Difference between revisions of "Fortune Hunter"

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= Game Elements =
+
{{Fortune_Hunter/Navigation}}
  
Placeholder Splash Screen
 
http://i8.photobucket.com/albums/a11/chouji2/RMXP%20Resources/MPGTitleScreenFinal.png
 
  
== Game Concept (description) ==
+
{{TOCright}}
  
TEXTadventure (working title) is a single player educational adventure that teaches fourth grade curriculum mathematics through creative and innovative means. The player controls an unnamed (currently) hero that must progress through maze-like dungeons, solve puzzles, and defeat enemies in a two dimensional world to find the exit.
+
http://fc00.deviantart.net/fs70/f/2010/179/b/9/Fortune_Hunter_logo_by_chouji2.png
  
Each level is comprised of randomly generated dungeons that will create various difficulty mazes for the player to navigate. Along the way will be many types of enemies that each focus in certain elements of the curriculum. While each level will predominantly focus on newer topics to the player, defeating a certain number of enemies will prove mastery of the skills and unlock newer challenges while still honing in on the previous skills trainings. This will provide a way to focus on new tasks and provide reiteration of the knowledge already known. The end of each level will consist of a boss fight which will act as a topic overview.
+
{{:Fortune Hunter/status}}
 +
== Abstract ==
  
== Objectives ==
+
:Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.
  
The objective of this project is to teach fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [[http://wiki.sugarlabs.org/go/TEXTadventure#Curriculum_Elements Curriculum Elements]] for incorporated curriculum topics.
+
== Getting Started ==
  
== Story & Characters ==
+
:Welcome to the Fortune Hunter™ experience! Please use the '''[http://wiki.sugarlabs.org/go/Fortune_Hunter Navigation Panel]''' located at the top and bottom of each page to move around the wiki. A '''Table of Contents''' is located in the upper-right corner of each page as well.
  
There is currently no developed storyline for this project.
+
:Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
  
== Gameplay ==
+
:Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:
=== GUI ===
 
  
Several GUI options are being considered now.  The first is to have a number pad to the left of the screen, text log on the bottom, map in the upper left, and graphics in the center. (Figure A)
 
  
The second is to have the number pad as a part of battle graphics (attached to the player's first person perspective somehow). (Figure B)
+
:''Home'' - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.  
  
 +
:''Developer's Corner'' - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
  
http://people.rit.edu/jam2707/media/image/OLPC/Screen1.jpg http://people.rit.edu/jam2707/media/image/OLPC/Screen2.jpg
+
:''Game Mechanics'' - Learn about the game play. Anything related to the game's functionality is located here.
http://s656.photobucket.com/albums/uu290/Vanilla_Shadow/sampleScreen.jpg
 
  
In addition to these, there is a stats screen, an equipment screen, and a shop screen.
+
:''Game Elements'' - Learn about the characters, enemies, items, weapons, armor, etc. here!
  
=== Menus ===
+
:''Game Features'' - Here is the place to check out details on some unique Fortune Hunter™ game features.
  
Within the game there will be multiple menus. Here we will outline what each menu's purpose is and each of the buttons/controls that will be available through the menu.
+
:''Fortune Maker'' - Learn everything there is to know about Fortune Maker™, the user custom level creator.
=====Menu=====
 
=== Controls ===
 
==== Movement ====
 
  
In normal mode, players can click on doors to progress to check that door and see if it is unlocked.  If the door is unlocked, they progress to the next room.
+
:''Dungeon Guide'' - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
  
In "gameboy mode" the player can use the arrow pad on the left of the screen to check the door in that direction.  If the door is unlocked, they progress to the next room.
+
:''Education'' - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
  
==== Combat ====
+
:''Media'' - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!
  
When the player moves into a room containing enemies, a battle will start.  Battle will be carried out by means of "clashes."  Each clash represents a possible attack or action, and will be shown as a math problem that the player will have to solve.  The player will enter the answer in normal mode by clicking on the text field at the bottom of the screen, and entering the numerical answer using the number keys on the keyboard.  In "gameboy mode" there will be a numberpad on-screen, and the player will be able to highlight a number or symbol with the directional pad, and select by pressing one of the keys on the right side.
 
  
==== Shop ====
+
== Helping Out ==
  
The player can access the shop any time not in battle during the game by pressing one of the right side buttons. Once in the shop, the player can select an item by using the directional pad, or by clicking on it. Once the  item is selected, its price will be displayed as a relational math problem which the player must solve. The answer is entered the same way as in combat.
+
You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu].
  
