Fortune Hunter/Game Mechanics: Difference between revisions
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:Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during. | :Setup the XO monitor so it is open, with the keyboard to its front. Players will then utilize the keyboard and touch pad for game input. This configuration is known as PC mode. The touch pad, up, right, down, left keys, and W, A, S, D keys are used for movement. Players can point and click on on-screen elements to interact using the touch pad or simply move using the above-mentioned keys. The full keyboard is used when player input is necessary. The enter / return key acts as a select tool. Other keyboard functions will vary depending on the activity / situation at hand and will be defined during. | ||
Currently, the controls for keyboard input are mapped as follows. | |||
Traveling: | |||
UP → Enter door. | |||
DOWN → (nothing) | |||
LEFT/RIGHT → Change direction. | |||
E → Pick up items. | |||
E(hold) → Amulet search. | |||
I → Open pause menu/inventory. | |||
M → Open map. | |||
Menus/Battle/Merchant: | |||
UP/DOWN → Move cursor up or down. | |||
LEFT/RIGHT → Move cursor left or right. | |||
ENTER → Select or confirm. | |||
== Menu Systems == | == Menu Systems == | ||
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:The | :The title menu is the first screen you will be brought to after starting Fortune Hunter™. Here, you can change options, start game play, or exit Fortune Hunter™. | ||
==== Adventure Play ==== | |||
Selecting ''adventure play'' will bring you to the adventure menu. | |||
: | :Select ''continue'' to resume game play from your most current save status. | ||
: | :Select ''level select'' to begin a game in any previously completed levels. | ||
: | :Select ''load game'' to load a different saved game profile. | ||
: | :Select ''new game'' to begin a new save profile and start the game from the beginning. | ||
: | :Select ''return to title'' to go back to the title menu screen. | ||
==== Creative Play ==== | |||
Selecting ''creative play'' will bring you to the creative menu. | |||
:Select ''play custom map'' to play a map created using Fortune Maker™. | |||
:Select ''new custom map'' to quit Fortune Hunter™ in order to load Fortune Maker™. | |||
:Select ''share map'' to give or receive custom maps to friends. | |||
:Select ''return to title'' to go back to the title menu screen. | |||
==== Network ==== | |||
Selecting ''network'' will bring you to the network menu. | |||
:Select ''local treasure trekkers play'' to launch a time trial version of Fortune Hunter™ with a friend. | |||
:Select ''view scoreboard'' to see the statistics and rankings of yourself and friends. | |||
:Select ''return to title'' to go back to the title menu screen. | |||
==== Extras ==== | |||
Selecting ''extras'' will bring you to the extras menu. | |||
:Select ''view bestiary'' to see details of all the monsters encountered during your playthroughs. | |||
:Select ''view treasures'' to see collected treasures. | |||
:Select ''view awards'' to see awards unlocked during your playthroughs. | |||
:Select ''view statistics'' to see your profile statistics. | |||
:Select ''return to title'' to go back to the title menu screen. | |||
==== Options ==== | |||
Selecting ''options'' will bring you to the options menu. | |||
:Selecting ''controls'' launches an input setup guide to change or view your control scheme. | |||
:Highlight ''language'' to change the language settings. | |||
:Select ''audio'' to change audio volume or turn it off altogether. | |||
:Highlight ''subtitles'' to change the subtitles settings on or off. | |||
:Highlight ''FMCs'' to change the FMC settings on or off. | |||
:Highlight ''cooperative play'' to change cooperative settings on or off. | |||
:Highlight ''difficulty'' to change the game difficulty setting. | |||
:Highlight ''merchant'' to change the merchant difficulty setting. | |||
:Select ''credits'' to roll the credits reel. | |||
:Select ''about'' to learn more about Fortune Hunter™ and see which version of the game you are running. | |||
:Select ''return to title'' to go back to the title menu screen. | |||
==== Exit Game ==== | |||
:Selecting ''exit game'' closes the activity on the XO, returning the user to their home screen. | |||
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:The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions. | :The game follows a traditional first person perspective in a two dimensional world. Graphics have limited animation, thus each scene is a 'still' screen with minor animation. The player will be able to see the protagonists hand as well as the room and enemies that are currently present. FMCs feature a third person perspective of the characters and their interactions. | ||
== Dungeons == | |||
:A dungeon is just a fancy word we use to refer to a group of levels. You can think of each dungeon as its own story entity. Each dungeon consists of five or more levels and a boss type enemy. It is the player’s job to make it to the end of a dungeon to claim its treasure and be guided to the next dungeon. Each dungeon will be in a different geographical location on the globe as well. | |||
=== Levels === | |||
:A level is a series of rooms that are strung together. You can think of levels as separate floors within a dungeon. Each room will have plenty of tasks for the player to complete such as combating an enemy, find hidden treasures, or solve puzzles. It is up to the player to find the exit for each level within the dungeon in order to get to the next one. | |||
=== Elemental Dungeons === | |||
:Each dungeon will also have a natural element to tie it together with a nice theme. These elements are ice, fire, desert, jungle, and astral. Aside from the looks, enemies will also follow the theme. There may even be certain effects, limiting or changing game play in some manner. | |||