Changes

Line 7: Line 7:  
===Sugar Digest ===
 
===Sugar Digest ===
   −
1. A teacher in Uruguay, Rosamel Ramirez, initiated [http://lists.laptop.org/pipermail/olpc-sur/2009-April/003166.html a discussion on the Sur list] this weekend about her frustration with the volume of technical discussion and the dearth of education discussion on the list. Several proposals to address the situation have been raised, including Yamandu Ploskonka's proposal for a fork, where teachers would have their own list, and Hernán Pachas's proposal to use tags in the Subject Field to indicate [Pedagogical], [Technical], and [Social] threads within a single list.  
+
I encourage you to join two threads on the Education List this week: [http://lists.sugarlabs.org/archive/iaep/2009-April/005382.html "math instruction"], which has boiled down to an instruction vs construction debate; and [http://lists.sugarlabs.org/archive/iaep/2009-April/005342.html "70 minute interview with Bryan Berry on XO deployment in Nepal"], which has boiled down to a debate of catering to local culture vs the Enlightenment. I encourage you to join these discussions.
   −
It is always a difficult decision to fork a list. As Paolo Benini from Montevideo pointed out, in a new project, where we are all learning from each other, it becomes difficult to know where to ask questions when the community is fragmented.
+
Rather than commenting here, I want to discuss a third, orthogonal topic: creativity. I hosted a visit to Cambridge this week from Diego Uribe, a Chilean researcher who is currently a Fulbright scholar at the International Center for Studies in Creativity in Buffalo, NY. Diego challenged me with two questions: Can we be more deliberate in developing children's creativity skills and how can we use Sugar to better disseminate creativity heuristics?
   −
My hope is that the teachers will be willing to give Hernán's proposal a try and that they do continue to participate, as they represent the primary means of closing the loop between our engineering efforts and our end-users, the children.
+
Diego is of the believe that creativity is a skill that can be taught; there has been more than 50 years of research into how to teach this skill; and yet creativity is rarely a deliberate part of mainstream education.  
   −
2. Meanwhile, Evita Preciosa from Peru asked if there were any recent studies indicating the efficacy of Sugar/OLPC. I was quite pleased with these results, as reported by Hernán (apparently, a formal report will be issued soon).
+
Diego introduced me to Grace Hopper's formula for creativity that I had not previously encountered: The probability of creativity is a function of knowledge, innovation, and experience, modulated by attitude. (Historical footnote: Hopper is the one who coined the term "debugging" when her colleagues found a moth stuck in a relay of the Mark II computer.) In this formulation, attitude is often the weak link.
   −
''Have there been improved levels of reading comprehension?''
+
Central to his own vision of teaching creativity as a skill is the ability to strike the proper balance between divergent and convergent thinking.
   −
:Reading comprehension of children in primary levels has been improved by approximately 50%.
+
Guidelines for divergent thinking
 +
* defer judgment
 +
* go for quantity
 +
* make connections
 +
* seek novelty
   −
''Does increased use of computing (and Sugar) improve student achievement?''
+
Guidelines for convergent thinking
 +
* apply affirmative judgment
 +
* keep novelty alive
 +
* check your objectives
 +
* stay focused
   −
:Student achievement is measured by many variables; we have seen improved reading comprehension, text analysis, and mathematical analysis.
+
(I was reminded of David Reed's analogy to water and ice: innovation occurs in its liquid phase; consolidation in its solid phase.)
   −
''Have you seen improved logical thinking?''
+
Diego was "preaching to the choir." When I was director of the Media Lab, I never told the students or faculty what to work on—their ideas were always much better than mine—but I did insist on a creative (learning) process that I described in a paper, [http://www.media.mit.edu/publications/bttj/ForwardPages5-6.pdf "The seven secrets of the Media Lab"].
   −
:We have seen improved the logical mathematical thinking, but we need more work on this subject (more activities are need in this area).
+
:The phases of the moon represent the cyclical process of innovation at the Media Lab. In the 1980s we used to describe the first phase of the innovation cycle as ‘demo or die’. John Maeda rephrased our mantra in the late 1990s to be ‘imagine and realisze’. Indeed, it is a violation of our cultural norm to have an idea and not build a prototype — in large part because of our deeply-held belief that we learn through expressing. Building a prototype also enables us to advance to the second phase of the innovation cycle — critique. The Lab, which has its origins in architecture (the founder of the Media Lab, Nicholas Negroponte, is an architect) draws upon the tradition of studio design critique; we have daily visits from our industry partners and other practitioners with whom we engage in an authentic critical dialogue about the work. In this exchange, the work is discussed within a broader context — ideas (and prototypes) are exchanged, improvements and alternatives suggested. We then advance to the third phase of the innovation cycle — iterate. Iteration within the Lab means returning to ‘Step One’ to push our ideas further. Iteration within our partners’ organizations means taking a prototype towards real-world application. In both cases, we can learn from our mistakes (and successes).
   −
''Have students improved their ability to analyze the texts they read?''
+
Another secret is fire:
   −
:They have increased by almost 60% in all primary levels.
+
:Fire fuels the Media Lab. We invest in the passion of people, not their projects. It is the fire that burns in every student and faculty member that inspires and motivates them — love is a better master than duty. Innovation at the Lab comes from the bottom up. It is not regulated by a top-down process, but by continuous feedback from peers, the faculty, and our external collaborators.
   −
''Are students more creative?''
+
These principles proved affective at MIT in establishing a learning community that is both collaborative and critical. These same principles were an influence on the design of Sugar; however, we can probably do more to embody them directly into Sugar itself.
   −
:The texts produced by children and teachers demonstrate more creativity; also there is improvement in writing and spelling.
+
Diego and I spent the next two hours exploring how we might make the creative process more explicit in Sugar. He suggested that we consider two common, approachable heuristics in our deliberations—SCAMPER and PPCo.
