Summer of Code/2016/Sugarizer Activity Set: Difference between revisions
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* [https://github.com/kangax/fabric.js/ fabric.js] - Fototoon activity | * [https://github.com/kangax/fabric.js/ fabric.js] - Fototoon activity | ||
'''What is the timeline for development of your project? The Summer of Code work period is from mid-May to mid-August; tell us what you will be working on each week. (As the summer goes on, you and your mentor will adjust your schedule, but it's good to have a plan at the beginning so you have an idea of where you're headed.) Note that you should probably plan to have something "working and 90% done" by the midterm evaluation (end of June); the last steps always take longer than you think, and we will consider cancelling projects which are not mostly working by then.''' | |||
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'''If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.''' | '''If your project is successfully completed, what will its impact be on the Sugar Labs community? Give 3 answers, each 1-3 paragraphs in length. The first one should be yours. The other two should be answers from members of the Sugar Labs community, at least one of whom should be a Sugar Labs GSoC mentor. Provide email contact information for non-GSoC mentors.''' | ||
When an OS level application is ported onto web, it becomes much easier to access it. All that is needed is a browser and internet. Moon, Sugar and Fototoon are activities that nurture curiosity and creativity. By making these webapps, I can introduce larger number of children to these technologies. | '''My thought''': When an OS level application is ported onto web, it becomes much easier to access it. All that is needed is a browser and internet. Moon, Sugar and Fototoon are activities that nurture curiosity and creativity. By making these webapps, I can introduce larger number of children to these technologies. | ||
'''Lionel Laské''': Activities in the Sugarizer Activity Set are 3 of most famous Sugar activities. It's very important to have a full experience of Sugar on any device that these activities must be available into Sugar-Web. Plus these activities was proven during deployment to be very attractive for children using Sugar and at least Speak and Fototoon allow them to express their creativity. | |||
'''Walter Bender''': Sugarizer OS is an attempt to spread the core ideas of Sugar to learners who do not have access to the Sugar Desktop. While we have made a lt of progress on the basic functionality, we still have just begun to scratch the surface regarding offering a rich collection of Apps. This project should go a long ways towards realizing a more complete offering. | |||
'''What will you do if you get stuck on your project and your mentor isn't around?''' | '''What will you do if you get stuck on your project and your mentor isn't around?''' | ||
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* Maintain a ToDo file in the github repository | * Maintain a ToDo file in the github repository | ||
* Post (frequently) in the mailing list, asking for feedback. | * Post (frequently) in the mailing list, asking for feedback. | ||
[[Category:2016 GSoC applications]] | |||