Fortune Hunter/Game Features: Difference between revisions
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:Choosing a region at the start of a game play through will change the progression of the game. Depending on which region is chosen, the game will take the player down different paths, altering the natural order of dungeon progression. Regardless of the region, however, the player will always end up at the same final dungeon. The player will be able to travel to all of the regions during a game and visit many areas around the world. Regions are also divided into very large areas, as to not cause any tensions among countries or areas where being specific may prove offensive. The entire earth is covered in the game. Regions will be described in the game during selection so the player knows which region they belong to, should they want to choose it. | :Choosing a region at the start of a game play through will change the progression of the game. Depending on which region is chosen, the game will take the player down different paths, altering the natural order of dungeon progression. Regardless of the region, however, the player will always end up at the same final dungeon. The player will be able to travel to all of the regions during a game and visit many areas around the world. Regions are also divided into very large areas, as to not cause any tensions among countries or areas where being specific may prove offensive. The entire earth is covered in the game. Regions will be described in the game during selection so the player knows which region they belong to, should they want to choose it. | ||
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:More information and details will become available when this feature is in production. | :More information and details will become available when this feature is in production. | ||
== Training Mode == | |||
:Training Mode is a custom game consisting of multiple series of task completions. Completing tasks in this mode will earn the player money and other unique items to give them an edge in the main game. The intent for this mode is classroom training without all of the additional game elements to slow things down. Teachers and students alike can choose specific skills to work on. | |||
This is a future development goal and not currently implemented in the game. | |||
=== Battle === | |||
:Battle training focuses on the game's battle mechanic. Players fight a series of enemies of a chosen type to focus on specific skills. If the selected topics encompass that of a certain boss battle, they will be present as well in the mix of enemies. | |||
=== Merchant === | |||
:Merchant training mode focuses on the skills required to be a more effective consumer. Players are presented with a series of transactions in which they must calculate quickly and efficiently for more points. | |||
== Fortune Maker™ (Custom User Game Creation Feature) == | == Fortune Maker™ (Custom User Game Creation Feature) == | ||