /&gt;
Shirt Size: L&lt;br /&gt;
&lt;br /&gt;
==Information Technology==&lt;br /&gt;
===[[User:bjr9081|Brendan Reen]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
===[[User:bbl5660|Brian Long]]===&lt;br /&gt;
4th Year&lt;br /&gt;
Medium T-Shirt Size&lt;br /&gt;
&lt;br /&gt;
===[[User:Echo35|Anthony Lubrani]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:jrgreen118|Jeremiah Green]]===&lt;br /&gt;
5th year &amp;lt;br&amp;gt;&lt;br /&gt;
Shirt Size: Extra Large&lt;br /&gt;
&lt;br /&gt;
===[[User:wwdillingham|Wesley Dillingham]]===&lt;br /&gt;
5th year&lt;br /&gt;
&lt;br /&gt;
==Photo Journalism==&lt;br /&gt;
===[[User:Jsang1|Jonathan Sanger]]===&lt;br /&gt;
1st year &amp;lt;br&amp;gt;&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
==Networking==&lt;br /&gt;
===[[User:Classclownfish | Abbi Honeycutt]]===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
Small?&lt;br /&gt;
&lt;br /&gt;
===[[User:Epsilon748 | Anthony King -XL]]===&lt;br /&gt;
2nd year&lt;br /&gt;
&lt;br /&gt;
===[[User:Sss1406 | Steven Schoenfeld]]===&lt;br /&gt;
4th Year NSSA Student&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jfinney | Jameson Finney]]===&lt;br /&gt;
3rd year&lt;br /&gt;
===[[User:dbj4366 | Dennis Jalbert]]===&lt;br /&gt;
5th year (Graduating after this quarter)&amp;lt;br /&amp;gt;&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
==Software Engineering==&lt;br /&gt;
===[[User:Cdaniels29 | Chris Daniels]]===&lt;br /&gt;
5th Year&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Dpk3062 | Doug Krofcheck]]===&lt;br /&gt;
5th Year&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28356</id>
		<title>Math4Team/RIT/Alumni/Spring-2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=28356"/>
		<updated>2009-05-01T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* G. Tyler Bragdon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Computer Engineering Technology==&lt;br /&gt;
===[[User:Nikeunltd|Kennedy Kong]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
==Computer Science==&lt;br /&gt;
===[[User:Mdd8919 | Mitchell DeMarco]]===&lt;br /&gt;
xl&lt;br /&gt;
&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Enimihil|Gregory Stevens]]===&lt;br /&gt;
5th Year (Graduating after this class)&lt;br /&gt;
&lt;br /&gt;
Shirt size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jck1089|James Kolb]]===&lt;br /&gt;
4th Year (Double majoring in Math)&lt;br /&gt;
&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Qalthos|Nathaniel Case]]===&lt;br /&gt;
3rd Year&amp;lt;br&amp;gt;&lt;br /&gt;
Large shirt size&lt;br /&gt;
&lt;br /&gt;
===[[User:EricMallon|Eric Mallon]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Eldrac|G. Tyler Bragdon]]===&lt;br /&gt;
3rd Year (Minoring in Math)&lt;br /&gt;
Shirt Size: L&lt;br /&gt;
&lt;br /&gt;
==Information Technology==&lt;br /&gt;
===[[User:bjr9081|Brendan Reen]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
===[[User:bbl5660|Brian Long]]===&lt;br /&gt;
4th Year&lt;br /&gt;
Medium T-Shirt Size&lt;br /&gt;
&lt;br /&gt;
===[[User:Echo35|Anthony Lubrani]]===&lt;br /&gt;
2nd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:jrgreen118|Jeremiah Green]]===&lt;br /&gt;
5th year &amp;lt;br&amp;gt;&lt;br /&gt;
Shirt Size: Extra Large&lt;br /&gt;
&lt;br /&gt;
===[[User:wwdillingham|Wesley Dillingham]]===&lt;br /&gt;
5th year&lt;br /&gt;
&lt;br /&gt;
==Photo Journalism==&lt;br /&gt;
===[[User:Jsang1|Jonathan Sanger]]===&lt;br /&gt;
1st year &amp;lt;br&amp;gt;&lt;br /&gt;
L&lt;br /&gt;
&lt;br /&gt;
==Networking==&lt;br /&gt;
===[[User:Classclownfish | Abbi Honeycutt]]===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
Small?&lt;br /&gt;
&lt;br /&gt;
===[[User:Epsilon748 | Anthony King -XL]]===&lt;br /&gt;
2nd year&lt;br /&gt;
&lt;br /&gt;
===[[User:Sss1406 | Steven Schoenfeld]]===&lt;br /&gt;
4th Year NSSA Student&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;br /&gt;
&lt;br /&gt;
===[[User:Jfinney | Jameson Finney]]===&lt;br /&gt;
3rd year&lt;br /&gt;
===[[User:dbj4366 | Dennis Jalbert]]===&lt;br /&gt;
5th year (Graduating after this quarter)&amp;lt;br /&amp;gt;&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
==Software Engineering==&lt;br /&gt;
===[[User:Cdaniels29 | Chris Daniels]]===&lt;br /&gt;
5th Year&lt;br /&gt;
Medium&lt;br /&gt;
&lt;br /&gt;
===[[User:Dpk3062 | Doug Krofcheck]]===&lt;br /&gt;
