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1,150 bytes added ,  09:28, 6 February 2013
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The game should have support for the Devnagri script. Since the games will be created by the user, it can be either be assumed that the words are valid words from the language selected (risky, game creators can make mistakes!) or a dictionary check could be done for that language to validate the word (better option).
 
The game should have support for the Devnagri script. Since the games will be created by the user, it can be either be assumed that the words are valid words from the language selected (risky, game creators can make mistakes!) or a dictionary check could be done for that language to validate the word (better option).
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== Learning the Clock ==
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There is a GCompris activity called Clockgame[http://activities.sugarlabs.org/en-US/sugar/search?q=clockgame&cat=all] that is more or less what is required, but it could do with a more standard Sugar-like interface and graphics (like in the Clock activity). This requirement came from the teachers at Nirmala KG Resource Room, who work with children with special needs. The activity would have a clock dial with the three hands, which can all be moved by the user by dragging them. In the GCompris game, the small hour hand moves as the minute hand is moved, and perhaps this could be retained. A random time is generated (such as 09:35); the user then has to move the hands of the clock to match the time. In GCompris Clockgame, there are different levels of complexity - in initial levels the seconds hand is not present at all and the time generated is simple (o' clock or 15 mins, 30 mins and 45 mins). In higher levels, the seconds hand comes into the picture and the time also gets more and more complex. It would be nice to retain the varying levels of complexity, perhaps even keep a score to make it more exciting.
    
== What has already been done. ==
 
== What has already been done. ==
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== Reflection with multiple colours ==
 
== Reflection with multiple colours ==
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Reflection [http://activities.sugarlabs.org/en-US/sugar/addon/4517] is an existing Sugar activity that is about achieving reflective symmetry. It uses four colours - black, white and the two colours from the learner's Sugar palette. While demostrating this to primary school teachers in a Teacher Trainng Program, the teachers felt that it might be even more exciting for the children if they had more colours to play around with, so that they could also make an attactive and colourful pattern while striving for symmetry. I mentioned this to Walter Bender, who has authored the original activity, and in a few days we had the new version of Refection ([[File:Reflection-8.xo]]) with the changes as desired. Note that an even more recent version may be available on ALSO (follow the link at the beginning of the paragraph).
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Reflection [http://activities.sugarlabs.org/en-US/sugar/addon/4517] is an existing Sugar activity that is about achieving reflective symmetry. It uses four colours - black, white and the two colours from the learner's Sugar palette. While demostrating this to primary school teachers in a Teacher Trainng Program, the teachers felt that it might be even more exciting for the children if they had more colours to play around with, so that they could also make an attactive and colourful pattern while striving for symmetry. I mentioned this to Walter Bender, who has authored the original activity, and in a few days we had the new version of Refection ([[File:Reflection-8.xo]]) with the changes as desired. Note that an even more recent version may be available on ASLO (follow the link at the beginning of the paragraph).
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