== Critical Path ==
+
== News Feed ==
=== Level Progression ===
 
  
Each dungeon will introduce a distinct mathematical concept, and each dungeon will be comprised of several levels of increasing difficulty.
+
:This spot is dedicated to news announcements regarding the project.
  
At the beginning of each level, the player will face the entrance of the dungeon. In each room, if there are no enemies left, the player will have a decision as to where to go next based on where in the dungeon they are.
+
:→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his [http://knightmearh.blogspot.com/search/label/Fortune%20Hunter blog] for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our [https://fedorahosted.org/fortune_hunter/report/1 Trac page]! Thanks, and I'll update again when there is need.
  
As the player moves through the dungeon, they will face enemies which they will have to fight by solving math problems. If the player answers enough questions correctly in a battle, they will win the battle. However, if they continue to answer questions wrong, they will be damaged and eventually die.  When the player dies, they will be faced with the option to quit to the main screen, or to restart the level.  Once the player answers enough math problems correctly or defeats enough enemies, a teleporter will appear which will take them to the next level of the dungeon.
+
:→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
  
When the player reaches the end of the dungeon, they will encounter a boss which will confront them with numerous timed math problems to ensure mastery of the dungeon's concepts. There is also a possibility of an end of level puzzle which will require players to solve geometry based puzzles to progress.
+
:→ 02.05.10 - New links added to MEDIA section.
  
=== Game Completion ===
+
:→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
updating...
+
:→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
== Education ==
+
:→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
=== Classroom Application ===
 
  
This game will be used to assist with math topics taught in the classroom and will be excellent reinforcement material.
+
:→ 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
  
=== Curriculum Elements ===
+
:→ 01.01.10 - Happy New Year!!
  
This game covers elements of the fourth grade math curriculum currently in use at Boston, MA, USA. The complete listing of the curriculum is available here: [[http://wiki.sugarlabs.org/go/Math4Team/Resources/Curriculum_Chart Full Curriculum Framework]].
+
:→ 12.16.09 - Rearranged the wiki into sections and added [http://wiki.sugarlabs.org/go/Fortune_Hunter navigation] at the top of the page.
  
The following topics are covered in this game activity.
+
:→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
  
{| border="5"
+
:→ 12.04.09 - Watch game demos on [http://www.youtube.com/user/maFortuneHunter our youtube channel]
|+ Implemented Curriculum Framework
 
! NUMBER SENSE AND OPERATIONS
 
|-
 
! 4.N.3
 
| Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on the number line.
 
|-
 
! 4.N.4
 
| Select, use, and explain models to relate common fractions and mixed numbers (1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, and 11/2), find equivalent fractions, mixed numbers, and decimals, and order fractions.
 
|-
 
! 4.N.5
 
| Identify and generate equivalent forms of common decimals and fractions less than one whole (halves, quarters, fifths, and tenths).
 
|-
 
! 4.N.6
 
| Exhibit an understanding of the base ten number system by reading, naming, and writing decimals between 0 and 1 up to the hundredths.
 
|-
 
! 4.N.9
 
| Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations, e.g., 37 x 46 = 46 x 37, (5 x 7) x 2 = 5 x (7 x 2).
 
|-
 
! 4.N.11
 
| Know multiplication facts through 12 x 12 and related division facts. Use these facts to solve related multiplication problems and compute related problems, e.g., 3 x 5 is related to 30 x 50, 300 x 5, and 30 x 500.
 
|-
 
! 4.N.12
 
| Add and subtract (up to five-digit numbers) and multiply (up to three digits by two digits) accurately and efficiently.
 
|-
 
! 4.N.14
 
| Demonstrate in the classroom an understanding of and the ability to use the conventional algorithms for addition and subtraction (up to five-digit numbers), and multiplication (up to three digits by two digits).
 
|-
 
! GEOMETRY
 
|-
 
! 4.G.1
 
| Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes.
 
|-
 
! 4.G.3
 
| Recognize similar figures.
 
|-
 
! 4.G.4
 
| Identify angles as acute, right, or obtuse.
 
|-
 
! 4.G.7
 
| Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.
 
|-
 
! 4.G.9
 
| Predict and validate the results of partitioning, folding, and combining two- and three-dimensional shapes.
 
|-
 
! MEASUREMENT
 
|-
 
! 4.M.2
 
| Carry out simple unit conversions within a system of measurement, e.g., hours to minutes, cents to dollars, yards to feet or inches, etc.
 
|}
 
  
== Art ==
+
== Download ==
=== Concept Art Information ===
 
  
This is where we will place images of different concept art. Until we have determined a style we will be using, we will be placing images of various different styles up to try and determine which is best.
+
:Download the newest release of '''Fortune Hunter'''™ and '''Fortune Maker'''™!
  
http://i8.photobucket.com/albums/a11/chouji2/RMXP%20Resources/Goblin.jpg
+
'''PYGAME Library''' is required for play. Should be already installed on XO.
 +
To install Pygame on other OS, visit the [http://www.pygame.org/download.shtml pygame download page].
  