5th Year&lt;br /&gt;
&lt;br /&gt;
Shirt Size: Large&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28343</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28343"/>
		<updated>2009-05-01T13:58:27Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Proposed Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*4.N.4: Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*4.N.1: Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*4.N.2: Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*4.N.5: Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*4.N.11: Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*4.N.16: Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*4.N.18: Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*4.P.1: Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*4.P.3: Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*4.M.2: Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select. Initial prototypes for 4th grade math topic cards produced&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels - Prototypes Complete&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28292</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28292"/>
		<updated>2009-05-01T06:32:19Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Proposed Domains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels &lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28291</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=28291"/>
		<updated>2009-05-01T06:17:44Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FTscreenshot.jpg|250px|thumb|right|The initial version of fun towers]]&lt;br /&gt;
==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. &lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Domains==&lt;br /&gt;
&lt;br /&gt;
*Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*Exhibit an understanding of the base ten number system by reading, modeling, writing, and interpreting whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparin and ordering the numbers.&lt;br /&gt;
&lt;br /&gt;
*Represent, order, and compare large numbers (to at least 100,000) using various forms, including expanded notation, e.g., 853 = 8 x 100 + 5 x 10 + 3.&lt;br /&gt;
&lt;br /&gt;
*Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.&lt;br /&gt;
&lt;br /&gt;
*Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).&lt;br /&gt;
&lt;br /&gt;
*Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.&lt;br /&gt;
&lt;br /&gt;
*Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*Use concrete objects and visual models to add and subtract common fractions.&lt;br /&gt;
&lt;br /&gt;
*Create, describe, extend, and explain symbolic (geometric) and numeric patterns, including multiplication patterns like 3, 30, 300, 3000, ….&lt;br /&gt;
&lt;br /&gt;
*Determine values of variables in simple equations, e.g., 4106 – x = 37, 5 = y + 3, and s – y = 3.&lt;br /&gt;
&lt;br /&gt;
*Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
*Description of tasks to be performed per level, localized.&lt;br /&gt;
*Integrate teacher reporting API&lt;br /&gt;
&lt;br /&gt;
==Project Resources==&lt;br /&gt;
* Fun Towers XO Game Download (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_080601.xo)&lt;br /&gt;
* Fun Towers Game Source (http://www.hpi.uni-potsdam.de/hirschfeld/projects/olpc/media/Funtowers_OLPC_080121.sar)&lt;br /&gt;
* Squeak by Example (http://www.iam.unibe.ch/~scg/SBE/SBE.pdf)&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
4/17 - Initial project start, creation of wiki page, general planning.&lt;br /&gt;
&lt;br /&gt;
4/24 - Updated Wiki page, removed timer loss from game source, implemented rudimentary deck increase (prevents losing)&lt;br /&gt;
&lt;br /&gt;
4/28 - Worked on updating card graphics&lt;br /&gt;
&lt;br /&gt;
4/29 - Second attempt at deck increase in squeak code, could not a better version then the initial. Initial attempts at adding a level select.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule - Complete&lt;br /&gt;
*Game Prototype - Complete&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels - Complete&lt;br /&gt;
*Begin learning/working with code from open source fun towers game - Complete&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels &lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
Math4 mod team&lt;br /&gt;
*Eric Mallon (EricMallon@gmail.com)&lt;br /&gt;
