Lemonade Stand: Difference between revisions
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=====Completed===== | =====Completed===== | ||
* Creating a GUI based game | |||
* Incorporating counting of money (bills and coins) to make change | |||
* Cool Random Events: | |||
Ants steal your supplies | ** Ants steal your supplies | ||
*** -10% sugar | |||
A lemon truck crashes in front of your stand | ** A lemon truck crashes in front of your stand | ||
*** +10 lemons | |||
* Weather patterns impacting sales | |||
* Making materials perishable to increase difficulty | |||
=====In progress===== | =====In progress===== | ||
* Creating seasons to vary prices and product demand<br /> | |||
* Making the program more intuitive so that it can be easily learned<br /> | |||
=====Wishlist===== | =====Wishlist===== | ||
* Advanced mode: changing the recipe for your "lemonade"<br /> | |||
* Implementing Bargaining / Haggling<br /> | |||
* Random events that may influence supplies and/or cost and/or customers<br /> | |||
* Potential use of network, competitive, or cooperative modes<br /> | |||
* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br /> | |||
==Potential Problems== | ==Potential Problems== | ||