Development Team/Issues: Difference between revisions

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* ability to operate applications when running in grayscale mode
* ability to operate applications when running in grayscale mode
* lower effective resolution in color mode: some applications will find this hard
* lower effective resolution in color mode: some applications will find this hard
* the hardware does support alpha blending (Porter-Duff compositing), so we expect to eventually support this well
* no 3D hardware: we don't have shaded triangles or a geometry pipe; so any OpenGL used will be based on Mesa, and without hardware, will be very slow
* choice of libraries and required applications: you may not have the dependencies you might need, or they might come at too high a memory cost. We will attempt to inventory what you can "count on" in the basic system as it becomes clear.
* choice of libraries and required applications: you may not have the dependencies you might need, or they might come at too high a memory cost. We will attempt to inventory what you can "count on" in the basic system as it becomes clear.
* graphical activity that does not turn itself off quickly
* graphical activity that does not turn itself off quickly; we want to save power
* CPU performance: the system is slow relative to current desktops, though fast relative to desktops at the turn of the millenium.
* CPU performance: the system is slow relative to current desktops, though fast relative to desktops at the turn of the millenium.
* power consumption: if your application is CPU bound for long periods, or routinely requires itself to be run (can't be suspended well), this isn't good
* power consumption: if your application is CPU bound for long periods, or routinely requires itself to be run (can't be suspended well), this isn't good