Development Team/Almanac: Difference between revisions
| Line 272: | Line 272: | ||
elif (keyname == 'KP_End'): | elif (keyname == 'KP_End'): | ||
self._chat += "\nCheck Pressed!" | self._chat += "\nCheck Pressed!" | ||
self._chat_buffer.set_text(self._chat) | |||
return False; | |||
</pre> | |||
=== How do I detect if one of the joystick buttons has been pressed? === | |||
This is the same process as detecting game buttons, except with different names for the keys. Again, you listen for "key-press-event" signals and then in your callback you check to see if the pressed button was one of the joystick keys. | |||
<pre> | |||
#### Initialize this activity. | |||
def __init__(self, handle): | |||
... | |||
self.connect('key-press-event', self._keyPressCb) | |||
... | |||
#### Method _keyPressCb, which catches any presses of the game buttons. | |||
def _keyPressCb(self, widget, event): | |||
keyname = gtk.gdk.keyval_name(event.keyval) | |||
if (keyname == 'KP_Up'): | |||
self._chat += "\nUp Pressed!" | |||
self._chat_buffer.set_text(self._chat) | |||
elif (keyname == 'KP_Down'): | |||
self._chat += "\nDown Pressed!" | |||
self._chat_buffer.set_text(self._chat) | |||
elif (keyname == 'KP_Left'): | |||
self._chat += "\nLeft Pressed!" | |||
self._chat_buffer.set_text(self._chat) | |||
elif (keyname == 'KP_Right'): | |||
self._chat += "\nRight Pressed!" | |||
self._chat_buffer.set_text(self._chat) | self._chat_buffer.set_text(self._chat) | ||