=== Reference Material Information ===
 
  
Updating...
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4272 Download Fortune Hunter™]
  
= Developer's Section =
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4274 Download Fortune Maker™]
== Meet the Team ==
 
  
[[User:KnightMearh| Jonathan Meschino]] (4th Year)
 
  
email: jmeschino@mail.rit.edu
+
=== Release Notes ===
  
 +
<table>
 +
<tr><td>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 4'''</div>
  
[[User:esk7610| Eric Kenvin]] (3rd Year)
+
&rarr; Coming soon! This release will see the game leave the experimental phase.
  
email: eric.kenvin@mail.rit.edu
+
</div>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4272 '''''Fortune Hunter''™ - Release Version 3''']</div>
  
 +
&rarr; Alpha public release! Improved game stability. Game now public on activities site.
  
[[User:prestonj| Preston Johnson]] (3rd Year)
+
&rarr; Python Imaging Library no longer a requirement to run game.
  
email: ppj4700@g.rit.edu
+
&rarr; Removed implemented FMCs for further testing/work efficiency.
  
 +
&rarr; Added / updated GUI graphics.
  
[[User:DaveSilver| David Silverman]] (3rd Year)
+
&rarr; Minimap updated.
  
email: drs5669@g.rit.edu
+
&rarr; Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).
  
 +
&rarr; Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.
  
Interested in joining our development team? Contact us for more information.
+
&rarr; Merchant graphics updated.
  
== Meetings ==
+
&rarr; Merchant shop screen updated for easier use.
  
Developer meetings:
+
&rarr; Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!
  
Where: Game Design Labs - Building 70-2500 @ RIT
+
&rarr; Dungeons properly broken up into 5 levels.
  
When: 5-8pm Thursdays
+
&rarr; Added 3 more dungeons to content.
  
6-8pm Saturdays (TBA-only if needed that week)
+
&rarr; Added more enemy types! Cave Yeti and Bonesprout now in game!
  
Meeting times and locations are subject to change as needed. For more information, contact someone on the team (see section [[http://wiki.sugarlabs.org/go/TEXTadventure#Meet_the_Team Meet the Team]]).
+
&rarr; Adjusted game difficulty. Should be easier to play.
  
== Milestones ==
+
&rarr; Added ice audio soundtrack to ice dungeon!
  
We are currently engaged in Week 3.
+
</div>
 +
</td><td valign="top">
  
* denotes major item
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Maker''™ - Release Version 2'''</div>
  
** denotes subtopic of above-listed item
+
&rarr; In progress...
  
 +
</div>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4274 '''''Fortune Maker''™ - Release Version 1''']</div>
  
Week 1
+
&rarr; Initial release for preview!
  
* Mess with gameboy mode
+
&rarr; Basic GUI implemented.
  
* Set up and familiarize new git repo
+
</div>
 +
</td></tr>
 +
<tr><td>
  
* Class structure
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 2'''</div>
  
* Review python
+
&rarr; Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.
  
* familiarize with pygame
+
&rarr; Travel system working.
  
* cannibalize!
+
&rarr; Combat system working.
  
 +
&rarr; Inventory and menu system working.
  
Week 2
+
&rarr; Merchant system working.
  
* work on prototyping of tougher game elements
+
&rarr; 7 implemented levels.
  
* create class structure
+
&rarr; Initial graphics and audio in place.
  
* begin coding world (map)
+
</div>
 +
</td></tr>
 +
<tr><td>
  
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 1'''</div>
  
Week 3
+
&rarr; Closed release.
  
* finish basic world
+
</div>
 +
</td></tr>
 +
</table>
  
* begin coding travel system
+
=== License ===
  
** ability to move from room to room
+
[http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png]
  
* begin coding combat system
+
'''Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License].'''
  
** get the 'stage' set up for functionality
+
Sugar Labs has our express permission to use this work for commercial purposes.
  
