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− | ==Description== | + | {{TOCright}} |
| + | ==Group Members== |
| + | |
| + | [[user:TS1593|Tom Sekovski]], [[user:kdh7733|Kevin Hockey]] |
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| + | ==Project Description== |
| Incorporating math and color theory onto a platformer, create a fun and educational activity targeted at 4th grade Math students. The activity uses elements of platform games with obstacles and puzzle solving to teach addition and multiplication of fractions while keeping the player entertained. | | Incorporating math and color theory onto a platformer, create a fun and educational activity targeted at 4th grade Math students. The activity uses elements of platform games with obstacles and puzzle solving to teach addition and multiplication of fractions while keeping the player entertained. |
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| Player’s avatar continually bounces and using colors collected from the paint bucket can use special abilities such as enhanced jumps and speed to overcome obstacles and solve puzzles. | | Player’s avatar continually bounces and using colors collected from the paint bucket can use special abilities such as enhanced jumps and speed to overcome obstacles and solve puzzles. |
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− | ==Rough Level Concepts== | + | ==Implemented Domains== |
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| + | ==Project Plans== |
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| + | Must Implement:<br> |
| + | *Question Generator for each convention<br> |
| + | *Achievements and "award box"<br> |
| + | *Local Scoreboard - saves your best times etc.<br> |
| + | *Re-implement GB mode differently<br> |
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| + | Cool If:<br> |
| + | *Local Multiplayer<br> |
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| + | ==Future Plans== |
| + | *Online play and leaderboards |
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| + | ==Concept Art & Design Sketches== |
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| [[Image:Colour_The_Part_Level_1.jpg]] | | [[Image:Colour_The_Part_Level_1.jpg]] |
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| [[Image:Colour_The_Part_Level_3.jpg]] | | [[Image:Colour_The_Part_Level_3.jpg]] |
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| + | ==How To Play== |
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| + | ==Lesson Plan== |
| + | 1. Implemented Domains:4.N.12, 4.N.4, 4.N.7 <br> |
| + | 2. Preparation/Materials:<br> |
| + | *Each student must be instructed on how to use the laptop in gameboy mode, using the up/down right/left arrow pad. |
| + | *The students should already know the implemented domains as this game is more of a way to re-affirm what they already know through exploring their puzzle solving skills. |
| + | *Each student should have their own XO. |
| + | 3. Goals:<br> |
| + | *This game is meant to be a way in which students can cement concepts they have already learned, but they'll be doing it in a way where they'll also be having fun and learning puzzle solving skills by doing it in a maze-like environment. |
| + | *Have the students review multiplication, fractions and factorization. |
| + | *Have the students build puzzle solving skills. |
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| + | ==Project Files== |
| + | None |
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| + | ==Contacts== |
| + | |
| + | Spence Thompson: stt6741@rit.edu |
| + | <br> |
| + | Forrest Marvez: fmarvez@gmail.com |
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| ==Development Plan== | | ==Development Plan== |
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| The project goal is complete the 10 levels by the end of the Fall 2009 quarter. Our project will be made publically available on SugarLabs with a Wiki and goals so that other developers may pick the project up or continue it. Final delivery will be an OLPC activity with documentation, artwork, and source code. | | The project goal is complete the 10 levels by the end of the Fall 2009 quarter. Our project will be made publically available on SugarLabs with a Wiki and goals so that other developers may pick the project up or continue it. Final delivery will be an OLPC activity with documentation, artwork, and source code. |
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− | ==Team==
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− | * Forrest Marvez
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− | * Spence Thompson
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