Vision proposal 2016: Difference between revisions
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Sugar | The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome! | ||
Proposal 1: | |||
“In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution." | |||
Proposal 2: | |||
[your proposal here...] | |||
You may also enjoy related pages: | |||
* [[2016 Goals]] | |||
* [[Mission proposal 2016]] | |||
* [[Vision_proposal_2016/Call_1]] | |||
* [[Vision_proposal_2016/Call_2]] | |||
<hr> | |||
Sugar is high-quality software for learning, especially by younger children. | |||
Sugar is designed for use by people who do not yet have regular or reliable internet access. | |||
The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC). | |||
A web-based version is under development for tablets and phones, called Sugarizer. | |||
Sugar Activities are applications that run in Sugarizer or the Sugar Desktop. | |||
Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection. | |||
Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling. | |||
Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later. | |||
Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project. | |||
In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures. | |||
We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education. | |||
We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy. | |||
We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more. | |||
We make things to think with. | |||
Join us. | |||