 +
== Navigation / Important Links ==
  
Week 4
+
:* [http://git.sugarlabs.org/projects/project-xavier Sugar Labs Git Repository - "Project XAVIER"] - Fortune Hunter & Fortune Maker
  
* finish travel system
+
:* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]
  
** debugged any issues or conflicts, text notifications of choices
+
:* [https://fedorahosted.org/mailman/listinfo/fortunehunter Fortune Hunter Mailing List]
  
* switch between travel and combat system
+
:* [http://webchat.freenode.net/?channels=MAFH Fortune Hunter IRC Channel] (#mafh)
  
* work on combat system
+
:* [http://www.youtube.com/user/maFortuneHunter Fortune Hunter Youtube Channel]
  
** have exchange of turns, menu that works for choices, text notification for choices
+
:* [https://fedorahosted.org/fortune_hunter/ Trac Bug Tracker]
  
* work on placeholder graphics to be loaded into game
+
== Introduction ==
  
 +
:Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
  
Week 5
+
:MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
  
* continue combat system
+
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
  
** HP & PP update, basic battle is functional from start to finish
+
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
  
* begin working on GUI and Menus
+
:Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
  
** set up Store and menu systems, equipping gear (weapon, armor, items)
+
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
  
* work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.
 
  
 +
=== Objectives ===
  
Week 6
+
:The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
  
* finish off all primary projects to ensure one play through of one level can happen start to finish
 
  
* work on actual graphics and load them into game (replace placeholders)
+
== Terminology ==
  
* game design documentation! extremely detailed account of current project and future goals/ directions.
+
:There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.
  
* additional features:
 
  
** student vs class progress, class vs class progress - data analysis
+
:• '''Accessory''': An item that can be equipped for bonus affects.
  
** multiple levels
+
:• '''Akhal''': The in-game currency units.
  
** multiple graphic sets (region based)
+
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.
  
** possible alternate game modes
+
:• '''Armor''': An item that can be equipped for additional defense.
  
 +
:• '''Attack''': What the player uses to deal damage to enemies.
  
Week 7
+
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.
  
* TESTING!
+
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
  
* KEEP TESTING AND ADDING CONTENT
+
:• '''Bonus Power''': Additional affects added to the basic statistics of the player.
  
== Future Development ==
+
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
  
updating...
+
:• '''Combat''': A sequence in which the player must fight enemies.
  
== Progression ==
+
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
  
-input read from handheld mode
+
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
  
-Preliminary GUI coding:
+
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.
  
  full GUI with placeholder images
+
:• '''Damage / dmg''': The amount of health points lost during a successful attack.
  Text field with scrolling text
 
  Image swapping for traversal with placeholder images
 
  
Looking at the Dungeon class (dungeons of mongo) for dungeon generation here
+
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
  https://fedorahosted.org/dungeonsofmongo/browser/mongo.py
 
  
== Bugs/ Fixes ==
+
:• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight.
  
Not applicable yet.
+
:• '''Enemy''': A hostile opponent faced in the game.
  
== Game Suggestions ==
+
:• '''Equipment''': Refers to items that are currently equipped to the player for use.
 
- Have the players defeat monsters and solve puzzles by solving math questions
 
  
- Have a small on-screen map to help players navigate through the dungeon
+
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.
 +
 
 +
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.
 +
 
 +
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
 +
 
 +
:• '''Health Meter''': This meter shows the current health status.
 +
 
 +
:• '''HP''': Health points. The player’s game is over when their health points reach zero.
 +
 
 +
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.
 +
 
 +
:• '''Inventory''': All of the items and equipment that the player is currently holding.
 +
 
 +
:• '''Item''': Usable items that can be used at any time and have various affects.
 +
 
 +
:• '''Key Item''': Important items found in the game required for progression.
 +
 
 +
:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit.
 +
 
 +
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
 +
 
 +
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
 +
 
 +
:• '''Mini Map''': A small on-screen map used for navigational purposes.
 +
 
 +
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
 +
 
 +
:• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment.
 +
 
 +
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
 +
 
 +
:• '''Weapon''': An item that can be equipped for additional attack power.
 +
 
 +
 
 +
{{Fortune_Hunter/Navigation}}

Latest revision as of 03:03, 15 November 2010

Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media


Fortune_Hunter_logo_by_chouji2.png


Status: Released Prototype
In Rewrite Process (In Progress)
Group Members: Jonathan Meschino, Eric Kenvin, David Silverman, Kevin Hockey, Justin Lewis, Mike DeVine, JT Mengel, Travis Cole, Somara Atkinson
Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world.

For more information or to download, visit our wiki site.

Abstract

Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.

Getting Started

Welcome to the Fortune Hunter™ experience! Please use the Navigation Panel located at the top and bottom of each page to move around the wiki. A Table of Contents is located in the upper-right corner of each page as well.
Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:


Home - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.
Developer's Corner - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
Game Mechanics - Learn about the game play. Anything related to the game's functionality is located here.
Game Elements - Learn about the characters, enemies, items, weapons, armor, etc. here!
Game Features - Here is the place to check out details on some unique Fortune Hunter™ game features.
Fortune Maker - Learn everything there is to know about Fortune Maker™, the user custom level creator.
Dungeon Guide - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
Education - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
Media - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!