   −
''Are the students gaining skills and problem solving skills?''
+
SCAMPER is a technique developed by Alex Osborn, described in his book Applied Imagination. SCAMPER is an acronym for "substitute, combine, adapt, modify, put to another use, eliminate, reverse." It is used for encouraging divergent thinking.
   −
:The students are using skills gained to help their parents (farmers or ranchers) to improve their activities.
+
PPCo is also an acronym: "positives, potentials, concerns, overcoming concerns." It was developed by Roger Firestien and Diane Foucar-Szocki; it is used for convergent thinking.  
   −
===In the community===
+
What follows is a brief summary of our using a small sampling of the SCAMPER and PPCo methods.
   −
3. Daniel Drake reports that they just finished handing out 3500 laptops (running Sugar 0.82) in Paraguay: many happy children.
+
----
   −
4. Luis Acevedo reports that there was a Sugar booth at the FLISOL 2009 meeting in Santiago, Chile last Saturday on April 25. Sugar on a Stick was featured and the response was quite positive; many attendees were interested in trying it (See http://picasaweb.google.es/patitoacevedo/Flisol2009?authkey=Gv1sRgCPD04-2G-9byCA&feat=directlink).
+
We started by focusing on "Substitute" as our divergent thinking technique. We set a goal of coming up with at least five ideas (quantity) as we thought about replacing parts of Sugar with alternatives; making changes to the Journal, adding a new Sugar component, or coming up with lesson plans to suggest the use of Sugar in some more creative ways. Some of our ideas included: making a SCAMPER example from an existing activity; making SCAMPER "cards" with helper questions for each activity (in the spirit of Squeak Cards); creating a math example where we ask students to come up with multiple proofs, multiple uses, and multiple implications of each new concept; a peer-edit extension to the Write activity where the editing is focused on a SCAMPER activity; a template for the Portfolio that would encourage the use of SCAMPER to expand upon work in the Journal; using SCAMPER and PPCo to organize the bulletin board; a SCAMPER activity; SCAMPER channels in IRC; SCAMPER tags in the Journal; inter-generational SCAMPERing; a SCAMPER visualization of Journal content; and a version of sharing where those who join an activity engage in a SCAMPER or PPCo activity.
   −
5. Caryl Bigenho reports that the XO computer and Sugar software were a hit at the LAUSD InfoTech event at the Los Angeles Convention center.
+
We then used PPCo to critique our ideas, using some stock questions to organize our convergent thinking activity: "How to?", "In what ways might we?", "How might I?", "What are all the ways to?"
   −
:So many people fell in love with the XO and wanted to know how to get them.  When I explained the current situation of needing large orders they were crestfallen. But then they brightened up when I explained the alternatives:
+
We itemized the positives of embodying SCAMPER into to sample Sugar activities:
 +
* They would easy and quick to prototype;
 +
* They would not be content specific;
 +
* They would be an easy way to get the community to test the idea;
 +
* Anyone can do it;
 +
* It would be easy to share the results;
 +
* They would give us a simple framework for evaluating the idea.
   −
:* Buy a machine from an online auction such as ebay.  Some parents found this an interesting option.
+
We also itemized the potentials of embodying SCAMPER into to sample Sugar activities:
:* Run SoaS on the computers they already have or on others they can buy easily "off the shelf." Both teachers and parents were interested in this option.
+
* It might lead to some general principles in Sugar;
:* Create a really great new idea for using the XO with students and apply for contributors machines to develop and test the idea. A large number of teachers were interested in doing this.  It will be interesting to see how many follow through.
+
* It might lead to teachers reassessing their assessments;
 +
* It might lead to more useful collaboration;
 +
* It might make things more fun and more social;
 +
* It might lead to more sharing and collaboration;
 +
* it might promote more mentoring.
   −
Caryl also invited the educators to sign up to receive information about a new open-source interest group forming within the CUE (Computer Using Educators) organization in California.
+
And we did some exaggerating:
 +
* It might lead to more learning;
 +
* It might lead to authentic problem-solving;
 +
* It might lead to a world of SCAMPERing;
 +
* It might lead to a world of learning to learn;
 +
* SCAMPER combined with Portfolio assessment might make standarized testing obsolete.
   −
6. Lionel Laske announced that OLPC France will organize with Sugar Labs the first Sugar Camp in Europe in Paris on May 16. Sign up at http://sugarcamp.eventbrite.com/. Several workshop will be organized all around the day: technical, pedagogical and documentation. The full agenda is not closed so do not hesitate to submit a workshop proposal. These events are fully free, thanks to AFUL and GDium.
+
We listed some concerns:
 +
* What might be a way to keep SCAMPERing fresh?
 +
* In what ways might we visualize progress?
 +
* How might we integrate SCAMPER with the Portfolio?
 +
* In what ways might we tell the SCAMPER story?
   −
There will also be a Sugar meeting on the 17th (See [[Marketing_Team/Events/MiniCamp_Paris_2009|Paris Sugar meeting]]) where we will be discussing initial plans for Sucrose 0.86.
+
And we listed some ways we might overcoming one of our concerns: In what ways might we tell the SCAMPER story?
 +
* Case study: e.g., a SCAMPERized English class;
 +
* Stand on the work of SCAMPERers who have come before us;
 +
* Conduct a controlled experiment;
 +
* Sketch out specific Sugar examples;
 +
* Create some videos of SCAMPER in action;
 +
* Create an immersive SCAMPER experience ("show, don't tell");
 +
* Create a SCAMPER Mindmap;
 +
* Create a SCAMPER portfolio.
   −
===Help Wanted===
+
Finally, we made an action plan:
 +
* Short term: research for SCAMPER examples; blog about SCAMPER to the community; create a portfolio template; make a sketch of a Journal template; and introduce SCAMPER at Sugar Camp.
 +
* Medium term: create a SCAMPER Sugar challenge; and get SCAMPERized Suger into the hands of teachers and learners.
 +
* Long term: having creativity principles materialize in Sugar.
   −
7. Sayamindu Dasgupta has made some sketches of a Gnuemeric port to Sugar based on its new libspreadsheet library (See [http://dev.laptop.org/~sayamindu/spreadsheet/Screenshot.png Screenshot.png]). It would be great if someone where to take on the task of making a proper Gnumeric activity.
+
===Sugar Labs ===
 
