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3) Caman.JS- It is a predefined library for effects, It’ll be used only for much advanced effects and filters.  
 
3) Caman.JS- It is a predefined library for effects, It’ll be used only for much advanced effects and filters.  
* The application will use Canvas 2d and not traditional SVG because canvas is best for pixel manipulation.( source:  )
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* The application will use Canvas 2d and not traditional SVG because canvas is best for pixel manipulation.                                                                                                                               <gallery>usecanvas.png  
<gallery>usecanvas.png
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</gallery>  
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</gallery>
    
* The application will not use Webgl, instead it will use canvas 2D  because for a small number of objects the difference is not much whereas canvas 2D is supported by more number of browsers. Source( https://developer.tizen.org/dev-guide/2.2.0/org.tizen.web.appprogramming/html/guide/w3c_guide/graphics_guide/performance_comparison.htm)
 
* The application will not use Webgl, instead it will use canvas 2D  because for a small number of objects the difference is not much whereas canvas 2D is supported by more number of browsers. Source( https://developer.tizen.org/dev-guide/2.2.0/org.tizen.web.appprogramming/html/guide/w3c_guide/graphics_guide/performance_comparison.htm)
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