Helping Out

You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to jmeschino@mail.rit.edu.

News Feed

This spot is dedicated to news announcements regarding the project.
→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact jmeschino@mail.rit.edu; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his blog for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our Trac page! Thanks, and I'll update again when there is need.
→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
→ 02.05.10 - New links added to MEDIA section.
→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
→ 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
→ 01.01.10 - Happy New Year!!
→ 12.16.09 - Rearranged the wiki into sections and added navigation at the top of the page.
→ 12.07.09 - Created a working XO activity file. File can be found here
→ 12.04.09 - Watch game demos on our youtube channel

Download

Download the newest release of Fortune Hunter™ and Fortune Maker™!
PYGAME Library is required for play. Should be already installed on XO.
To install Pygame on other OS, visit the pygame download page.


Download Fortune Hunter™
Download Fortune Maker™


Release Notes

Fortune Hunter™ - Release Version 4

→ Coming soon! This release will see the game leave the experimental phase.

→ Alpha public release! Improved game stability. Game now public on activities site.

→ Python Imaging Library no longer a requirement to run game.

→ Removed implemented FMCs for further testing/work efficiency.

→ Added / updated GUI graphics.

→ Minimap updated.

→ Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).

→ Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.

→ Merchant graphics updated.

→ Merchant shop screen updated for easier use.

→ Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!

→ Dungeons properly broken up into 5 levels.

→ Added 3 more dungeons to content.

→ Added more enemy types! Cave Yeti and Bonesprout now in game!

→ Adjusted game difficulty. Should be easier to play.

→ Added ice audio soundtrack to ice dungeon!

Fortune Maker™ - Release Version 2

→ In progress...

→ Initial release for preview!

→ Basic GUI implemented.

Fortune Hunter™ - Release Version 2

→ Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.

→ Travel system working.

→ Combat system working.

→ Inventory and menu system working.

→ Merchant system working.

→ 7 implemented levels.

→ Initial graphics and audio in place.

Fortune Hunter™ - Release Version 1

→ Closed release.

License

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Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Sugar Labs has our express permission to use this work for commercial purposes.

Navigation / Important Links

Introduction

Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
Arith entered the chilly, dark structure alone; unaware of what lay in wait…


Objectives

The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See Curriculum Elements for incorporated curriculum topics and Lesson Plan for a lesson plan to use in the classroom.


Terminology

There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.


Accessory: An item that can be equipped for bonus affects.
Akhal: The in-game currency units.
Amulet Search: A search executed by using the amulet to uncover hidden secrets.
Armor: An item that can be equipped for additional defense.
Attack: What the player uses to deal damage to enemies.
Attack Power: The strength of an attack. The higher the attack, the more damage dealt.
Basic Attack: A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
Bonus Power: Additional affects added to the basic statistics of the player.
Boss: This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
Combat: A sequence in which the player must fight enemies.
Combat Timer: This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
Critical Attack: An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
Cutscene: A halt during game play to provide story elements and hints to the player.
Damage / dmg: The amount of health points lost during a successful attack.
Defense Power: The ability to minimize damage dealt. The higher the defense, the less damage is received.
Dungeon: A series of levels connected to one another following the same theme, ending with a boss fight.
Enemy: A hostile opponent faced in the game.
Equipment: Refers to items that are currently equipped to the player for use.
FMC (Full Motion Comic): A video that interrupts game play to show story progression. This video is in the style of a motion comic.
FMV (Full Motion Video): A video that interrupts game play to show story progression. This video is in the style of a typical movie.
GB Mode: Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
Health Meter: This meter shows the current health status.
HP: Health points. The player’s game is over when their health points reach zero.
HUD (Heads Up Display): Refers to the graphical elements presented on screen.
Inventory: All of the items and equipment that the player is currently holding.
Item: Usable items that can be used at any time and have various affects.
Key Item: Important items found in the game required for progression.
Level: A map consisting of multiple rooms which the player must explore in order to find the exit.
Macro Map: A larger version of the mini map. It allows players to see a greater area.
Magic Attack: This type of attack requires the player to solve geometry and graphing related problems.
Mini Map: A small on-screen map used for navigational purposes.
PC Mode: Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
Shop: In-game shop. The player can travel to the shop to purchase or sell items or equipment.
Special Attack: This type of attack requires the player to solve fraction related problems.
Weapon: An item that can be equipped for additional attack power.


Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media