  −
8. MIT Community Service is giving us a grant to support an intern this summer to work on the Gardner School deployment (in Allston, Massachusetts). Please contact Caroline Meeks if you are interested in the position.
  −
 
  −
===Tech Talk===
  −
 
  −
9. We held the first "mini developers tutorial" this week on IRC. The idea is to feature a topic in a five minute tutorial. The topic this week was keyboard shortcuts. From the [http://meeting.laptop.org/sugar-meeting.log.20090423_1000.html log] you can see that we ended up going on much longer than the alloted five minutes, discussing keyboard shortcuts more generally, but the tutorial part of the discussion was indeed short and to the point.
     −
If you'd be interested in hosting a tutorial, please sign up at [[Development_Team/Mini_tutorials|Mini Tutorials]].
+
Gary Martin has generated a SOM from the past week of discussion on the IAEP mailing list (Please see [[:Image:2009-April-15-May-1-som.jpg|SOM]]).
 
  −
The next meeting will be held on Thursday, 30 April, at 18:00 UTC. The topic is "Using IRC". It will be run both in IRC on irc.freenode.net, #sugar-meeting, and in chat on jabber.sugarlabs.org (using the Sugar Chat activity).
  −
 
  −
10. Sascha Silbe removed Ubuntu Jaunty from the list of supported versions. He will add it back once Xephyr and X inside kvm work (See [https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-video-vesa/+bug/356133 bug #356133]).
  −
 
  −
In a related post, David Van Assche reports that due to "the sad state" of Ubuntu Sugar, he and his friends packaged Sugar for openSUSE.
  −
 
  −
11. Sebastian Dziallas has put together [[Sugar_on_a_Stick/Hardware|a page in the wiki]] to guide us through the process of using the [http://www.smolts.org/ Smolt project] to track the various hardware systems running Sugar on a Stick. You'll need to use the latest snapshop, which has Smolt included, in order to submit your hardware specifications.
  −
 
  −
12. Sayamindu announced that Pootle has shifted to a new and improved home. Pootle is accessible from translate.sugarlabs.org (and translate.laptop.org); All your user preferences, translations, accounts, etc. are preserved and dev.laptop.org/translate should redirect to the new address. The new server is much more responsive. Many thanks to Sayamindu and the localization team for their hard work.
  −
 
  −
===Sugar Labs ===
     −
13. Gary Martin has generated a SOM from the past week of discussion on the IAEP mailing list (Please see [[:Image:2009-April-18-24-som.jpg|SOM]]).
+
The SOM for the entire month of April is [[:Image:2009-April-Sugar_devel_som.jpg|here]].
    
=== Community News archive ===
 
=== Community News archive ===