Fortune Hunter: Difference between revisions

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{{Fortune_Hunter/Navigation}}
{{Fortune_Hunter/Navigation}}
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''


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This spot is dedicated to larger news announcements.
This spot is dedicated to larger news announcements.


→ 12.16.09 - Rearranged the wiki page into sections and added a navigation to the top of the page
→ 12.16.09 - Rearranged the wiki into sections and added a {{Fortune_Hunter/Navigation navigation}} to the top of the page.


→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
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→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].
→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].


= Navigation / Important Links =
= Navigation / Important Links =


== Internal Links ==
== Internal Links ==
{{Fortune_Hunter/Navigation}}
{{Fortune_Hunter/Navigation}}


== External Links ==
== External Links ==
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]


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* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]
* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]


= Introduction =
= Introduction =
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* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
* '''Shop''': This is where the player can purchase new equipment, and items to use in battle, in the game using the in-game currency.
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
* '''Boss''': This is an especially powerful enemy which requires completion of specialized problems based around the entire lesson.
*As we get farther into development we will name different pieces of the GUI and such and define those.
 


= Developer's Section =
= Developer's Section =
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We appreciate all of your help and suggestions. Thank you!
We appreciate all of your help and suggestions. Thank you!


== Meetings ==
== Meetings ==


===Developer meetings===


Where: Game Design Labs - Building/Room No. 70-2500 @ RIT
=== Developer Meetings ===
 
When: Wednesday Nights 6-8pm
 
Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
 
 
When: Friday Mornings 11:30am-1pm
 
Where: online @ IRC (url: irc.freenode.net - channel: #MAFH)
 
 
When: Friday Nights 4-7pm


When: 5-7pm Wednesdays, 11:30am-1pm and 4-7pm Fridays
Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT


Also note that we continue to work Monday through Friday regularly, usually @ RIT. This will continue until March 2010.
 
Also note that we continue to work Monday through Friday regularly, usually @ RIT's Innovation Center (Building 78). This will continue until March 2010.


Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].
Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].


===Online Meetings===
During the week we can always be found on IRC  on #MAFH @ irc.freenode.net


== Milestones ==
== Milestones ==
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'''Future+''' (March 8+)
'''Future+''' (March 8+)


* pending
* pending...




== Future Development ==
== Future Development ==


updating...
In progress... future goals will be listed when project team is disbanned.




== Progression ==
== Bugs/ Fixes ==


- Input read from handheld mode
Will release a working game copy in the upcoming week for public testing.


- Preliminary GUI coding: 
-


  Full GUI with placeholder images
-
  Text field with scrolling text
  Image swapping for traversal with placeholder images


- Dungeon
-


  Reads list of rooms from text file
-
  Forms dungeon using this list


- Traversal
 
  Player can traverse a dungeon set up from the text file
  Placeholder graphics used
  Player's viewpoint changes when they enter a room


- Battle
== Game Suggestions ==
Have an idea or suggestion for Fortune Hunter?


  Basic class hierarchy finished
Add them here:


- Shop
-


  Conceptual stage
-


- Graphics
-


  Placeholder images for rooms
-


- Sound
  'Door opening' SFX.


== Comments ==
Have any other comments?


== Bugs/ Fixes ==
Add them here:


Not yet. Will release a working version upon completion.
- You guys are doing an awesome job! Can't wait to see more.


-


== Game Suggestions ==
-
- Have the players defeat monsters and solve puzzles by solving math questions


- Have a small on-screen map to help players navigate through the dungeon
-