Difference between revisions of "Lemonade Stand"
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==Wishlist Ideas== | ==Wishlist Ideas== | ||
− | Weather patterns impacting sales | + | Weather patterns impacting sales<br> |
− | Making change (introduction to currency/fractions/small decimals) | + | Making change (introduction to currency/fractions/small decimals)<br> |
− | Advanced mode: changing the recipie for your "lemonade" | + | Advanced mode: changing the recipie for your "lemonade"<br> |
− | Bargaining/haggling | + | Bargaining/haggling<br> |
− | Potential use of network, competitive or cooperative modes | + | Potential use of network, competitive or cooperative modes<br> |
Revision as of 23:07, 16 April 2009
Group Members
Idea
This is your basic "Lemonade Stand" style game, where the player manages a lemonade stand (or similar such store) and tries to make as much money as possible.
Goals
We're looking to create a workable prototype with the ability to buy materials and sell a product.
Potential Problems
Localization is likely to be a big problem in this game. Not simply translating the words, but also translating the idea, ie. finding out what kind of shop would be reasonable to open in a country, what it might stock, etc.
Wishlist Ideas
Weather patterns impacting sales
Making change (introduction to currency/fractions/small decimals)
Advanced mode: changing the recipie for your "lemonade"
Bargaining/haggling
Potential use of network, competitive or cooperative modes