Jump to content

Produce Puzzle: Difference between revisions

From Sugar Labs
No edit summary
Line 3: Line 3:
*[[User:Classclownfish|Abbi Honeycutt]]
*[[User:Classclownfish|Abbi Honeycutt]]
*[[User:Nikeunltd|Kennedy Kong]]
*[[User:Nikeunltd|Kennedy Kong]]
==Goals (by 4/25/09)==
* Sugar toolbar at the top
* Work on ending animation


==Compatability Issues==
==Compatability Issues==
Line 13: Line 17:


==Playability Issues==
==Playability Issues==
* <s>Ability to toggle music</s> (Complete)
* More dynamic ending
* More dynamic ending
** No visual notification user wins the game (fireworks, something exciting)
** No visual notification user wins the game (fireworks, something exciting)
Line 29: Line 32:
** Scales itself similarly to how the maze game does
** Scales itself similarly to how the maze game does
* New fruit icons
* New fruit icons
==Completed Goals==
* Ability to toggle game music

Revision as of 09:48, 17 April 2009

Group Members

Goals (by 4/25/09)

  • Sugar toolbar at the top
  • Work on ending animation

Compatability Issues

  • Needs a new Sugarized icon
  • Needs the Sugar toolbar at the top
  • Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
  • Bundling needs to be compatible with new Sugar build
  • Doesn't like to resume after "minimizing"
    • No icon on the top of Sugar window with other running programs

Playability Issues

  • More dynamic ending
    • No visual notification user wins the game (fireworks, something exciting)
    • Should move on to new game automatically
  • More scalable
    • Ability to change fruit max values on the fly
    • Ability to have some fruit values solved for them
  • Does not spawn all fruits all the time

Wishlist

  • Timer
    • See how long they've played
    • Race against clock mode
  • Fill more of screen
    • Scales itself similarly to how the maze game does
  • New fruit icons

Completed Goals

  • Ability to toggle game music