Difference between revisions of "Karma/Dictionary"
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− | + | ; assets: multimedia objects such as images, sounds and videos that are used in Karma lessons | |
− | + | ; bundle: a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details). Often refers to a sugar bundle | |
− | + | ; canvas: a drawing element in html5. Supports raster/bitmap graphics | |
− | + | ; commonjs: an effort to create standard library for javascript | |
− | + | ; context/ctx: The Rendering context for a canvas element, can be 2D or 3D | |
− | + | ; Chakra: landing page (formerly known as MenuStage in E-Paath) | |
− | + | ; exercise: exercise is where the student gets to assess how well she has learned the content of the lesson | |
− | + | ; game: a fun way to explore the material introduced in the lesson which helps in the learning objective | |
− | + | ; gettext: A GNU library for localizing text | |
− | + | ; help text: accompanying online help within Karma | |
− | + | ; [http://inkscape.org/ inkscape]: graphical drawing tool for SVG | |
− | + | ; John Resig, aka jresig: the king of JavaScript. When coding js, it is best to first consult his books and blog and otherwise ask yourself WWjD -- What Would jresig Do? | |
− | + | ; karma collection: a collection allows easy reference to individual assets. There are collections for images, sounds, svgs, videos, and canvases. Referencing an individual member of a collection gives you access to the helper methods. | |
+ | ; knavbar: lesson navigation, a navigation bar that should be at the top of every page in Karma | ||
+ | ; kpage: an individual page within a lesson, tbd how to do these technically. The kpage could be an iframe or properly positioned div | ||
+ | ; lesson: a self-contained unit of Karma content | ||
+ | ; lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc. | ||
+ | ; lesson text: blue-print for the activity and contains every piece of information the developers need to implement the activity | ||
+ | ; [http://www.narwhaljs.org narwhal]: a command-line interpreter and standard library for javascript | ||
+ | ; [http://www.raphaeljs.com Raphael]: a javascript library for manipulating SVG | ||
+ | ; review: a page containing the assessment and scores of past lessons | ||
+ | ; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc. | ||
+ | ; tutorial: the first part of the lesson that introduces the concepts of the lesson | ||
+ | ; [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript] |
Latest revision as of 13:47, 23 November 2009
- assets
- multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle
- a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details). Often refers to a sugar bundle
- canvas
- a drawing element in html5. Supports raster/bitmap graphics
- commonjs
- an effort to create standard library for javascript
- context/ctx
- The Rendering context for a canvas element, can be 2D or 3D
- Chakra
- landing page (formerly known as MenuStage in E-Paath)
- exercise
- exercise is where the student gets to assess how well she has learned the content of the lesson
- game
- a fun way to explore the material introduced in the lesson which helps in the learning objective
- gettext
- A GNU library for localizing text
- help text
- accompanying online help within Karma
- inkscape
- graphical drawing tool for SVG
- John Resig, aka jresig
- the king of JavaScript. When coding js, it is best to first consult his books and blog and otherwise ask yourself WWjD -- What Would jresig Do?
- karma collection
- a collection allows easy reference to individual assets. There are collections for images, sounds, svgs, videos, and canvases. Referencing an individual member of a collection gives you access to the helper methods.
- knavbar
- lesson navigation, a navigation bar that should be at the top of every page in Karma
- kpage
- an individual page within a lesson, tbd how to do these technically. The kpage could be an iframe or properly positioned div
- lesson
- a self-contained unit of Karma content
- lesson plan
- detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- lesson text
- blue-print for the activity and contains every piece of information the developers need to implement the activity
- narwhal
- a command-line interpreter and standard library for javascript
- Raphael
- a javascript library for manipulating SVG
- review
- a page containing the assessment and scores of past lessons
- teacher's note
- document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial
- the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript