Marketing Team/Project Visualization: Difference between revisions
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{{ | <noinclude>{{ Translations | [[Sugar_on_a_Stick|english]] | [[Sugar_on_a_Stick/lang-es|español]] }}{{GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}{{TOCright}} | ||
==Communication Channels== | ==Communication Channels== | ||
* http://lists.sugarlabs.org/listinfo/marketing mailing list | * http://lists.sugarlabs.org/listinfo/marketing mailing list | ||
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# '''Sustain Involvement''' | # '''Sustain Involvement''' | ||
:: The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose. | :: The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose. | ||
'''Who? an ecosystem''' | |||
:Many stakeholders can be ''key players'' in the '''One Laptop per Child''' or '''Sugar''' projects. The projects depend on volunteers taking on tasks from a wide spectrum of support opportunities by collaborating in education, technology, and outreach. The inter-relationships of ''key players'' is represented in this Ecosystem diagram. Every picture or part tells a story. You can trace 'links' from any element in the system to its influence on any other element. These reveal inherent iteration cycles. Repetition and practice lead to improvements. | |||
===Labels=== | ===Labels=== | ||