Fortune Hunter: Difference between revisions

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== Dungeon 1 - Temple Main Hall ==
== Dungeon 1 - Temple Main Hall ==
The main door closes behind Arith and Lytic as they begin their trek into the temple.
As they enter the first room, room 1, an explanation of dungeons interrupts the game to explain how the levels will work.
'''Cutscene I – Crash Course (Dungeons)'''
Afterward, a FMV sequence will begin in which the heroes find the calculator.
FMV II – Where Do You Put the Batteries?
Following the FMV, a cutscene will occur explaining the menu screen.
'''Cutscene II – Crash Course (Menu Screen)'''
Immediately after, an explanation of traveling between rooms occurs.
'''Cutscene III – Crash Course (Room Changing)'''
When the explanations are over, walk into the north room to continue.
In room 2, the protagonists trip and fall on a crack in the floor, losing health. Fear not. There is a potion just sitting on the floor, free to take. Upon receiving the item, an explanation of items and their usage will occur.
'''Cutscene IV – Crash Course (Inventory)'''
A freebie potion will be given to you to use and replenish your missing health, followed by an explanation of how health points work.
'''Cutscene V – Crash Course (Health Points)'''
When you try to enter the next room, an explanation of puzzle doors will happen.
'''Cutscene VI – Crash Course (Puzzle Doors)'''
After it is over, you will have to solve the game’s first puzzle in order to progress to the north room.
Room 3 is the first room with two exit options as there is a door to the west and east. An explanation of changing directions (your orientation) will occur.
'''Cutscene VII – Crash Course (Orientation)'''
After the explanation ends, you will notice the game’s first weapon item sitting in the room. An explanation of equipping weapons and armor will occur.
'''Cutscene VIII – Crash Course (Equipment)'''
Having your newly acquired weapon equipped, enter the west room first.
The first thing you will notice about room 4 is an odd and hostile creature dancing about. You will automatically be engaged in your first combat, along with an explanation of how to. Follow the prompts and defeat the enemy.
'''Cutscene IX – Crash Course (Combat)'''
Continue to the north for the next room.
Room 5 houses a silver key. Grab it.
'''Cutscene X – Crash Course (Room Keys)'''
Backtrack to room 3. This time, exit room 3 via the east door.
Upon entering room 6, an explanation of locked doors will happen.
'''Cutscene XI – Crash Course (Locked Doors)'''
You will be asked to unlock the north door and solve another puzzle to gain entryway to room 7.
In room 7, you will be on the receiving end of another lesson, explaining how to explore and find hidden items with your amulet.
'''Cutscene XII – Crash Course (Hidden Secrets)'''
Continue to the north.
'''FMV III – On the Right Track'''
There’s not much going on in room 8 aside from an FMV sequence, but take a deeper look around with your amulet before continuing to the next room to the west.
Room 9 may look familiar, but these enemies are just the welcoming party. Defeat them both to progress. Exit via the west room.
The final room, number 10, will explain how levels are completed and how to obtain and use level keys.
'''Cutscene XIII – Crash Course (Dungeon Keys)'''
'''Cutscene XIV – Crash Course (Dungeon Completion)'''
After obtaining your first level access key, exit the dungeon via the north door to enter dungeon 2.