Difference between revisions of "User:Garycmartin"
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[[File:Memorize play new game hint.png|thumb|centre|640px|'''Play new game''' restarts the currently active set of question tiles.]] | [[File:Memorize play new game hint.png|thumb|centre|640px|'''Play new game''' restarts the currently active set of question tiles.]] | ||
− | [[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI. This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation secondary toolbar and canvas | + | [[File:Memorize edit toolbar view.png|thumb|centre|640px|The '''Edit toolbar'''. OK, here's the more controversial case... The standard '''Edit''' toolbar has the additional tools required for game customisation, it also redraws the main canvas with the game creation UI. This means both clicking and delayed hovering over the '''Edit''' tool button redraws the canvas with the game creation UI. This may feel wrong and be less obvious how to escape from the view if triggered by a hover delay (as moving the cursor into the canvas area should not hide the game creation UI). If folks think this is overloading the default '''Edit''' metaphor from its usual basic copy & paste features, we could add a new primary icon for the game creation secondary toolbar and canvas - perhaps it could be a primary button with a help hint palette only, no secondary palette, and have those game type controls on the game creation canvas? (this would avoid the full canvas delayed hover issue)]] |
[[File:Memorize activity toolbar.png|thumb|centre|640px|The '''Activity toolbar''' includes the usual widget suspects along with the old Memorize '''Load game''' and '''Save game''' icons features. The load/save allow for custom quiz creation similar to the previous Memorize work flow (but they would not strictly be necessary if '''Keep''' didn't generate objects that share the same activity ID, or in the future if we replace '''Keep''' with a simple Journal duplicate object feature). These two features should be renamed to '''Import game''' and '''Export game'''. The Activity title is used as the exported name.]] | [[File:Memorize activity toolbar.png|thumb|centre|640px|The '''Activity toolbar''' includes the usual widget suspects along with the old Memorize '''Load game''' and '''Save game''' icons features. The load/save allow for custom quiz creation similar to the previous Memorize work flow (but they would not strictly be necessary if '''Keep''' didn't generate objects that share the same activity ID, or in the future if we replace '''Keep''' with a simple Journal duplicate object feature). These two features should be renamed to '''Import game''' and '''Export game'''. The Activity title is used as the exported name.]] |
Revision as of 21:29, 27 February 2011
Gary C. Martin
Gary C. Martin (gary at garycmartin dot com) is a freelance software developer based in Edinburgh, UK, with a focus on design, UI/HCI, analytics, and information visualisation. His external homepage is over at http://www.garycmartin.com/.
Todo
- New Activity toolbar designs
- Read
- Paint
- Record
- Memorize
- Back port old toolbar support for Write (still of use as official OLPC build uses Sugar 0.84 with the old toolbars)
- Test and use Wade's SugarGames (replacement for un-maintained OlpcGames pygame wrapper)
- ...lots more (oh my...)
Ongoing
- Misc Activity maintenance/development
- Physics
- Calculate
- Moon
- Clock
- Maze (have a version with happy faces)
- Write
- Weekly Self Organising Map (SOM) generation for the IAEP mailing list
- Design Team member
- Activity Team co-co-ordinator
- Sugar testing, feedback, and trac reports (access to an XO-B4, two XO-1s and various virtual machine environments in Mac OS X)
Done
- New toolbar support for Physics
- SVG toolbar icons for Calculate, and other misc SVG work (Image Viewer, some Sugar UI elements)
- Banners and Poster work for the Marketing Team
- Adopted Clock (by Pierre Métras) an Activity for learning to tell the time
- Sugar port of Labyrinth Activity for creating mind-maps (with much help from tomeu and alsroot)
- Work on Physics to help polish, and tidy up the UI. See its wiki page for more details.
- Various SOMs for educational related papers people post (I'll try to map texts linked/posted there)
- Some more research paper SOMs over on wiki.laptop.org
- Icon set for the Sugar Getting Involved page
- Monthly Self Organising Map (SOM) generation for the Sugar-devel mailing list
- Moon Activity showing Moon phase and eclipse visualisation
Work in progress
Memorize Toolbar Mockups
Example work flow
- Kid starts a new instance of Memorize from the Home view spiral.
- Imports a game called Capital Cities of the World that one of their friends shared with them.
- Edits the game by adding ten new harder questions.
- Changes the Activity Title to Capital Cities of the World, extra hard.
- Plays a few rounds of the game to try it out before collaborating and challenging their friend to a game.