Difference between revisions of "Activities/Turtle Art/Getting started"
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File:Keyboardinput.jpg|Reading the keyboard | File:Keyboardinput.jpg|Reading the keyboard | ||
File:Keyboard.png|Converting the keyboard output to a string | File:Keyboard.png|Converting the keyboard output to a string | ||
− | File:Entertermnumber.jpg| | + | File:Entertermnumber.jpg|Entering a multi digit number, (enter = 13 terminates) [[http://wiki.sugarlabs.org/go/File:Turtle_Art_getnumber.ta]] |
File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events | File:Turtlemouse.jpg|Load the Python block with the sample code <i>push_mouse_event.py</i> to read mouse events | ||
File:Printloudness.jpg|Read the microphone | File:Printloudness.jpg|Read the microphone |
Revision as of 05:25, 1 March 2011
Getting Started
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons on the Project Toolbar.
The basics
Drawing shapes
Boxes, Stacks and the Heap
(aka variables, subroutines and the stack)
Displaying things
Keyboard, mouse and sensor input
Entering a multi digit number, (enter = 13 terminates) [[1]]
Read sensors plugged into the microphone socket [2]