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	<id>https://wiki.sugarlabs.org/index.php?action=history&amp;feed=atom&amp;title=Fortune_Hunter%2FDeveloper%27s_Corner%2FMilestone_Archives</id>
	<title>Fortune Hunter/Developer&#039;s Corner/Milestone Archives - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sugarlabs.org/index.php?action=history&amp;feed=atom&amp;title=Fortune_Hunter%2FDeveloper%27s_Corner%2FMilestone_Archives"/>
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	<updated>2026-05-26T02:28:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=Fortune_Hunter/Developer%27s_Corner/Milestone_Archives&amp;diff=53424&amp;oldid=prev</id>
		<title>Jlew: Created page with &#039;== Milestones ==  &#039;&#039;Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.&#039;&#039;  * denotes topic  &amp;rarr; denotes subtopic of above-listed topic   &#039;&#039;&#039;Precursor &amp;rarr; Weeks 1...&#039;</title>
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		<updated>2010-06-18T15:53:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Milestones ==  &amp;#039;&amp;#039;Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.&amp;#039;&amp;#039;  * denotes topic  → denotes subtopic of above-listed topic   &amp;#039;&amp;#039;&amp;#039;Precursor → Weeks 1...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Milestones ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* denotes topic&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; denotes subtopic of above-listed topic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Precursor &amp;amp;rarr; Weeks 1 - 2&amp;#039;&amp;#039;&amp;#039; (September 6 - September 26, 2009)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;familiarize with OLPC XOs&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;familiarize with open source community&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;familiarize with git versioning&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;familiarize with python&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 3&amp;#039;&amp;#039;&amp;#039; (September 27 - October 3)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;mess with GB mode&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;set up and familiarize new git repository&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;class structure&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;review python&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;familiarize with pygame&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;cannibalize!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 4&amp;#039;&amp;#039;&amp;#039; (October 4 - October 10)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;work on prototyping of tougher game elements&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;create class structure&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin coding world (map)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 5&amp;#039;&amp;#039;&amp;#039; (October 11 - October 17)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin coding travel system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;ability to move from room to room&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin coding combat system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;get the &amp;#039;combat stage&amp;#039; set up for functionality&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;work on placeholder graphics to be loaded into game&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 6 - 7&amp;#039;&amp;#039;&amp;#039; (October 18 - October 31)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish travel system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;debug any issues or conflicts&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;text notifications of choices&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;polish it off to fully working&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish combat system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;have exchange of turns&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;menu that works for choices&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;text notification for choices&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;basic battle is functional from start to finish&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;switch between travel and combat system from main world&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 8&amp;#039;&amp;#039;&amp;#039; (November 1 - November 7)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin working on GUI and Menu systems&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;set up in game&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;make functional&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 9&amp;#039;&amp;#039;&amp;#039; (November 8 - November 14)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;game design documentation!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;extremely detailed account of current project and future goals/ directions.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;additional features:&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;student vs class progress, class vs class progress - data analysis&amp;lt;/s&amp;gt; - moved to future&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;multiple graphic sets (region based)&amp;lt;/s&amp;gt; - moved to future&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 10+&amp;#039;&amp;#039;&amp;#039; (November 14 - November 28)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;catch up to milestones&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;test copy of game thus far&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;improve elements&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;KEEP TESTING AND ADDING CONTENT!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;more time granted!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 11&amp;#039;&amp;#039;&amp;#039; (November 29 - December 5)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish implementing Battle Menus&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;add in final graphics for battle menus&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;add division and geometry attacks&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish alpha version of the Battle Engine&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;integrate and test the Battle Engine with the Battle Menus and Main game.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin level designing&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 12&amp;#039;&amp;#039;&amp;#039; (December 6 - December 12)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;fix bugs in Battle Engine.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add equipment, items, enemies, and bosses into Battle System&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;improve enemy battle AI.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add more special attacks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin Advanced testing of beta Battle Engine.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;polish level 1 design&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;make more dungeons&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 13+&amp;#039;&amp;#039;&amp;#039; (December 13 - January 2, 2010)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish fixing bugs in Battle Engine.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;design door locks/puzzles&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;rapid prototyping of door locks and puzzles&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;design puzzle rooms&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;allow for a play through with multiple dungeons&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Usability Testing&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;user group meeting @ RIT&amp;#039;s Innovation Center, thursday 7-9pm&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 14&amp;#039;&amp;#039;&amp;#039; (January 3 - January 9)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;redesign based on user tests&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr; &amp;lt;s&amp;gt;code to reflect design changes&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add more puzzles and levels&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;test new puzzles and levels&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin work on Shop feature&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 15&amp;#039;&amp;#039;&amp;#039; (January 10 - January 16)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish shop feature&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;integrate Shop with main game&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;complete Beta version of game&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;user testing&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;start designing/scripting storyline&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;start designing teacher side tools&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 16&amp;#039;&amp;#039;&amp;#039; (January 17 - January 23)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin coding Teacher Level Creator&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;begin coding student stat system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add more art assets (music, sound effects, art)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 17&amp;#039;&amp;#039;&amp;#039; (January 24 - January 30)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finalize all official level designs, and implement in game&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;continue coding level editor&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;continue coding stats system&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* finalize storyline&lt;br /&gt;
&lt;br /&gt;
* implement story and cut scenes -&amp;gt; (put on hold)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;user group meeting @ RIT&amp;#039;s Innovation Center, thursday 7-9pm&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;retest levels and add in updated art work as needed&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 18&amp;#039;&amp;#039;&amp;#039; (January 31 - February 6)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add in additional sounds/cut scenes&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;add in stats and re-design stages if needed&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish Stat System&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;finish Level editor&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* integrate into one teacher GUI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 19&amp;#039;&amp;#039;&amp;#039; (February 7 - February 13)&lt;br /&gt;
&lt;br /&gt;
* user tests of teacher GUI&lt;br /&gt;
&lt;br /&gt;
* re-design/re-code phase&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;compile game into xo activity&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;compile teacher gui into xo activity&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;make different story/art assets available based on locale&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Week 20+&amp;#039;&amp;#039;&amp;#039; (February 14 - March 7)&lt;br /&gt;
&lt;br /&gt;
* final debugging/design/coding&lt;br /&gt;
&lt;br /&gt;
* packaging and advertisement&lt;br /&gt;
&lt;br /&gt;
* run final user test and globailzition checks&lt;br /&gt;
&lt;br /&gt;
* finalize localization options&lt;br /&gt;
&lt;br /&gt;
* release activity for XO&lt;/div&gt;</summary>
		<author><name>Jlew</name></author>
	</entry>
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