Development Team/Sugargame: Difference between revisions
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== Sugargame == | == Sugargame == | ||
Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] programs to run well under Sugar. | Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] | ||
It is fork of | programs to run well under Sugar. | ||
It is a fork of olcpgames, which is no longer maintained. | |||
What it does: | What it does: | ||
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* Provides hooks for saving to and restoring from the Journal | * Provides hooks for saving to and restoring from the Journal | ||
Get it from: | |||
http://github.com/sugarlabs/sugargame | |||
And place it within your activity source. It is not part of Sugar. Remember to check back for updates when you are continuing development of your activity. | |||
You can find it in some activities already. It is so small that the duplication is unimportant. | |||
== Using Sugargame == | == Using Sugargame == | ||
To use Sugargame | See also [[Development Team/Sugargame/Examples]]. | ||
==== Wrapping a Pygame program ==== | |||
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package into it. For an example, see the directory named test, inside the Sugargame repository. It is in fact a Sugargame activity. | |||
The activity directory should look something like this: | The activity directory should look something like this: | ||
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mygame.py - Pygame code | mygame.py - Pygame code | ||
setup.py - Install script | setup.py - Install script | ||
To make the Activity class, start with test/TestActivity.py. | To make the Activity class, start with test/TestActivity.py from the Sugargame distribution. | ||
The activity must create a single PygameCanvas widget: | |||
self._canvas = sugargame.canvas.PygameCanvas(self) | |||
self.set_canvas(self._canvas) | |||
The activity may assign keyboard focus to the PygameCanvas widget, so that keyboard events generate pygame events: | |||
self._canvas.grab_focus() | |||
The activity must call the run_pygame method of the PygameCanvas widget, passing the main loop function of the Pygame program. | |||
# Start the game running. | |||
self._canvas.run_pygame(self.game.run) | |||
In your Pygame main loop, you must pump the GTK event loop: | |||
while gtk.events_pending(): | |||
gtk.main_iteration() | |||
==== Adding Pygame to a PyGTK activity ==== | |||
To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call | |||
run_pygame on it. | |||
widget = sugargame.canvas.PygameCanvas(self) | |||
vbox.pack_start(widget) | |||
widget.run_pygame(self.game.run) | |||
Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the | |||
entire activity. | |||
The argument to run_pygame is a function structured like a Pygame program. In the | |||
main loop, remember to dispatch GTK messages using gtk.main_iteration(). | |||
def main_loop(): | |||
clock = pygame.time.Clock() | |||
screen = pygame.display.get_surface() | |||
while self.running: | |||
# Pump GTK messages. | |||
while gtk.events_pending(): | |||
gtk.main_iteration() | |||
# Pump PyGame messages. | |||
for event in pygame.event.get(): | |||
if event.type == pygame.QUIT: | |||
return | |||
elif event.type == pygame.VIDEORESIZE: | |||
pygame.display.set_mode(event.size, pygame.RESIZABLE) | |||
# Check the mouse position | |||
x, y = pygame.mouse.get_pos() | |||
# Clear Display | |||
screen.fill((255,255,255)) #255 for white | |||
# Draw stuff here | |||
................. | |||
# Flip Display | |||
pygame.display.flip() | |||
# Try to stay at 30 FPS | |||
self.clock.tick(30) | |||
== Support == | == Support == | ||
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: sugar-devel@lists.sugarlabs.org | : sugar-devel@lists.sugarlabs.org | ||
Sugargame is developed by Wade Brainerd <wadetb@gmail.com>. | Sugargame is developed by Wade Brainerd <wadetb@gmail.com>. | ||
It is loosely based on the source code to the olpcgames framework, developed by | It is loosely based on the source code to the olpcgames framework, developed by | ||
the One Laptop | the One Laptop per Child project. | ||
== Changelog == | |||
===v1.1=== | |||
* Fix bugs in event handling. (Pablo Moleri) | |||
* Remove reference to gtk.Socket.get_window() method, which is missing in older versions of PyGTK. | |||
===v1.0=== | |||
* Initial version of Sugargame | |||
== Differences between Sugargame and olpcgames == | |||
The olpcgames framework provides a wrapper around Pygame which attempts to | |||
allow a Pygame program to run mostly unmodified under Sugar. To this end, | |||
the Pygame program is run in a separate thread with its own Pygame message | |||
loop while the main thread runs the GTK message loop. Also, olpcgames wraps | |||
Sugar APIs such as the journal and mesh into a Pygame-like API. | |||
Sugargame takes a simpler approach; it provides a way to embed Pygame into a | |||
GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs | |||
are used for the game. | |||
Sugargame advantages: | |||
* Simpler code | |||
* More elegant interface between Pygame and GTK | |||
* Runs as a single thread: no thread related segfaults | |||
* Possible to use Sugar widgets with Pygame | |||
Sugargame limitations: | |||
* No support for Pango or SVG sprites (yet) | |||