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| ==Turtle in a Pond Activity== | | ==Turtle in a Pond Activity== |
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− | Turtle in a Pond is a strategy game. The goal is to surround the turtle before it runs off the screen. (Turtle in a Pond was inspired by the game [http://www.members.shaw.ca/gf3/circle-the-cat.html Circle the Cat].)
| + | Read at https://help.sugarlabs.org/turtle_in_a_pond.html |
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− | [[File:Turtle-in-a-pond.png|300px]]
| + | The source file has been moved to [https://github.com/godiard/help-activity/blob/master/source/turtle_in_a_pond.rst GitHub] |
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− | === How to play Turtle in a Pond ===
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− | Click on the dots to keep the turtle from escaping.
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− | <gallery>
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− | File:Turtle-in-a-pond-win.png|The turtle is captured
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− | File:Turtle-in-a-pond-lose.png|The turtle escaped
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− | </gallery>
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− | Did you know that:
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− | * You can load your own [[#Strategy|strategy]] for the turtle by importing Python code you can write with [http://activities.sugarlabs.org/en-US/sugar/addon/4041 Pippy]?
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− | ==== The Toolbars ====
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− | [[Image:TurtlePond_toolbar-1.png]]
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− | :from left to right
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− | # the Activity toolbar button (shown in the open position)
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− | # the New-game button
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− | # an area for messages
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− | # the Load-new-strategy button
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− | # the Reload-the-default-strategy button
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− | # the Activity stop button
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− | === Strategy ===
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− | Cut and paste these examples into Pippy and save then to your Sugar Journal. Then use the Load-new-strategy button in the Turtle-in-a-Pond Activity to try them. They are written in Python, you can learn about Python by reading the [http://docs.python.org Python Documentation]
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− | In this strategy, the turtle moves down regardless of whether the dot is open.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | turtle[1] += 1
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− | return turtle
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− | </pre>
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− | In this strategy, the turtle moves down until it is blocked (i.e., when the dot type is True).
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | if not self._dots[self._grid_to_dot((turtle[0], turtle[1]+1))].type:
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− | turtle[1] += 1
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− | return turtle
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− | </pre>
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− | In this strategy, the turtle searches for an open dot, looking clockwise.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots = self._surrounding_dots(turtle)
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− | for i in range(6): # search for an opening
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− | if not self._dots[dots[i]].type:
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− | return self._dot_to_grid(dots[i])
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− | return turtle
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− | </pre>
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− | In this version, the turtle orientation is set as well.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots = self._surrounding_dots(turtle)
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− | for i in range(6): # search for an opening
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− | if not self._dots[dots[i]].type:
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− | self._orientation = i
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− | return self._dot_to_grid(dots[i])
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− | return turtle
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− | </pre>
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− | The turtle choose a random direction and goes there if the dot is open.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots = self._surrounding_dots(turtle)
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− | n = int(uniform(0, 6)) # choose a random orientation
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− | for i in range(6): # search for an opening
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− | if not self._dots[dots[(i + n) % 6]].type:
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− | self._orientation = (i + n) % 6
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− | return self._dot_to_grid(dots[(i + n) % 6])
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− | return turtle
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− | </pre>
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− | In this strategy, the turtle will go off the edge if it can.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots = self._surrounding_dots(turtle)
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− | for i in range(6): # search for an edge
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− | if self._dots[dots[i]].type is None:
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− | self._orientation = i
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− | return self._dot_to_grid(dots[i])
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− | n = int(uniform(0, 6)) # choose a random orientation
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− | for i in range(6): # search for an opening
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− | if not self._dots[dots[(i + n) % 6]].type:
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− | self._orientation = (i + n) % 6
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− | return self._dot_to_grid(dots[(i + n) % 6])
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− | return turtle
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− | </pre>
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− | In this version, it looks for a path to the edge in the direction it was already heading.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots = self._surrounding_dots(turtle)
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− | for i in range(6): # search for an edge
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− | if self._dots[dots[i]].type is None:
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− | self._orientation = i
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− | return self._dot_to_grid(dots[i])
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− | if self._daylight_ahead(turtle):
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− | return self._dot_to_grid(dots[self._orientation])
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− | n = int(uniform(0, 6)) # choose a random orientation
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− | for i in range(6): # search for an opening
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− | if not self._dots[dots[(i + n) % 6]].type:
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− | self._orientation = (i + n) % 6
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− | return self._dot_to_grid(dots[(i + n) % 6])
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− | return turtle
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− | </pre>
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− | In the '''default strategy''', a weighing function is used: preference is given to dots closer to the edges.
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− | <pre>
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− | def _turtle_strategy(self, turtle):
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− | dots_ordered_by_weight = self._ordered_weights(turtle)
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− | if self._dots[dots_ordered_by_weight[0]].type is None:
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− | return self._dot_to_grid(dots_ordered_by_weight[0])
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− | elif not self._dots[dots_ordered_by_weight[0]].type:
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− | return self._dot_to_grid(dots_ordered_by_weight[0])
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− | else:
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− | return turtle
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− | </pre>
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− | The dots are stored in a 13✕13 array. Each dot has an attribute, 'type', that determines it status. The edges have a type=None. Occupied dots have a type=True. Unoccupied dots have a type=False.
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− | Your strategy should start with:
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− | def _turtle_strategy(self, turtle):
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− | The turtle argument is a tuple containing the column and row of the current turtle position. That is, turtle[0] is the horizontal position and turtle[1] is the vertical position.
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− | Your strategy should return a tuple containing the column and row of the new turtle position, e.g.,
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− | return [column, row]
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− | ===Resources===
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− | There are some resources that you can use in your program, including:
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− | ;self._surrounding_dots((column, row)): returns an array of dots surrounding a given position in the grid
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− | ;self._daylight_ahead((column, row)): returns True if there is a clear path to the edge heading in the current direction
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− | ;self._ordered_weights((column, row)): returns an array of surrounding dots ordered by their distance from the edge
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− | ;self._dots: the array of dots from which you can test the type attribute (self._dots[i].type==None → edge; self._dots[i].type==False → open; self._dots[i].type==True → blocked)
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− | ;self._orientation:you can set the orientation of your turtle by assigning a number from 0-5 (clockwise beginning with 30 degrees from north)
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− | ;self._set_label('your message here'):you can write a message on the toolbar if you want to communicate what your turtle is thinking
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− | ;self._grid_to_dot((column, row)): returns the dot that is at a grid position (column, row)
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− | ;self._dot_to_grid(dot): returns an array (column, row) representing the grid position of a dot
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− | ===Digging deeper===
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− | To better understand how to use the above resources, view the program source. Look at game.py for code relating to game strategy. [[View_Source]]
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− | [[File:"Turtle in a Pond Activity" viewsource.png|400px]]
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− | If your Sugar distribution includes the Gnome editor GEdit, you can use it to view and edit the program source. In Terminal type
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− | gedit
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− | You will find the program source at
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− | /home/olpc/Activities/TurtleinaPond.activity
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− | See [[Activity_Team/Modifing_an_Activity]] for other methods for viewing and editing the source.
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− | === Where to get Turtle in a Pond ===
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− | The Turtle in a Pond activity is available for download from the [http://activities.sugarlabs.org Sugar activity portal]: [http://activities.sugarlabs.org/en-US/sugar/addon/4516 Turtle in a Pond]
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− | The source code is available on [http://git.sugarlabs.org/turtlepond the Sugar Labs Gitorious server].
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− | [[Category:Activity]]
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