PacMath: Difference between revisions

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==Milestones - Fall 2010==
==Milestones - Fall 2010==
* By Week 7
* By Week 7
** <s>Gain git access</s>
** <s>Gain git access (.5 hrs) </s>
** <s>Evaluate game direction and idea</s>
** Evaluate game direction and idea (2 hrs)
** <s>Determine whether to reuse or refuse the current PacMath code</s>
** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse
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* By Week 8
* By Week 8
** Document game idea and play
** Document game idea and play (2 hrs)
** Decide on feedback mechanism (Score, Lives, …)
** Decide on feedback mechanism (Score, Lives, …) (1 hr)
** Refactor collision detection system
** Refactor collision detection system (5 hrs)
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* By Week 9
* By Week 9
** Sugarize the activity
** Sugarize the activity (5 hrs)
** Implement multiple level capability
** Implement multiple level capability (5 hrs)
** Refine ghost movement
** Refine ghost movement (5 hrs)
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* By Week 10
* By Week 10
** Improve game speed
** Improve game speed (5 hrs)
** Beautify game, intuitively redesign the UI
** Beautify game, intuitively redesign the UI (5 hrs)
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* By Week 11
* By Week 11
** Finishing touches
** Finishing touches (2 hrs)
** Usability testing
** Usability testing (2 hrs)
** Release evaluation
** Release evaluation (1 hr)
** Potential release
** Potential release (1 hr)
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Division of Labor:
Division of Labor: