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	<id>https://wiki.sugarlabs.org/index.php?action=history&amp;feed=atom&amp;title=User%3ATaylor2412%2FGameIdea</id>
	<title>User:Taylor2412/GameIdea - Revision history</title>
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	<updated>2026-04-04T22:01:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=58088&amp;oldid=prev</id>
		<title>Neophyte-rep: /* My Game Idea */ angel -&gt; angle  Some things spell check can&#039;t catch.</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=58088&amp;oldid=prev"/>
		<updated>2010-10-08T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;My Game Idea: &lt;/span&gt; angel -&amp;gt; angle  Some things spell check can&amp;#039;t catch.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 8 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have NOT set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the second option (moving from one spot to another) would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select one you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the Pythagorean Theorem (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &quot;You have a 50% chance of hitting that player from here.&quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pythagorean Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view showing yourself and the NPC and you will select the percentage of your total power and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angel &lt;/del&gt;at which you would like to throw.  There&#039;s a lot of room for more math related concepts and possible different modes within this game, but that is my basic idea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have NOT set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the second option (moving from one spot to another) would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select one you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the Pythagorean Theorem (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &quot;You have a 50% chance of hitting that player from here.&quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pythagorean Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view showing yourself and the NPC and you will select the percentage of your total power and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angle &lt;/ins&gt;at which you would like to throw.  There&#039;s a lot of room for more math related concepts and possible different modes within this game, but that is my basic idea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Screen Shots==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Screen Shots==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soon to come&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soon to come&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neophyte-rep</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=42980&amp;oldid=prev</id>
		<title>Taylor2412 at 23:58, 14 January 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=42980&amp;oldid=prev"/>
		<updated>2010-01-14T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:58, 14 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==UPDATE==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- http://wiki.sugarlabs.org/go/PacMath#How_It_Works --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to class (RIT OLPC Seminar) specification I needed a teammate to continue on with this idea and was unable to get one because, understandably, many people wanted to contribute to previously existing ideas.  Therefore as of now I am working on the [[PacMath#How_It_Works|PacMath]] project which I think is a cool idea and really hope we are able to get at least our basic idea done.  As for my idea I&#039;d like to complete it at some point and I am hoping that my experience to come with PacMath will improve my very minimal knowledge of Python.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have NOT set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the second option (moving from one spot to another) would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select one you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the Pythagorean Theorem (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &amp;quot;You have a 50% chance of hitting that player from here.&amp;quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pythagorean Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view showing yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw.  There&amp;#039;s a lot of room for more math related concepts and possible different modes within this game, but that is my basic idea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have NOT set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the second option (moving from one spot to another) would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select one you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the Pythagorean Theorem (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &amp;quot;You have a 50% chance of hitting that player from here.&amp;quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pythagorean Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view showing yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw.  There&amp;#039;s a lot of room for more math related concepts and possible different modes within this game, but that is my basic idea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Screen Shots==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soon to come&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taylor2412</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=42979&amp;oldid=prev</id>
		<title>Taylor2412 at 23:44, 14 January 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=42979&amp;oldid=prev"/>
		<updated>2010-01-14T23:44:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 14 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==My Game Idea==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/del&gt;would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathagorean Thereom &lt;/del&gt;(Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &quot;You have a 50% chance of hitting that player from here.&quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathagorean &lt;/del&gt;Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show &lt;/del&gt;yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw.  There&#039;s a lot of room for more math related concepts and possible different modes within this game, but that is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;basic idea.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Math4 related program is actually a game based on a snow ball fight.  I have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NOT &lt;/ins&gt;set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second option (moving from one spot to another) &lt;/ins&gt;would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pythagorean Theorem &lt;/ins&gt;(Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &quot;You have a 50% chance of hitting that player from here.&quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pythagorean &lt;/ins&gt;Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing &lt;/ins&gt;yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw.  There&#039;s a lot of room for more math related concepts and possible different modes within this game, but that is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my &lt;/ins&gt;basic idea.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taylor2412</name></author>
	</entry>
	<entry>
		<id>https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=41893&amp;oldid=prev</id>
		<title>Taylor2412: Created page with &#039;==My Game Idea==  My Math4 related program is actually a game based on a snow ball fight.  I have set in stone whether it will be something where you have complete freedom of mov…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sugarlabs.org/index.php?title=User:Taylor2412/GameIdea&amp;diff=41893&amp;oldid=prev"/>
		<updated>2009-12-17T22:59:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==My Game Idea==  My Math4 related program is actually a game based on a snow ball fight.  I have set in stone whether it will be something where you have complete freedom of mov…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==My Game Idea==&lt;br /&gt;
&lt;br /&gt;
My Math4 related program is actually a game based on a snow ball fight.  I have set in stone whether it will be something where you have complete freedom of movement or whether you can only move from one spot to another.  The way the later would work is you have the choice of going Back, Forward, Left, or Right (the arrow keys, possible WASD) and once you select on you are shown running to another spot where you can hide behind something and have cover from others (PC) trying to hit you with a snow ball.  The Math that will be involved is the Pathagorean Thereom (Geometry) to determine how far you are from an NPC you may be trying to hit with a snow ball (would be an overhead view); you need to know this because you can only throw a certain distance which is also not set in stone.  Additionally the player will need to understand percentages, decimals and factions and an example of this is they may be given a stat: &amp;quot;You have a 50% chance of hitting that player from here.&amp;quot;  Then they may be given the chance to convert that to a fraction (50% = 0.5 = 1/2) and if they are correct then their chances of hitting the NPC go up, but they need to make sure they are close enough (Pathagorean Theorem) or they will not throw it far enough.  Once they decide to throw there will be a side view show yourself and the NPC and you will select the percentage of your total power and the angel at which you would like to throw.  There&amp;#039;s a lot of room for more math related concepts and possible different modes within this game, but that is may basic idea.&lt;/div&gt;</summary>
		<author><name>Taylor2412</name></author>
	</entry>
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