*Tyler Bragdon (eldrac@gmail.com)&lt;br /&gt;
*Chris Daniels (chris.m.daniels@gmail.com)&lt;br /&gt;
&lt;br /&gt;
Original authors:&lt;br /&gt;
Thomas Beyhl, Johannes Dyck, Robert Gurol, Maximilian Jenders, Johannes Köhler, Matthias Richly, and Marcus Wacke at http://www.hpi.uni-potsdam.de/swa/&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=File:FTscreenshot.jpg&amp;diff=28290</id>
		<title>File:FTscreenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=File:FTscreenshot.jpg&amp;diff=28290"/>
		<updated>2009-05-01T06:15:21Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27817</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27817"/>
		<updated>2009-04-22T07:23:26Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Initial Proposed Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. Several proposed domains include:&lt;br /&gt;
&lt;br /&gt;
*Identifying X-sided shapes&lt;br /&gt;
&lt;br /&gt;
*Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
*Remove Timer: Though most versions of the Fun Towers game include some sort of timer, it would not be as applicable in an educational version of the game.&lt;br /&gt;
&lt;br /&gt;
*Change card graphics: The game currently only supports cards which are integers from 1~13, new cards will need to be created which represent the elements of the mathematical series which we plan to implement.&lt;br /&gt;
&lt;br /&gt;
*Implement level select: The player will need a way to chose which type of mathematical series they work with.&lt;br /&gt;
&lt;br /&gt;
==Possible Future Modifications==&lt;br /&gt;
*Multi-player support: Allow players to work together to take down the towers, potentially allowing students of different skill levels to work together, by having each student working with a different topic.&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule&lt;br /&gt;
*Game Prototype&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels&lt;br /&gt;
*Begin learning/working with code from open source fun towers game&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27816</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27816"/>
		<updated>2009-04-22T07:07:06Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Project Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Project Description==&lt;br /&gt;
Fun Towers is a pre-existing game that can be found online in several version (http://www.funnytowers.com/ is one example) that has been ported to the XO, written in Squeak. Our team is modifying this purely numerical/card based game into one that can be used as a teaching tool as part of the 4th grade math project. Several proposed domains include:&lt;br /&gt;
&lt;br /&gt;
*Identifying X-sided shapes&lt;br /&gt;
&lt;br /&gt;
*Round whole numbers through 100,000 to the nearest 10, 100, 1000, 10,000, and 100,000.&lt;br /&gt;
&lt;br /&gt;
*Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.&lt;br /&gt;
&lt;br /&gt;
Our initial goals in modifying the pre-existing game remain relatively simple and achievable, and our goal is to produce verifiable results that can be used to point to the very preliminary success of the math4 program, while more in-depth projects are still in development.&lt;br /&gt;
&lt;br /&gt;
The game itself is simple, users are given a card and with it are able to remove from one of 3 pyramids of cards a card that is one greater or one lower in value. This card that has been removed is the users new card, and any cards that were covered by the removed card are now in play.&lt;br /&gt;
&lt;br /&gt;
==Initial Proposed Modifications==&lt;br /&gt;
-Remove Timer&lt;br /&gt;
&lt;br /&gt;
-Change card graphics&lt;br /&gt;
&lt;br /&gt;
-Implement level select&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule&lt;br /&gt;
*Game Prototype&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels&lt;br /&gt;
*Begin learning/working with code from open source fun towers game&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27624</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27624"/>
		<updated>2009-04-17T15:03:40Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: Fun Towers moved to Math4Team/RIT/Projects/Fun Towers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule&lt;br /&gt;
*Game Prototype&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels&lt;br /&gt;
