Lemonade Stand: Difference between revisions

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=====Completed=====
=====Completed=====
- Creating a GUI based game<br />
* Creating a GUI based game
- Incorporating counting of money (bills and coins) to make change<br />
* Incorporating counting of money (bills and coins) to make change
- Cool Random Events:
* Cool Random Events:
Ants steal your supplies
** Ants steal your supplies
    -10% sugar
*** -10% sugar
A lemon truck crashes in front of your stand
** A lemon truck crashes in front of your stand
    +10 lemons
*** +10 lemons
 
* Weather patterns impacting sales
* Making materials perishable to increase difficulty
=====In progress=====
=====In progress=====
- Creating seasons to vary prices and product demand<br />
* Creating seasons to vary prices and product demand<br />
- Weather patterns impacting sales<br />
* Making the program more intuitive so that it can be easily learned<br />
- Making materials perishable to increase difficulty<br />
- Making the program more intuitive so that it can be easily learned<br />


=====Wishlist=====
=====Wishlist=====
- Advanced mode: changing the recipe for your "lemonade"<br />
* Advanced mode: changing the recipe for your "lemonade"<br />
- Implementing Bargaining / Haggling<br />
* Implementing Bargaining / Haggling<br />
- Random events that may influence supplies and/or cost and/or customers<br />
* Random events that may influence supplies and/or cost and/or customers<br />
- Potential use of network, competitive, or cooperative modes<br />
* Potential use of network, competitive, or cooperative modes<br />
- Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />


==Potential Problems==
==Potential Problems==