Produce Puzzle Roadmap: Difference between revisions
New page: * Music Toggle o Choice to shut up the music * More Explosive Ending o currently only plays a "clapping" sound when you win, and a "duh" when you lose. ... |
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==Produce Puzzle Roadmap=== | |||
==Compatability Issues== | |||
* Needs a new Sugarized icon | |||
* Needs the Sugar toolbar at the top | |||
* Needs to be changed from HelloWorld.activity to ProducePuzzle.activity | |||
* Bundling needs to be compatible with new Sugar build | |||
* Doesn't like to resume after "minimizing" | |||
** No icon on the top of Sugar window with other running programs | |||
==Playability Issues== | |||
* Ability to toggle music | |||
* More dynamic ending | |||
** No visual notification user wins the game (fireworks, something exciting) | |||
** Should move on to new game automatically | |||
* More scalable | |||
** Ability to change fruit max values on the fly | |||
** Ability to have some fruit values solved for them | |||
* Does not spawn all fruits all the time | |||
==Wishlist== | |||
* Timer | |||
** See how long they've played | |||
** Race against clock mode | |||
* Fill more of screen | |||
** Scales itself similarly to how the maze game does | |||
* New fruit icons | |||