Activities/Physics: Difference between revisions

Garycmartin (talk | contribs)
Garycmartin (talk | contribs)
Updated tool descriptions.
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== Tools ==
== Tools ==
'''Stop/Start''' allows you to stop time and start it again, allowing you to build without it all collapsing while you work.
'''Stop/Start''' allows you to stop time and start it again, allowing you to build constructions without them collapsing while you work. ''<Ctrl>+space''


'''Draw''' click and hold to draw any shape you'd like!
'''Draw''' click and hold to draw any shape you'd like! ''<Ctrl+D>''


'''Triangle''' triangles (equilateral) of any size and initial rotation. Click (center of base) drag + release (tip)
'''Circle''' circles of any radius. Click (center) drag and release (outer edge). ''<Ctrl+C>''


'''Polygon''' as many sides as you would like. Draw your own N-gon. Click for each point, to end: right click, or left click in the circle around the original point
'''Triangle''' triangles (equilateral) of any size and initial rotation. Click (center of base) drag and release. ''<Ctrl+T>''


'''Erase''' click on an object to erase it, or draw a line of destruction--erasing everything in its path!
'''Box''' rectangles of any dimension. Click (corner) drag + release (opposite corner). ''<Ctrl+B>''


'''Motor''' click an object to pin and drive it with clockwise rotation. It's easiest to pause the simulation, place your object, add its motor, and resume the simulation again.
'''Polygon''' as many sides as you would like. Draw your own N-gon. Click, drag and release for each point, to end return to the start point. ''<Ctrl+P>''


'''Box''' rectangles of any dimension. Click (top-left corner) drag + release (bottom left corner) -- like dragging a selection box in a photo editor
'''Grab''' drag existing objects around with the mouse. ''<Ctrl+G>''


'''Grab''' drag existing objects around with the mouse
'''Motor''' click an object to pin and drive it with clockwise rotation. It is easiest to stop the simulation, place your object, add its motor, and resume the simulation again. ''<Ctrl+M>''


'''Pin''' pin a shape to the screen, it can rotate about the pin. If you want to lock a shape in place use two or more pins to stop it rotating
'''Pin''' pin a shape to the screen, it can rotate about the pin. If you want to lock a shape in place, use two or more pins to stop it rotating. ''<Ctrl+O>''


'''Circle''' circles of any radius. Click (center) drag + release (outer edge)
'''Joint''' connect two objects together with a rod. Click on any object, drag to another object and release to create the joint (each end of joint allows rotation). ''<Ctrl+J>''


'''Joint''' connect two objects together with a rod. Click on any object, drag to another object + release to create a distance joint
'''Erase''' click on an object to erase it, or click and hold to draw a line of destruction--erasing everything in its path! ''<Ctrl+E>''
 
:'''Hints''': Single clicking (no drag) with the circle, triangle and box tool will create a default sized shape. Once you have used a shape tool, it remembers the last shape you made with it, a single click will add a clone of that last shape.


= Development =
= Development =