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A Karma Lesson consists of 6 components
 
A Karma Lesson consists of 6 components
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# Introduction
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# Introduction - Identifies the lesson and has quick links to Teacher's Note and Lesson Plan
# Reading
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# Reading - Can be passive or interactive but no information is recorded for the Summary. The student learns about the basic concepts in this section.
# Game (optional)
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# Game (optional) - This is a fun game. May be used as a reward for good results in the Exercise
# Help dialog
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# Help dialog -
 
# Exercise
 
# Exercise
 
# Summary  
 
# Summary  
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4. The Help button which opens an overlay
 
4. The Help button which opens an overlay
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5. Navigation between "pages" in the Reading
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5. Navigation between "pages" in the Reading. The Reading section only has one page but most Reading sections have multiple pages.
    
6. Navigation by Page # rather than arrow buttons
 
6. Navigation by Page # rather than arrow buttons
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# Where to specify the license information? Perhaps on the Introduction?
 
# Where to specify the license information? Perhaps on the Introduction?
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# Is the Help Dialogue contextual? Does it provide different information depending whether you are in the Reading, Game, Exercise, or Summary?
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