Garycmartin

Joined 10 May 2008
839 bytes added ,  13:54, 14 September 2012
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===Todo===
 
===Todo===
   −
* New Activity toolbar designs
+
* New release of Moon with more features
** Read
  −
** Paint
  −
** Record
  −
** Memorize
  −
* Back port old toolbar support for [[Activities/Write|Write]] (still of use as official OLPC build uses Sugar 0.84 with the old toolbars)
   
* Test and use Wade's SugarGames (replacement for un-maintained OlpcGames pygame wrapper)
 
* Test and use Wade's SugarGames (replacement for un-maintained OlpcGames pygame wrapper)
 
* ...lots more (oh my...)
 
* ...lots more (oh my...)
    
===Ongoing===
 
===Ongoing===
 
+
* Sugar touch UI/UX design
 +
** [[User:Garycmartin/Maliit]]
 +
** [[User:Garycmartin/Maliit Layouts]]
 +
** [[Design Team/Activity Touch Input]]
 +
** [[Design Team/Sugar Shell Touch Input]]
 
* Misc Activity maintenance/development
 
* Misc Activity maintenance/development
 
** Physics
 
** Physics
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** Moon
 
** Moon
 
** Clock
 
** Clock
** Maze (have a version with [http://git.sugarlabs.org/~garycmartin/maze/garycmartins-face-clone happy faces])
+
* Monthly [[Sugar Labs/SOM#It.27s_An_Education_Project_Mailing_List|Self Organising Map]] (SOM) generation for the IAEP mailing list
** Write
  −
* Weekly [[Sugar Labs/SOM#It.27s_An_Education_Project_Mailing_List|Self Organising Map]] (SOM) generation for the IAEP mailing list
   
* [[Design_Team|Design Team]] member
 
* [[Design_Team|Design Team]] member
 
* [[Activity_Team|Activity Team]] co-co-ordinator
 
* [[Activity_Team|Activity Team]] co-co-ordinator
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===Done===
 
===Done===
    +
* Maze (have a version with [http://git.sugarlabs.org/~garycmartin/maze/garycmartins-face-clone happy faces])
 
* New toolbar support for [[Activities/Physics|Physics]]
 
* New toolbar support for [[Activities/Physics|Physics]]
 
* SVG toolbar icons for [http://wiki.laptop.org/go/Calculate Calculate], and other misc SVG work (Image Viewer, some Sugar UI elements)
 
* SVG toolbar icons for [http://wiki.laptop.org/go/Calculate Calculate], and other misc SVG work (Image Viewer, some Sugar UI elements)
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* Monthly [[Sugar Labs/SOM#Sugar_Mailing_List| Self Organising Map]] (SOM) generation for the Sugar-devel mailing list
 
* Monthly [[Sugar Labs/SOM#Sugar_Mailing_List| Self Organising Map]] (SOM) generation for the Sugar-devel mailing list
 
* [[Activities/Moon|Moon]] Activity showing Moon phase and eclipse visualisation
 
* [[Activities/Moon|Moon]] Activity showing Moon phase and eclipse visualisation
 +
 +
====Maze happy faces====
 +
 +
Testing the face drawing at different Maze resolutions, from easy to hard, to make sure they are still clearly visible.
 +
 +
[[File:Maze_faces_huge.png|thumb|centre|400px]]
 +
 +
[[File:Maze_faces_large.png|thumb|centre|400px]]
 +
 +
[[File:Maze_faces_medium.png|thumb|centre|400px]]
 +
 +
[[File:Maze_faces_small.png|thumb|centre|400px]]
 +
 +
[[File:Maze_faces_tiny.png|thumb|centre|400px]]
    
===Work in progress===
 
===Work in progress===
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[[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI holding the currently active game questions (note the '''Clear''' tool button for quickly removing all questions). This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation UI - perhaps it could be a primary button with only a help hint palette, no secondary palette, and have the game type controls on the game creation canvas? (this would avoid the full canvas delayed hover issue)]]
 
[[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI holding the currently active game questions (note the '''Clear''' tool button for quickly removing all questions). This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation UI - perhaps it could be a primary button with only a help hint palette, no secondary palette, and have the game type controls on the game creation canvas? (this would avoid the full canvas delayed hover issue)]]
 +
 +
=====Example using cog icon for game customisation features=====
 +
 +
[[File:Memorize cog create tab.png|thumb|centre|640px|After some email/irc discussion it seems overloading the existing edit UI with new editing features has too many negatives, this example breaks out the customisation features into a cog icon (as used in the Abacus Activity and view source menu icon). Discussion about using the cog icon or some new visual is ongoing.]]
    
=====Activity toolbar with import/export features=====
 
=====Activity toolbar with import/export features=====
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edits