Activities/Turtle Art/Plugins: Difference between revisions
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[[File:Physics pallette.jpg]] | [[File:Physics pallette.jpg]] | ||
Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right: | |||
* start polygon: use the current turtle x,y position to specify the first vertex of a polygon | |||
* add point: use the current turtle x,y position to add a vertex to a polygon | |||
* end polygon: use the current turtle x,y position to specify the last vertex of a polygon | |||
* end filled polygon: use the current turtle x,y position to specify the last vertex of a ''filled'' polygon | |||
* triangle: add a triangle object at the current turtle x,y position | |||
* circle: add a circle object at the current turtle x,y position | |||
* rectangle: add a rectangle object at the current turtle x,y position | |||
* reset: reset bodylist and jointlist (clear all objects and reset default parameters) | |||
* motor: add a motor at the current turtle x,y position (attached to the object at this position) | |||
* pin: add a pin at the current turtle x,y position (attached to the object at this position) | |||
* joint: add a joint between the object at the current turtle x,y position and the object at x, y | |||
* density: set the object density (0 is light; 1 is heavy) | |||
* friction: set the object friction (0 is slippery; 1 is sticky) | |||
* bounciness: set the object restitution (0 is rigid; 1 is bouncy) | |||
* save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal | |||
:[[File:Physics-plugin.tar.gz]] Physics plugin | :[[File:Physics-plugin.tar.gz]] Physics plugin | ||