Talk:Design Team/Sugar Shell Touch Input: Difference between revisions

Garycmartin (talk | contribs)
Garycmartin (talk | contribs)
 
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This is a rough brain dump of things to watch out for, will move this out onto other pages where appropriate:
This is a rough brain dump of things to watch out for, will move this out onto other pages where appropriate:


*Gestures
**Swipe left right on text input widget to move insertion point one character left or right
**Frame
***Swipe out over any edge to hide Frame
***Swipe in over any edge to reveal Frame
*Test UI at lower resolution
*Test UI at lower resolution
**Portrait will be used more than it currently once we have touch only HW
**Portrait will be used more than it currently once we have touch only HW
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**Hover/right click
**Hover/right click
**Clarify any primary button actions
**Clarify any primary button actions
*Frame reveal/hide
*Keyboard shortcut usage
*Hide cursor during touch screen use
**Need any replacements using extra buttons/gestures?
*Keyboard shortcuts
**Screen display backlight brightness/monochrome behaviour - probably best resolved with a brightness/display device icon & palette as per the volume device
**Replacements with buttons/gestures
**Hiding keyboard accelerator hints when booting touch only hardware?
**Hiding boardkey hints
*Right click
*Right click
**Touch and hold gesture
**Touch and hold gesture
*Prelight effects are usually for reinforcing UI interaction during a cursor movement/hover. For touch, should it be used to indicate a widget is being held down, or remove prelight effect?
*Hover hints/tips
*Hover hints/tips
*Double tap interaction
*Double tap interaction
**Make much more accommodating to second tap inaccuracy  
**Make much more accommodating to second tap inaccuracy  
*Tune cursor touch point to just below top edge of contact point
*Tune cursor touch point to just below top edge of contact point (based on screen rotation)
*Maximise home view icon size
*Maximise home view icon size layout
*Widget size usability
*Widget size usability
**Button spacing
**Button spacing
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**8-10mm diameter hit targets
**8-10mm diameter hit targets
**Up/down menu overflow scroll widgets too short
**Up/down menu overflow scroll widgets too short
*Screen keyboard
**Multilingual and international text input
**Custom activity keys/button strips
**Trigger on text input entry
**Slide canvas to see insertion point a.k.a. caret tracking
**Cut/copy/paste
**Insertion point movement
***buttons?
***swipe gestures?
**Custom keyboards for different tasks
***web
***text
***emoticon
***numeric
**Predictive text?
***context sensitive?
***locale sensitive
**Uppercase font for children
**keyboard layout descriptions?
**3 rows vs 4 rows with large space bar?
**Interaction with frame UI
***Hide frame when invoked
***Hide/reveal when frame revealed or hidden
**Simplify keyboard svg icon
**Pan canvas to keep insertion point in view
**Landscape & portrait
*Remove primary action from Neighbourhood view AP/ad-hoc widgets
*Remove primary action from Neighbourhood view AP/ad-hoc widgets
*Double tap tuning to allow for errors in 2nd tap positioning
*Double tap tuning to allow for errors in 2nd tap positioning
*Canvas drag scrolling
*Canvas drag scrolling
*XO 1.75 hard edge bezel?
*XO 1.75 hard edge bezel?
*Screen rotation much more common/frequent
*Screen rotation much more common/frequent on tablet format HW
**Landscape
**Landscape
**Portrait
**Portrait
***Better for long form reading/writing
***Better for long form reading/writing
***Better use of space with on screen keyboard
***Better use of space with on screen keyboard
*Text selection extra features
*Text selection touch features
**Copy/paste
**Touch friendly handles for adjusting selection
**Speak?
**Drag scrolling vs. text selection interaction
***Double tap and drag to initiate selection?
***Touch and hold, then drag to initiate selection?
**New pop-up palette?
***Cut/copy/paste
***Speak
***Share with friend (would require a clipboard clipping share enhancement)
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