Difference between revisions of "Karma/Dictionary"

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* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
+
* activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
 
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
 
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
 +
* exercise:
 +
* game:
 +
* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
 
* lesson: a self-contained unit of Karma content
 
* lesson: a self-contained unit of Karma content
* tutorial:
+
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
* game:
 
* exercise:  
 
 
* review:  
 
* review:  
 
* teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
 
* teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
+
* tutorial:  
* Activity Text: blue-print for the activity and contains every piece of information the developers need to implement the activity
 
 
* [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]
 
* [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]

Revision as of 00:27, 22 July 2009

  • activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
  • assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
  • bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
  • exercise:
  • game:
  • karmaplatz: landing page (formerly known as MenuStage in E-Paath)
  • lesson: a self-contained unit of Karma content
  • lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
  • review:
  • teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
  • tutorial:
  • unobtrusive javascript