PacMath: Difference between revisions
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==Milestones - Fall 2010== | ==Milestones - Fall 2010== | ||
* | * Week 7 | ||
** <s>Gain git access (.5 hrs) </s> | ** <s>Gain git access (.5 hrs) </s> | ||
** Evaluate game direction and idea (2 hrs) | ** Evaluate game direction and idea (2 hrs) | ||
** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse | ** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse | ||
<br/> | <br/> | ||
* | * Week 8 | ||
** Document game idea and play (2 hrs) | ** Document game idea and play (2 hrs) | ||
** Decide on feedback mechanism (Score, Lives, …) (1 hr) | ** Decide on feedback mechanism (Score, Lives, …) (1 hr) | ||
** Refactor collision detection system (5 hrs) | ** Refactor collision detection system (5 hrs) | ||
<br/> | <br/> | ||
* | * Week 9 | ||
** Sugarize the activity (5 hrs) | ** Sugarize the activity (5 hrs) | ||
** Implement multiple level capability (5 hrs) | ** Implement multiple level capability (5 hrs) | ||
** Refine ghost movement (5 hrs) | ** Refine ghost movement (5 hrs) | ||
<br/> | <br/> | ||
* | * Week 10 | ||
** Improve game speed (5 hrs) | ** Improve game speed (5 hrs) | ||
** Beautify game, intuitively redesign the UI (5 hrs) | ** Beautify game, intuitively redesign the UI (5 hrs) | ||
<br/> | <br/> | ||
* | * Week 11 | ||
** Finishing touches (2 hrs) | ** Finishing touches (2 hrs) | ||
** Usability testing (2 hrs) | ** Usability testing (2 hrs) |