Activities/Text dungeon: Difference between revisions

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==Text dungeon==
== Text dungeon ==
A text dungeon game for literacy and numeracy. The file describing the dungeon is plain text, it can be edited with an editor such as Write.


[[File:1312970491.png]]
Read at https://help.sugarlabs.org/text_dungeon.html


[[File:Textdungeon1.xo]] install bundle, works on Sugar 0.88 - 0.92
The source file has been moved to [https://github.com/godiard/help-activity/blob/master/source/text_dungeon.rst GitHub]
 
The intention is that children would both play and create dungeons to develop math, literacy and problem solving skills:
 
Playing the game
 
* visualise 2D spaces (could extend to 3D or even 4D)
* navigate compass directions N E S W and relationship to right, left
* text literacy
* can include subject related content
* problem solving
 
Making/editing/reading a dungeon file
 
* all the above plus
* Cartesian coordinates
* variables
* word processing skills
* programming like skills
* create in any language
 
===Dungeon file format===
[l,room x,room y] your location
 
[i, item, item ....] your inventory
 
[u,room x, room y, item, room x, .....] location of items
 
[d,room x, room y, direction, locked, room x, .....] status of wall/door segments, unlisted segments are locked, doors can be asymmetric
 
[r,room x,room y,direction,item which unlocks,open text,closed text,text when opening]  one entry for each unlockable door
 
[[File:Sampledungonmap.jpg]]
 
For example, the Sampledungeon represented above is described by these strings
[u,0,0,lamp,0,1,key,1,1,sword,1,0,princess]                 #key in room 0,1 , sword in room 1,1 ,princess room 1,0
 
[d,0,0,0,0, 0,1,2,0, 0,1,1,1, 1,1,2,1, 1,1,3,0, 1,0,0,0] #room 0,0 north door open, room 0,1 south open, room 0,1 east door locked etc
 
===Keyboard commands===
h - help
 
f - forward
 
r - right
 
l - left
 
b - list backpack contents
 
p item - pick up item
 
d item - drop item
 
u item - use item