Talk:Activities/Physics: Difference between revisions
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==Roadmap | ==Roadmap== | ||
* Keep UI clear and simple! | |||
* Fix [http://dev.sugarlabs.org/ticket/1177 1777] and [http://dev.sugarlabs.org/ticket/1194 1194] | * Fix [http://dev.sugarlabs.org/ticket/1177 1777] and [http://dev.sugarlabs.org/ticket/1194 1194] | ||
* Migrate code to SugarGame | |||
* Add paint daub feature | * Add paint daub feature | ||
* | * Add and make roll tool more realistic? | ||
* Add Rocket motor? | |||
* Expose material selection in the UI | * Expose material selection in the UI | ||
* Add custom cog drawing tool to allow experimentation with gear systems | |||
==Future (?)== | ==Future (?)== | ||
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** keyboard events (perhaps limit to 0-9 digits?) | ** keyboard events (perhaps limit to 0-9 digits?) | ||
** collision sensitive object/button | ** collision sensitive object/button | ||
==Suggestions== | |||
I wonder if it would be possible for you to add the option of gas/liquid elements as well as heating/freezing devices ?( (i.e. for gas extraction simulation, steam engine etc.) --Dominik | |||
==IRC Physics chat on #sugar-meeting Friday 17th July== | ==IRC Physics chat on #sugar-meeting Friday 17th July== | ||
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:'''<garycmartin>''' asaf: yea tried that, and missed. It's like one of those school fate games where you have to hit the 'rat' dropped down a drain pipe :-) | :'''<garycmartin>''' asaf: yea tried that, and missed. It's like one of those school fate games where you have to hit the 'rat' dropped down a drain pipe :-) | ||
:'''<bjordan__>''' I wonder if someone will manage to make square wheels run smoothly in Physics http://en.wikipedia.org/wiki/Square_wheel http://radio.weblogs.com/0105910/images/square_wheels.jpg :) | :'''<bjordan__>''' I wonder if someone will manage to make square wheels run smoothly in Physics http://en.wikipedia.org/wiki/Square_wheel http://radio.weblogs.com/0105910/images/square_wheels.jpg :) | ||
:'''<garycmartin>''' asaf: can I have a little think about the user interface for this. I'd hate to hide it away, torque and directional forces (lets call make it 'forwards' for now as apart from the magic pen shaps have a direction | :'''<garycmartin>''' asaf: can I have a little think about the user interface for this. I'd hate to hide it away, torque and directional forces (lets call make it 'forwards' for now as apart from the magic pen shaps have a direction). | ||
:'''<garycmartin>''' asaf: ...torque and direction forces are nice tools that should really be quite visible. | :'''<garycmartin>''' asaf: ...torque and direction forces are nice tools that should really be quite visible. | ||
:'''<asaf>''' I didn't understad | :'''<asaf>''' I didn't understad | ||