Fortune Hunter: Difference between revisions

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We are currently engaged in Week 3.
We are currently engaged in Week 3.


* denotes subtopic of above-listed item
* denotes major item
 
** denotes subtopic of above-listed item




Week 1
Week 1


- Mess with gameboy mode
* Mess with gameboy mode


- Set up and familiarize new git repo
* Set up and familiarize new git repo


- Class structure
* Class structure


- Review python
* Review python


- familiarize with pygame
* familiarize with pygame


- cannibalize!
* cannibalize!




Week 2
Week 2


- work on prototyping of tougher game elements
* work on prototyping of tougher game elements


- create class structure
* create class structure


- begin coding world (map)
* begin coding world (map)




Week 3
Week 3


- finish basic world
* finish basic world


- begin coding travel system
* begin coding travel system


* ability to move from room to room
** ability to move from room to room


- begin coding combat system
* begin coding combat system


* get the 'stage' set up for functionality
** get the 'stage' set up for functionality




Week 4
Week 4


- finish travel system
* finish travel system
 
** debugged any issues or conflicts, text notifications of choices


* debugged any issues or conflicts, text notifications of choices
* switch between travel and combat system


- switch between travel and combat system
* work on combat system


- work on combat system
** have exchange of turns, menu that works for choices, text notification for choices


* have exchange of turns, menu that works for choices, text notification for choices
* work on placeholder graphics to be loaded into game


- work on placeholder graphics to be loaded into game


Week 5
Week 5


- continue combat system
* continue combat system
 
** HP & PP update, basic battle is functional from start to finish


* HP & PP update, basic battle is functional from start to finish
* begin working on GUI and Menus


- begin working on GUI and Menus
** set up Store and menu systems, equipping gear (weapon, armor, items)


* set up Store and menu systems, equipping gear (weapon, armor, items)
* work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.


- work on data recognition. this is updating the topics around the players level of familiarity with a given topic. make sure older topics are still rotated in for reiteration.


Week 6
Week 6


- finish off all primary projects to ensure one play through of one level can happen start to finish
* finish off all primary projects to ensure one play through of one level can happen start to finish
 
* work on actual graphics and load them into game (replace placeholders)


- work on actual graphics and load them into game (replace placeholders)
* game design documentation! extremely detailed account of current project and future goals/ directions.


- game design documentation! extremely detailed account of current project and future goals/ directions.
* additional features:


- additional features:
** student vs class progress, class vs class progress - data analysis


* student vs class progress, class vs class progress - data analysis
** multiple levels


* multiple levels
** multiple graphic sets (region based)


* multiple graphic sets (region based)
** possible alternate game modes


* possible alternate game modes


WEEK 7
Week 7


- TESTING
* TESTING!


- KEEP TESTING AND ADDING CONTENT
* KEEP TESTING AND ADDING CONTENT


==Progress==
==Progress==