*Begin learning/working with code from open source fun towers game&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&amp;diff=27623</id>
		<title>Math4Team/RIT/Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&amp;diff=27623"/>
		<updated>2009-04-17T15:02:19Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==[[/Question Support API]]==&lt;br /&gt;
==[[Flash Card Game - Assimilate]]==&lt;br /&gt;
==[[Produce Puzzle]]==&lt;br /&gt;
==[[Lemonade Stand]]==&lt;br /&gt;
==[[/Fun Towers]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Idea]]&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27608</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27608"/>
		<updated>2009-04-17T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Group Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:Cdaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule&lt;br /&gt;
*Game Prototype&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels&lt;br /&gt;
*Begin learning/working with code from open source fun towers game&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27607</id>
		<title>Math4Team/RIT/Projects/Fun Towers</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects/Fun_Towers&amp;diff=27607"/>
		<updated>2009-04-17T14:45:33Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: New page: ==Group Members== *Eric Mallon *Tyler Bragdon *Chris Daniels  ==Weekly Schedule== Week 6: *Develop Schedule *Game Prototype  Week 7:...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Group Members==&lt;br /&gt;
*[[User:EricMallon|Eric Mallon]]&lt;br /&gt;
*[[User:eldrac|Tyler Bragdon]]&lt;br /&gt;
*[[User:CDaniels29|Chris Daniels]]&lt;br /&gt;
&lt;br /&gt;
==Weekly Schedule==&lt;br /&gt;
Week 6:&lt;br /&gt;
*Develop Schedule&lt;br /&gt;
*Game Prototype&lt;br /&gt;
&lt;br /&gt;
Week 7:&lt;br /&gt;
*Finalize 4th grade math domains for levels&lt;br /&gt;
*Begin learning/working with code from open source fun towers game&lt;br /&gt;
&lt;br /&gt;
Week 8:&lt;br /&gt;
*Produce modified cards for additional levels&lt;br /&gt;
*Initial integration of 4th grade math topics&lt;br /&gt;
&lt;br /&gt;
Week 9:&lt;br /&gt;
*Implement in-game level selector&lt;br /&gt;
*Implement level transition&lt;br /&gt;
&lt;br /&gt;
Week 10:&lt;br /&gt;
*Potential API integration&lt;br /&gt;
*General Polish&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&amp;diff=27599</id>
		<title>Math4Team/RIT/Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Projects&amp;diff=27599"/>
		<updated>2009-04-17T14:32:30Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==[[/Question Support API]]==&lt;br /&gt;
==[[Flash Card Game - Assimilate]]==&lt;br /&gt;
==[[Produce Puzzle]]==&lt;br /&gt;
==[[Lemonade Stand]]==&lt;br /&gt;
==[[Fun Towers]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Idea]]&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Eldrac&amp;diff=24973</id>
		<title>User:Eldrac</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Eldrac&amp;diff=24973"/>
		<updated>2009-04-03T06:38:13Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: New page: I am a 3rd year at RIT, with 4th year status within the Computer Science department, I also plan to complete a minor in Mathematics.  ====Development Interests:==== I am interested in deve...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a 3rd year at RIT, with 4th year status within the Computer Science department, I also plan to complete a minor in Mathematics.&lt;br /&gt;
&lt;br /&gt;
====Development Interests:====&lt;br /&gt;
I am interested in developing for some of the basic mathematical topics like&lt;br /&gt;
*Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently. &lt;br /&gt;
*Divide up to a three-digit whole number with a single-digit divisor (with or without remainders) accurately and efficiently. Interpret any remainders. &lt;br /&gt;
&lt;br /&gt;
Or some of the geometric topics such as: &amp;lt;br&amp;gt;&lt;br /&gt;
*Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes. &amp;lt;br&amp;gt;&lt;br /&gt;
*Recognize similar figures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Contact me:====&lt;br /&gt;
email: gtb2909@rit.edu&amp;lt;br&amp;gt;&lt;br /&gt;
AIM: eldr4c&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=24972</id>
		<title>Math4Team/RIT/Alumni/Spring-2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=24972"/>
		<updated>2009-04-03T06:15:59Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Computer Science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Computer Engineering Technology==&lt;br /&gt;
===Kennedy Kong===&lt;br /&gt;
2nd Year&lt;br /&gt;
I am interested in having the other side touch pads running and integrate them with some kinda of software. &lt;br /&gt;
I am interested in also having a web cam program running, but that seems to be taken by an external team. I might collaborate with the webcam group.&lt;br /&gt;
&lt;br /&gt;
==Computer Science==&lt;br /&gt;
===[[User:Mdd8919 | Mitchell DeMarco]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Enimihil|Gregory Stevens]]===&lt;br /&gt;
5th Year (Graduating after this class)&lt;br /&gt;
&lt;br /&gt;
===James Kolb===&lt;br /&gt;
4th Year (Double majoring in Math)&lt;br /&gt;
&lt;br /&gt;
===Nathaniel Case===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:EricMallon|Eric Mallon]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Eldrac|G. Tyler Bragdon]]===&lt;br /&gt;
3rd Year (Minoring in Math)&lt;br /&gt;
&lt;br /&gt;
==Information Technology==&lt;br /&gt;
===[[User:bjr9081|Brendan Reen]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
===[[User:bbl5660|Brian Long]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
==Photo Journalism==&lt;br /&gt;
===Jonathan Sanger===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
==Networking==&lt;br /&gt;
===[[User:Classclownfish | Abbi Honeycutt]]===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
===Anthony King===&lt;br /&gt;
2nd year&lt;br /&gt;
===Steven Schoenfeld===&lt;br /&gt;
4th year&lt;br /&gt;
===Jameson Finney===&lt;br /&gt;
3rd year&lt;br /&gt;
===[[User:dbj4366 | Dennis Jalbert]]===&lt;br /&gt;
5th year (Graduating after this quarter)&lt;br /&gt;
&lt;br /&gt;
==Software Engineering==&lt;br /&gt;
===[[User:Cdaniels29 | Chris Daniels]]===&lt;br /&gt;
5th Year&lt;br /&gt;
&lt;br /&gt;
===Doug Krofcheck===&lt;br /&gt;
5th Year&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=24971</id>
		<title>Math4Team/RIT/Alumni/Spring-2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=Math4Team/RIT/Alumni/Spring-2009&amp;diff=24971"/>
		<updated>2009-04-03T06:15:49Z</updated>

		<summary type="html">&lt;p&gt;Eldrac: /* Computer Science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Computer Engineering Technology==&lt;br /&gt;
===Kennedy Kong===&lt;br /&gt;
2nd Year&lt;br /&gt;
I am interested in having the other side touch pads running and integrate them with some kinda of software. &lt;br /&gt;
I am interested in also having a web cam program running, but that seems to be taken by an external team. I might collaborate with the webcam group.&lt;br /&gt;
&lt;br /&gt;
==Computer Science==&lt;br /&gt;
===[[User:Mdd8919 | Mitchell DeMarco]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:Enimihil|Gregory Stevens]]===&lt;br /&gt;
5th Year (Graduating after this class)&lt;br /&gt;
&lt;br /&gt;
===James Kolb===&lt;br /&gt;
4th Year (Double majoring in Math)&lt;br /&gt;
&lt;br /&gt;
===Nathaniel Case===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
===[[User:EricMallon|Eric Mallon]]===&lt;br /&gt;
3rd Year&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Eldrac|G. Tyler Bragdon]]===&lt;br /&gt;
3rd Year (Minoring in Math)&lt;br /&gt;
&lt;br /&gt;
==Information Technology==&lt;br /&gt;
===[[User:bjr9081|Brendan Reen]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
===[[User:bbl5660|Brian Long]]===&lt;br /&gt;
4th Year&lt;br /&gt;
&lt;br /&gt;
==Photo Journalism==&lt;br /&gt;
===Jonathan Sanger===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
==Networking==&lt;br /&gt;
===[[User:Classclownfish | Abbi Honeycutt]]===&lt;br /&gt;
1st year&lt;br /&gt;
&lt;br /&gt;
===Anthony King===&lt;br /&gt;
2nd year&lt;br /&gt;
===Steven Schoenfeld===&lt;br /&gt;
4th year&lt;br /&gt;
===Jameson Finney===&lt;br /&gt;
3rd year&lt;br /&gt;
===[[User:dbj4366 | Dennis Jalbert]]===&lt;br /&gt;
5th year (Graduating after this quarter)&lt;br /&gt;
&lt;br /&gt;
==Software Engineering==&lt;br /&gt;
===[[User:Cdaniels29 | Chris Daniels]]===&lt;br /&gt;
5th Year&lt;br /&gt;
&lt;br /&gt;
===Doug Krofcheck===&lt;br /&gt;
5th Year&lt;/div&gt;</summary>
		<author><name>Eldrac</name></author>
	</entry>
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