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		<title>Walter: Created page with &quot;== Sugar Digest ==  1. I was on a flight from Miami to Boston with Reuben Caron last night during which we discussed the hot-button topic of Flash games. Reuben was on his way ba...&quot;</title>
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		<updated>2011-12-28T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Sugar Digest ==  1. I was on a flight from Miami to Boston with Reuben Caron last night during which we discussed the hot-button topic of Flash games. Reuben was on his way ba...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Sugar Digest ==&lt;br /&gt;
&lt;br /&gt;
1. I was on a flight from Miami to Boston with Reuben Caron last night during which we discussed the hot-button topic of Flash games. Reuben was on his way back from a deployment that was heavy into Flash and was looking for a way to wean itself from a dependency on deprecated software that was both opaque and power hungry. Having just finished porting a Flash game to Sugar--it really is not so difficult--I suggested that we encourage the deployment to Sugarize their Flash assets. So we took a quick scan through their library and chose a reflective-symmetry game as a place to start. Two hours later, we had [[Activities/Reflection|Reflection]] running in Sugar. Version 2, which I wrote on the train into Cambridge this morning includes collaboration and a mode of symmetry not available in the original Flash game. (At the urging of Sandra Thaxter, I have added a [[Activities/Reflection#The_backstory|backstory]] with a blow-by-blow description of the porting process.)&lt;br /&gt;
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[[File:Reflection-solution.png|200px|link=Activities/Reflection]]&lt;br /&gt;
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Ultimately, it comes down to sustainability. It is my opinion that deployments are capable of building capacity and writing simple Sugar activities that they can tailor to their needs, and this is a skill that pays off in the short term--no need to sustain Flash--and the long term--they learn to build tools to solve problems.&lt;br /&gt;
&lt;br /&gt;
2. I&amp;#039;ve been busy this week with some other programming tasks as well: enhancing Measure and Turtle Art to take advantage of stereo input: both analog audio and DC resistance modes. As a result, you can now attach multiple sensors to the microphone input of an XO 1.5 and read two channels of data. I wrote a simple [[:File:TAdual-sensor-mode.png|Turtle Art program]] to paint using a photo-resistor and a mechanical switch. Try doing that in Flash!!&lt;br /&gt;
&lt;br /&gt;
3. Christofer is doing more Sugar hacking (See [https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/303924_152746174826035_100002719595747_169168_604539697_n.jpg]).&lt;br /&gt;
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4. Aleksey Lim has gotten multilingual chat working again on the Sugar IRC channels (Well, just bilinugual for the moment: Spanish and English). Instructions on how to use the service are found [[Service/meeting/Usage#Multi-lingual_relaying|here]]. Translation is provided by the [http://apertium.org Apertium project]. The project accepts [http://wiki.apertium.org/wiki/Contributing_to_an_existing_pair contributions] to their translation system--those of you who are bilingual should please try to help.&lt;br /&gt;
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=== Sugar Labs ===&lt;br /&gt;
&lt;br /&gt;
Gary Martin has generated SOMs from the past few weeks of discussion on the IAEP mailing list:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:2011-Nov-26-Dec-2-som.jpg|2011 Nov 26th-Dec 2nd (45 emails)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visit our [http://planet.sugarlabs.org planet] for more updates about Sugar and Sugar deployments.&lt;br /&gt;
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[[Category:Sugar Digest]]&lt;/div&gt;</summary>
		<author><name>Walter</name></author>
	</entry>
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