Lemonade Stand: Difference between revisions

Jlew (talk | contribs)
Qalthos (talk | contribs)
Added lots of ideas
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* Incorporating counting of money (bills and coins) to make change
* Incorporating counting of money (bills and coins) to make change
* Cool Random Events:
* Cool Random Events:
** Ants steal your supplies
** Ants steal your supplies (-10% sugar)
*** -10% sugar
** A lemon truck crashes in front of your stand (+10 lemons)
** A lemon truck crashes in front of your stand
*** +10 lemons
* Weather patterns impacting sales
* Weather patterns impacting sales
* Making materials perishable to increase difficulty
* Making materials perishable to increase difficulty
=====In progress=====
=====In progress=====
* Creating seasons to vary prices and product demand<br />
* Creating seasons to vary prices and product demand<br />
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=====Wishlist=====
=====Wishlist=====
* Random events that may influence supplies and/or cost and/or customers<br />
* Advanced mode: changing the recipe for your "lemonade"<br />
* Advanced mode: changing the recipe for your "lemonade"<br />
** Strawberry Lemonade
* "Tools" to buy to increase efficiency
** Juicer reduces lemon requirement of recipies by 1/2
* Hidden values 'advertising' and 'loyalty'
** Upgrading the stand / buying more recipies increases advertising (does not decrease)
** Prices close to customer's expectations / satisfying demand increases loyalty (decreases over time)
** Both could act as a multiplier to customer demand. (base demand x advertising x loyalty = actual demand)
* Implementing Bargaining / Haggling<br />
* Implementing Bargaining / Haggling<br />
* Random events that may influence supplies and/or cost and/or customers<br />
* Potential use of network, competitive, or cooperative modes<br />
* Potential use of network, competitive, or cooperative modes<br />
* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />
* Choosing location of Lemonade Stand within the town, would influence sales, cost of supplies, etc.<br />