PacMath: Difference between revisions
| Line 127: | Line 127: | ||
==Milestones - Fall 2010== | ==Milestones - Fall 2010== | ||
* By Week 7 | * By Week 7 | ||
** <s>Gain git access</s> | ** <s>Gain git access (.5 hrs) </s> | ||
** | ** Evaluate game direction and idea (2 hrs) | ||
** <s>Determine whether to reuse or refuse the current PacMath code</s> | ** <s>Determine whether to reuse or refuse the current PacMath code (.5 hrs)</s> - Reuse | ||
<br/> | <br/> | ||
* By Week 8 | * By Week 8 | ||
** Document game idea and play | ** Document game idea and play (2 hrs) | ||
** Decide on feedback mechanism (Score, Lives, …) | ** Decide on feedback mechanism (Score, Lives, …) (1 hr) | ||
** Refactor collision detection system | ** Refactor collision detection system (5 hrs) | ||
<br/> | <br/> | ||
* By Week 9 | * By Week 9 | ||
** Sugarize the activity | ** Sugarize the activity (5 hrs) | ||
** Implement multiple level capability | ** Implement multiple level capability (5 hrs) | ||
** Refine ghost movement | ** Refine ghost movement (5 hrs) | ||
<br/> | <br/> | ||
* By Week 10 | * By Week 10 | ||
** Improve game speed | ** Improve game speed (5 hrs) | ||
** Beautify game, intuitively redesign the UI | ** Beautify game, intuitively redesign the UI (5 hrs) | ||
<br/> | <br/> | ||
* By Week 11 | * By Week 11 | ||
** Finishing touches | ** Finishing touches (2 hrs) | ||
** Usability testing | ** Usability testing (2 hrs) | ||
** Release evaluation | ** Release evaluation (1 hr) | ||
** Potential release | ** Potential release (1 hr) | ||
<br/> | <br/> | ||
Division of Labor: | Division of Labor: | ||