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| ''2016-May-2 The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome!''
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| | The following is a DRAFT, that will be presented to the Sugar Labs Oversight Board at a regularly scheduled monthly meeting as a motion to approve it for the year. Your edits are welcome! |
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| | Proposal 1: |
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| | “In 10 years or less, Sugar Labs is a solid global friendly libre software community where you can learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and makers of all continents, in all possible languages and all possible media of distribution." |
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| | Proposal 2: |
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| | [your proposal here...] |
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| | You may also enjoy related pages: |
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| | * [[2016 Goals]] |
| | * [[Mission proposal 2016]] |
| | * [[Vision_proposal_2016/Call_1]] |
| | * [[Vision_proposal_2016/Call_2]] |
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| Sugar is high-quality software for children to learn with, especially younger children. | | Sugar is high-quality software for learning, especially by younger children. |
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| Sugar is designed for use with or without direct internet access, as most of the world's children do not have regular or reliable internet access yet. | | Sugar is designed for use by people who do not yet have regular or reliable internet access. |
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| Sugar runs on inexpensive desktop and laptop computers, and a web based version is under development for tablets and phones. | | The Sugar Desktop runs on inexpensive desktop and laptop computers that have modest capacity, such as the XO-1 "$100 Laptop" developed by One Laptop per Child (OLPC). |
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| Sugar Activities are programs that encourage learning through self-discovery and encourage collaboration, expression, and reflection.
| | A web-based version is under development for tablets and phones, called Sugarizer. |
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| Every Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) version 3 or later.
| | Sugar Activities are applications that run in Sugarizer or the Sugar Desktop. |
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| Sugar began in 2006 as part of the One Laptop Per Child (OLPC) project. | | Sugar Activities encourage learning through self-discovery and encourage collaboration, expression, and reflection. |
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| In 2016, the Sugar community is global, and we aspire to include users and contributors in all countries, all languages, and all cultures.
| | Sugar realises the educational vision of Seymour Papert and Alan Kay by providing a low floor and no ceiling. |
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| We are Sugar Labs, a volunteer-led and non-profit organization in service to the Sugar community.
| | Every Sugar Activity respects every user's freedom to run, study, modify and redistribute it using software licenses compatible with the GNU General Public License (GPL) Version 3 or later. |
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| We facilitate knowledge and software sharing across all continents, and relate the software freedom movement to education.
| | Sugar development began in 2006 at OLPC, and in 2009 Sugar Labs was established in service to the Sugar community as a volunteer-led and non-profit project. |
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| We raise funds and use them to accelerate our Members' progress, enabling access to laptops, travel, and more.
| | In 2016 the Sugar community is global, and we at Sugar Labs aspire to include users and contributors in all countries, all languages, and all cultures. |
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| We make things to think with. Join us. | | We facilitate knowledge and software sharing among all people; we relate the software freedom movement to education. |
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| | We provide plans for how to best use Sugar to improve learning, intended for individual parents and teachers all the way to national policy. |
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| | We raise funds and use them to accelerate the progress of our Members, enabling them to access laptops, travel, and more. |
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| | We make things to think with. |
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| Our 2016 goals include:
| | Join us. |
| * making XO-4s—the machine we aspired to build at OLPC in 2006 is available as the XO-4 laptop—available from us pre-installed with the 2016 release of Sugar individually or in batches of 20+ with 1+ school server units, so any developer can get one conveniently and any classroom-sized group anywhere can become a Local Lab with almost "1 click" like convenience if they have $X to put down;
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| * Providing a step-by-step guide on the homepage website to setting up a 2016 vintage deployment device—one that can be purchased in quantities of 30+ for under $100 each—that covers where to buy them, how install Sugar on all of them at the time of deployment;
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| * successfully completing 6 GSoC projects;
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| * fully staffing all boards, offices, and committees;
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| * making 2 releases of Sugar;
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| * porting 5 Activities to Sugarizer, a web-based version of Sugar;
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| * Allow running Sugar Activities outside Sugar;
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| * Make "Sugar On A Stick" into "Sugar Local Lab On A Stick," so that sugar communities without active/direct internet connections can do more to self-support themselves, and eventually upload what they have back to the central repos;
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| ** Sugarizer becomes self-translatable, and via sugar-web thus make sugar desktop self-translatable;
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| * consolidating all active development to Github;
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| ** Making the github org membership a 'badge of honor' similar to [http://lists.sugarlabs.org/archive/iaep/2011-July/013736.html the old certificates];
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| * cleaning up all Sugar Labs websites, starting with the wiki and issue tracker;
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| * liberate the ''Learning To Change The World'' text;
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| * Localize all 5 activities/games that were produced in Collaboration with the Children of the Seed-Programmers Workshop+SugarCamp in Chía (La ciudad de la luna ;) Colombia on 2014;
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| * [your goal here]
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